Darius Build Guide by josememoir
Champion Build: Darius
| Health | 3700 |
| Health Regen | 25.35 |
| Mana | 875 |
| Mana Regen | 12.3 |
| Armor | 210.69 |
| Magic Resist | 162.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 410 |
| Gold Bonus | 5 |
| Attack Damage | 313.3 |
| Attack Speed | 0.979 |
| Crit Chance | 30%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 30 |
| Magic Penetration | 0 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Darius is the latest addition to the league and in my opinion the best since
Graves, He is a really fun champion to play and he is well worth the IP or RP, I like to build tanky with a bit of damage and I'll explain my build and masteries and all that stuff in the guide.
Pros / Cons
Pros
Hard to kill Easy Farming Awesome Laugh Easy to learn Cons
Hard to master Constant ganks from jungler Needs items Usually causes 20 min surrenders |
Runes
| Runes | |||||||||||||||
Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
||||||||||||
I recommend flat damage marks over armor pen, because of the passive on
I recommend these mainly for sustain, as you'll be solotopping, you'll most likely be against another tanky dps, which means these are a good choice and they'll help late game also.
I recommend these for late game tankyness, due to most ap carries going mid, they are usually farmed and hit like trucks, so some magic res always help.
Same as the marks.
Masteries
DefenseI like to spec, 21 points into defense for improved sustain in lane due to Darius' poor lane sustain, also the cd/r is nice for harrasing, I take all the health and hp regen specs. and the cd/r spec and
Utility
I like to take
Summoner Spells
Do I even need to say anything,
Flash is the best summoner spell, now I don't take it on everybody, sometimes I would swap for
Ghost or
Exhaust if I'm jungling, every-time else I take flash
Now this spell is personal preference, I like
Ignite because it works well with
Noxian Guillotine for kills, now you can take what you like but I would recommend not taking any of the following.
Items
I like to build tanky dps, because it is the way he is meant to be played. He was designed to be tanky, why do you think he has no escape mechanism, he sacrifices sustain for damage, now I'll explain my item choices
Mercury's Treads I recommend Merc. Treads because you need the tenacity and the magic res. also helps, Merc. treads are the best tenacity item by far, don't believe me, just look at the other ones.
Frozen Mallet I recommend Frozen Mallet because it's a very good item, the health, damage and the slow that stacks with
Crippling Strike is just too good. Although some people may argue that
Trinity Force is better for
Darius,
Frozen Mallet works better with the build.
Randuin's Omen I recommend Randuin's because it's a great tank item and an initiator item, Use
Apprehend then Randuin's and that's a very good start. DON'T FORGET TO ACTIVATE I cannot stress this enough, Activating items can change the tide of a team fight, especially Randuin's.
Youmuu's Ghostblade I recommend this item for the CD/R, Armor pen, Damage, Crit. chance and the free
Highlander activation, It may not be the best item for
Darius but it can be used to escape, and you need an escape.
Maw of Malmortius I recommend this item for the damage, magic res and one the best item passives in-game, this is such a strong item, the shield can win you a fight and your opponent may not expect the increase in damage if you're low hp.
Atma's Impaler I recommend this item for the Damage and armor, because of
Frozen Mallet you'll get a decent amount of damage, but if you want to get
Trinity Force I would swap this item out for a
Guardian Angel.
Gameplay
I'll split this into three parts, Early, mid and late game,
Early Game
You'll most likely be solo top, so you mainly want to harass with
Decimate due to its short cooldown, low mana cost and high damage, Try to last hit as much as you can, prioritize last hitting over harassing, always let your jungler make the first move in the gank, unless you're otherwise instructed, also when he comes to gank don't make it obvious he's there, play like normal and wait for his initiation, also WARD constantly and also remember if you fail your lane due to lack of ganks and your are getting constantly ganked that is not the jungler's fault, stop pushing.
Mid Game
Mid game would be as the laning phase begins to end, the first turrets gone in 2-3 lanes and people start roaming, you should mainly try to get the first turret in all three lanes for enemy jungle control, take dragon when it's up and try to get baron whenever it's up, it's a gamechanger people.
Late Game
This is team fight after team fight if you get the ace push until they're back up even if you're low because no one is going to kill you, other than minions and turrets. Your job in a team fight is to keep people off the ad carry, let them auto attack, they do the most damage, try to last hit champs with
Noxian Guillotineso it refreshes the cooldown and you can use it again. Try to burst down there squishies, then let your ad carry do their thing.
Ability Information

Hemorrhage This is your passive ability, it applies 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+0.4 per bonus attack damage) magic damage over 5 seconds which can stack up to five times, this skill increases damage at lvls 1/3/5/7/9/11/13/15/18 You also gain a 5% movement speed buff for each stack you have on enemies.

Decimate This is Darius' best ability imo. It's an aoe of range 425 around Darius, It does 150% damage if you hit them with the blade of your axe. It deals 70 / 105 / 140 / 175 / 210 (+0.7 per bonus attack damage) if you hit them with the shaft of your axe, or 105 / 157.5 / 210 / 262.5 / 315 (+1.05 per bonus attack damage if you hit them with the blade of your axe.

Crippling Strike This is an amazing skill because at lvl 5 it does 200% of your ad, it is great for 1v1s as alot of people won't expect the damage. It deals 120 / 140 / 160 / 180 / 200% of your ad, and slows for 20 / 25 / 30 / 35 / 40% the cooldown is also lowered for every stack of
Hemorrhage you have on the target,

Apprehend This is your only form of hard cc, which is a slight pullback with a quite short range of 550, The pullback in combo with
Crippling Strike can secure many a kill, The best part about this skill is the passive armor penetration of 5 / 10 / 15 / 20 / 25% Also the cooldown is shortened per lvl,
24/21/18/15/12

Noxian Guillotine The ulti, more commenly known as "OMFG STUPID OP ULTI, RIOT NERF THIS S*IT PLOX" Is the reason Darius is considered OP, It deals 160 / 250 / 340 (+0.75 per bonus attack damage) TRUE DAMAGE and it's cooldown is refreshed on kill, It also gets 20% increase in damage for each stack of
Hemorrhage, which comes out as 320 / 500 / 680 (+1.5 per bonus attack damage) at five stacks of
Hemorrhage
Skill Sequence
I would max
In closing
R>Q>W>E
Results
Here are some games which I have played, using this build. More to be added,
if you want to share your results, PM me a screen and I'll add it to the guide
My Results

Penta Game

Summary
So that's it, that's how I play Darius, remember to vote up if you liked it or down if you didn't. If you have any questions or if I left something out, leave a comment.
Also remember to laugh, it's so good, it may even rival
Singed's
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