Darius Build Guide by Joxuu
| Health | 4580 |
| Health Regen | 25.35 |
| Mana | 875 |
| Mana Regen | 12.3 |
| Armor | 215.69 |
| Magic Resist | 180.56 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 410 |
| Gold Bonus | 0 |
| Attack Damage | 328.3 |
| Attack Speed | 0.979 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 10% |
| Spell Vamp | 0 |
| Armor Penetration | 10 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Name
Ability Sequence





Masteries
Introduction
It's my third build and it's about
I had a
Now I'm publishing the edited and hopefully better version of my

Pro's and Con's
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Pros
+ Really fun to play + Good Tanky-Dps + One of the best ultimates + Great overall as the game goes on |
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Cons
- Needs quite a bit mana - Silence destroys - No escape abilities - Somehow item independant |
Masteries (Basic)

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Tier 1: I choose
Tier 2: I only choose to pick Tier 3: I pick Tier 4: I pick Tier 5: From here, I take Tier 6: Simply must have for every offensive champion. 6& more damage for enemies under 40% health is just amazing pick. |
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Tier 1: I only chose
Tier 2 - 3: Go for Tier 5 - 6: I don't have these, because I rather go for 21-9 instead of 9-21, but here you could choose |
Masteries (Jungle)
NOTE: I use same masteries as above, but I have already explained them. I decide not to take jungling masteries, because they don't benefit

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Tier 1: Here the only difference is the
Tier 3: Here I choose I removed some picks from tiers 3-4 and they were Lehtality and I find |
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Tier 1: I choose
Tier 3: From here, I choose Here I made also just few minor changes. I took points from |
Runes
Greater Quintessence of Attack Damage: This will give you a lot of damage kinda self explaining.
Greater Mark of Attack Damage: Pick this simply, because it gives much more damage early.
Greater Glyph of Scaling Magic Resist: Same as below. Will give you sustain, especially against team with a lots of AP carries and it helps against those minions also.
Greater Seal of Armor: This will help you lane and get those minion kills, also helps later on, at late game.
Greater Quintessence of Movement Speed: Quintessence worth of considering, if you like to be able to chase / escape little bit easier. Also gives you faster movement speed, which you may spot especially early-mid game, where you have same amount of movement speed giving boots. There you are able to catch him, maybe enough to basic attack him or cast
Apprehend on him.
Greater Glyph of Scaling Magic Resist: If you prefer the late game magic resistance, rather than flat magic resistance, these fit better for you.
- Greater Mark of Desolation: Really helpful mark, which are not seen in AD, but it's clearly seen as damage in-game. Consider these over the AD marks, or you can change the quintessences to armor penetration instead.
Summoner Spells
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-Well I guess it's not even needed to explain this spell, certainly must have for a jungling build. It's the bread and butter of jungling. You may want to cast it for the last hit, especially if you're getting "hard" pull. |
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-This really blackouts enemies during duels and helps chasing enemies a lot and lets you stack |
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-Really good choice for |
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-I think it's worth of mentioning this summoner spell, tough in my opinion, it's only good for solo top. You don't have to worry that much about leaving your lane and leaving your turret under an attack, because with |
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-Really helpful for especially ganking and escaping, but why not for chasing also of course. I usually take this summoner spell for my other jungling champions, but it's very effective for |
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-I'm not really fan of this spell, but it's incredibly often seen in PvP and in ranked games. |
Abilities
PASSIVE:
Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+0.4 per bonus attack damage) magic damage over 5 seconds, stacking up to 5 times.
Darius gains 5% movement speed for each bleeding enemy champion.
This is one heck of a passive! You can also consider it as extra attack damage making hes base attack over 100 early-game!
Amazing passive, that reduces cooldown on
Crippling Strike and it's the bread and butter of your ultimate
Noxian Guillotine. Try to always keep your enemies bleeding, just by landing your
Decimate activates this passive
Decimate (Q):
Darius deals physical damage to all nearby enemies in a circle around him. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
Again really good ability. This is your main damaging ability early and late game. Try to stack your passive by landing this ability as often as possible early-game, because they will not only take the damage, but also get damaged by
Hemorrhage. It's Also excellent ability to farm minions with your passive of course.
Tips & Tricks
- Use this for harassing and to stack Hermorrhage.
- to push lane, land it to all minions
- Try to get the extra 50% damage on people on range of outer circle
Crippling Strike (W):
Darius' next basic attack deals additional damage and slows the target's movement and attack speed for 2 seconds.
Crippling Strike's base cooldown is reduced by 1 second for each stack of
Hemorrhage on the target.
Yet again ability that's awesome! This will slow your enemies, making your chase much more easier and efficient. The damage is also really nice later on, since this is quite aggressive build. Try to land this ability, when you have many stacks of your passive, because it reduces the cooldown of it based on the stacks. Also once you have hit a basic attack and use
Crippling Strike it's like hitting twice in a row.
Tips & Tricks
- Use it as first ability when surprising enemy for slow.
- Use it with full stack if possible, for reduced cooldown
- Activate this before
Apprehend for almost insta slow.
Apprehend (E): (Passive):
Darius gains armor penetration. (Active):
Darius pulls in all enemies in front of him.
Well, not much to say here really. It's really good ability, to stop the enemy from escaping or several opponents, because this drags all the enemies in a cone. Really useful while chasing enemies or just saving your teammate. Unfortunately, it doesn't do any damage, but this gives you a nice passive armour penetration.
Tips & Tricks
- Use it as a gap closer
- You can use this to pull enemies behind walls
- Remember it's passive while facing tank, you shall not be outran!
Noxian Guillotine (R):
Darius leaps to target enemy champion and strikes a lethal blow, dealing true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.
The cooldown is refreshed if Noxian Guillotine kills the target.
This is so far, in my opinion, the best ultimate in the game for several reasons! It does true damage up to over 800, if you have AD build. Try to have as many stacks of passive as possible, before you use this ability, because it's just waste to use it without the stacks. Each stacks gives 20% more damage, so up to 100% more damage! This is really awesome to finish off and against tanks and remember, that the cooldown refreshes, if you land the killing blow with this ability. Imagine 5x800 dmg.
Tips & Tricks
- Use it when you have full stacks of
Hemorrhage.
- You deal true damage, remember that if facing a tank.
- Try to land it as a last hitter, but remember not to take all kills. It's not your role.
Ability Sequence
Core Items (Jungle and Lane)
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: Best boots for
Darius, because hes vialable to CC. These boots also give the early magic resistance, which lacks a bit mid game.
Boots of Speed and the 4
Health Potion's are core items. It's for chasing the enemy down, if you are and for most likely you are going to dominate the lane.
Health Potion gives you the sustain to stay longer in the lane and harass your opponent more without having to think that much about minion aggression.
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: (JUNGLE) I prefer this item over
Madred's Bloodrazor, because it's cheaper item and you won't really need the attack speed which it provides. Also I like the active in
Wriggle's Lantern, which allows you to set up wards. These can be either set up in lane to help your teammates or in jungle to counter your enemies. I will possibly make possible warding section, so stay tuned.
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: Excellent item, which you can choose over or under
Trinity Force, again it's matter of your own opinion.
Frozen Mallet gives you sustain and some attack damage, but I pick this for it's movement speed reduction while you attack on enemies. This again helps you stack those passives.
Trinity Force is more like a offensive item and you can choose it over this item, if you prefer it more.
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: If you decide to choose this, also go for
Atma's Impaler, no question about that. These will not only give you sustain, but also the attack damage, which atma's gives. 1.5 % is 38 attack damage from 3700 hp, which is almost just as good as
B. F. Sword
Situational items
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: Really awesome counter against AD focusing team, who are stacking attack speed. Champions like
Tryndamere,
Xin Zhao,
Vayne etc. really hate this item, because it debuffs their attack speed quite a lot. Really useful item on
Darius
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: If you really want to charge in the fights and you're facing AD-AP team, without lot's of sustain. The passive which can save your life many times is very useful and if enemy team is targetting you, the better it is for your team, because this gives your team bunch of time to kill your opponents while they're smacking you without grabbing a kill.
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: Awesome item against ap carries, just like
Force of Nature, but this item also gives you attack damage and a shield that takes up to 400 damage magic damage. This will really save your life!

