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Spells:
Smite
Flash
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Introduction
This is Royal Inferno's way of stomping!
So here I show you how I play my Darius.
Please leave constructive critics, and feedback, helps alot!
(I'm making another build for Darius if you prefer laning)
Greater Mark of Attack Damage: For amazing damage increase, especially in early game, where you can get first blood so easily, also makes jungling MUCH easier since Decimate and Crippling Strike both scale attack damage.
Greater Seal of Health: For that extra health that helps alot!
He's actually a tank, but you revamp him to carry/offtank, so he needs this little health buff, to not be too squishy.
Greater Glyph of Attack Speed: For easier jungling (more hits per second) and it also helps for laning, for an auto-attack fights, you can win it easier if you have more attack speed, and lifesteal faster.
Also it helps alot to stack your passive Hemorrhage since you can stack it five times, and it's alot easier with higher attack speed!
greater quintessence of desolation: For that amazing Armor penetration against those annoying tanks, and it stacks amazingly good together with the passive of Apprehend.
(Those runes are all optional)
Greater Seal of Health: For that extra health that helps alot!
He's actually a tank, but you revamp him to carry/offtank, so he needs this little health buff, to not be too squishy.
Greater Glyph of Attack Speed: For easier jungling (more hits per second) and it also helps for laning, for an auto-attack fights, you can win it easier if you have more attack speed, and lifesteal faster.
Also it helps alot to stack your passive Hemorrhage since you can stack it five times, and it's alot easier with higher attack speed!
greater quintessence of desolation: For that amazing Armor penetration against those annoying tanks, and it stacks amazingly good together with the passive of Apprehend.
(Those runes are all optional)
Going for the 21/9/0 Masteries for amazing damage/Jungling potential, and survivability.
Getting armor penetration, stacks with the greater quintessence of Desolation and Apprehend.
Getting critical change, stacks amazing with Crippling Strike, and is good at any kind of carry where you want to critically strike.
Going a bit defensive because that health, magic resistance and armor is needed since we play him as an offtank, and not tank.
(I don't get 15% longer buffs I don't really think it's needed)
Getting armor penetration, stacks with the greater quintessence of Desolation and Apprehend.
Getting critical change, stacks amazing with Crippling Strike, and is good at any kind of carry where you want to critically strike.
Going a bit defensive because that health, magic resistance and armor is needed since we play him as an offtank, and not tank.
(I don't get 15% longer buffs I don't really think it's needed)
Starting off with a Cloth Armor and 5 Health Potion, That's what I almost always use for jungling.
Afterwards I get my Boots to later upgrade them.
Then I finish my Wriggle's Lantern
Then upgrade my Boots to Berserker's Greaves because I like the attack speed you get, to stack Hemorrhage and being able to lifesteal faster, and attack faster at all. If you don't think it is what you need, you can change them to for an example Mercury's threads for magic resistance, and tenacity, which equals great survivability, or Boots of Swiftness to catch up with your opponents.
After that I get my Phage for the health, attack damage, and the slow.
The slow is good when you wanna gank without red buff.
After that I get The Brutalizer for the nice extra damage and the cooldown reduction, that's going to make you able to spam your spells more, especially Decimate and Crippling Strike
Now I upgrade my Phage to a Frozen Mallet
After that I upgrade my The Brutalizer to Youmuu's Ghostblade
Now I get my Infinity Edge for that amazing damage, and critical strike boost, this is a real winner item.
Now I get my Bloodthirster for 60 damage (100 if stacked) and the Lifesteal.
(OPTIONAL)
Sell your Wriggle's Lantern and buy a Black Cleaver
Afterwards I get my Boots to later upgrade them.
Then I finish my Wriggle's Lantern
Then upgrade my Boots to Berserker's Greaves because I like the attack speed you get, to stack Hemorrhage and being able to lifesteal faster, and attack faster at all. If you don't think it is what you need, you can change them to for an example Mercury's threads for magic resistance, and tenacity, which equals great survivability, or Boots of Swiftness to catch up with your opponents.
After that I get my Phage for the health, attack damage, and the slow.
The slow is good when you wanna gank without red buff.
After that I get The Brutalizer for the nice extra damage and the cooldown reduction, that's going to make you able to spam your spells more, especially Decimate and Crippling Strike
Now I upgrade my Phage to a Frozen Mallet
After that I upgrade my The Brutalizer to Youmuu's Ghostblade
Now I get my Infinity Edge for that amazing damage, and critical strike boost, this is a real winner item.
Now I get my Bloodthirster for 60 damage (100 if stacked) and the Lifesteal.
(OPTIONAL)
Sell your Wriggle's Lantern and buy a Black Cleaver
So for skill sequence I max out Decimate firstly, then I go for crippling stike and lastly Apprehend, getting Noxian Guillotine at level 6, 11, and 16.
In fights you want to try to initiate with Crippling Strike (slowing them) instead of with Apprehend you want to save it for the runners.
But if it's a surprise attack, or you just can't get to them, it is ok to use Apprehend for initiation.
In fights you want to start off with Crippling Strike to slow them, and then pursue them and spam all your spells, only use Noxian Guillotine when you have five stacks of Hemorrhage on your target.
When you use Decimate try to stand a little further away than melee range, then the blades can hit your target, and deal 50% extra damage to the enemy!
That is a huge difference in early/mid and even in late game!
Remember that Apprehend has a vey small range.
And lastly, just spam Decimate and Crippling Strike in fights and you will be okay c:
How to use them in fights?
In fights you want to try to initiate with Crippling Strike (slowing them) instead of with Apprehend you want to save it for the runners.
But if it's a surprise attack, or you just can't get to them, it is ok to use Apprehend for initiation.
In fights you want to start off with Crippling Strike to slow them, and then pursue them and spam all your spells, only use Noxian Guillotine when you have five stacks of Hemorrhage on your target.
When you use Decimate try to stand a little further away than melee range, then the blades can hit your target, and deal 50% extra damage to the enemy!
That is a huge difference in early/mid and even in late game!
Remember that Apprehend has a vey small range.
And lastly, just spam Decimate and Crippling Strike in fights and you will be okay c:
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