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: If you prefer this over
Wriggle's Lantern, choose this instead. It's mainly to counter a tanky team, but don't choose it, unless you are really facing almost a full tank team.
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: Really good item against AD carry team, they will find themselves taking lot's of damage from it's passive.
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: Same reason as
Randuin's Omen, but you don't need to activate it. 20% Attack speed reduction is really nice counter against AD carries stacking attack speed like
Tryndamere. It will also give you mana and 99 armor.
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: Really awesome defensive item against AP focusing team. Deffinately a item you want to have, if you're facing heavy AP carries who deal a lot damage like
Veigar,
LeBlanc. It's movement speed bonus is not bad either, it really is helpful and that health regeneration is also quite useful.
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: Nice item which gives you attack speed, which is effective against AP carries and nice amount of damage.
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: You can buy these boots instead of [[Mercury's Treads, if you are facing AD focusing team, but not otherwise. They're just not worth it.
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: Awesome early-game item, buy this really early, for the nice armor penetration and cooldown reduction. Also consider, if you're facing tank in your lane.
NOTE: This is a laning item, I don't see it useful for jungler.
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: Really nice item, which gives you some lifesteal that helps you stay longer in fights, but it's mostly for it's damage.
Match-Up
I will explain few of the possible enemies you may face at top lane, if you are soloer. NOTE: These rating are based on my opinion. Ratings can change between users quite a lot. 10/10 may be 5/10 for someone. So it's just based on opinion. At this point I'd like to credit jhoihoi for the line divider and OTGBionicArm's awesome
Darius guide for the inspiration, which has way too low rating than he should have. Build can be found here ---> OTGBionicArm's Darius Guide

Difficulty 2/10

Difficulty 3/10
Not really often seen as soloer, but she deffinately can do so. I can say even now, that you won't have any problems to bring her down. She is ranged, which is huge advantage over

Difficulty 3/10
This guy is hilariouse, however not so dangerouse against

Difficulty 9/10
I don't know exactly how to explain this one, but if you have read this guide you should have some kind of overall of

Difficulty 6/10
He's not really a threat, but he sure is annoying. He can just throw axes from far distance and they deal some seriouse damage in every stage of the game, but it's really hard to hit it and you can just stay behind minions. I doubt any

Difficulty 5/10

Difficulty 4/10
Again a champion, which can be very annoying.

Difficulty 7/10
Once again annoying solo champion.

Difficulty 7/10

Difficulty 1.5/10
He has some cool harass abilities, but that's pretty much it. He can't do anything 1v1, unless he has

Difficulty 7/10

Difficulty 8/10

Difficulty 9/10
Now we came to one of my favourite champion,

Difficulty 3/10
Once again really annoying champion, Malhptie can also just throw

Difficulty 5/10
I don't really know much about

Difficulty 8.5/10
This guy is one of the best solo tops i'd say. AP build is much more efficient while soloing, because it gives a lot more damage to

Difficulty 3/10

Difficulty 2/10
a Champion which is not often seen in solo top.

Difficulty 7/10
If you get

Difficulty 5/10

Difficulty 4/10

Difficulty 9/10
This viking is really good soloer. He has quite good lifesteal and extra damage from

Difficulty 5.5/10
Once again a enemy, that shouldn't be much of a threat, but you must be on your toes. He can do quite well against poking abilities with hes

Difficulty 9/10
Now we have came to my favourite champion, which really bad enemy against you in top, but he is also really good partnet for you to bottom lane for example. Anyways I will start off by telling what is good about him. He has really good sustain with hes

Difficulty 10/10
One of the best solo top champions again. She has the same kind of combo as

Difficulty 1.5/10

Difficulty 4/10
Really passive solo-top champion. He can't do much of a damage and he is actually quite tanky really early. He can only deal like 50 damage from basic attacks or from

Difficulty 2/10

Difficulty 3/10
Really tanky, even early-game. He doesn't have any damaging abilities, well I mean of course he can deal damage, but just so izzy bizzy that they're not a big deal. He is mostly supporting a AD carry in bottom lane for example, but while soloing hes only way of getting kill is to throw you to turret with

Difficulty 6/10
Again a champion which can go AP or AD build. Hes dangerouse is based on hes stun

Difficulty 5.5/10

Difficulty 1.5/10
Really easy champion, unless he is really fed, but I guess there are no bad fed champions, haha. Anyways he doesn't do much of damage and hes only way of dealing damage is to use he's

Difficulty 5/10
Quite good solo top, but isn't much of a early-game champion. He has good sustain from

Difficulty 6,5/10

Difficulty 8/10

Difficulty 4.5/10
Jungling
-Wolves ( Do first hit so minions don't start running with
-Blue ( Get a pull, use your
-Wraiths( Possibly gank before or after, in that case pick
-Tiny Golems
-Red
-You can gank when you get your
-Try to spread the damage around the camps evenly, causing every minion to bleed and clearing the camps faster.
Laning
Once the lane phase has ended and people are starting to go mid or top etc. Starting to gang-up as whole team and try to get results by killing the other team completly (ace). I find it necessary to level up to 11 really quickly, before starting to jump in or backdooring the enemies (Going behind the enemy lines), because it gives your ultimate so much more damage. Try to search for opportunities to use
This is the time when you are reaching max levels and you should be around 4 items at least by now. You will do fine late game also, especially at level 16 when you can max
Team Fights
Since you are not a full tank, you're not really supposed to take the focus, but you will more likely be focused anyways, but try to get your team's real tank dive in first.
Try to land as many Decimates as possible on the squishiest targets and slow escaping enemies with
Crippling Strike and finish off with
Noxian Guillotine or simply just pull the enemies back with
Apprehend and let your team do the rest, while you seek second opponent and start damaging him. You are easily able to do 2vs1 with some feeds as long as you are facing squishy targets, but usually 2vs1 is not recommended unless you are 100% sure, that you are able to take on them both.
Darius has really good potential in team fights, because either enemies target you and since you're quite tanky, it won't be a fast kill or the enemies will not target you and you can really do tons of damage! Not much to add, your role is quite simple in team fights, just target the squishiest target first as always and kill him/her first. After the target has ded move to the second squishiest target and doesn't matter if you are targetted or you aren't. Both ways are really good for your team.
Pictures & Screenshots
Changelog
- More in-depth information
- Cleared up some sections
- Added Changelog
- Masteries re-make
- Working on "Jungle Masteries"
10.6
- Working on Match-ups
- Working on adding more images.
- Creating partner set-ups
Closing
Please give it a try and I hope you will vote & leave constructive comments.
I wish not to see votes without something in return, for example: How to improve this guide. Also I hope you will not judge by 1 item choice you're not happy about, because it's quite original build after all, read situational items for the items, which may fit for you the best, but really It's just up to you :)
There are many
Thank you.
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