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Master Yi Build Guide by GuiNuclear

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author GuiNuclear

Dark side of Master Yi.

GuiNuclear Last updated on August 11, 2013
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Ability Sequence

2
5
8
10
12
Ability Key Q
13
14
15
17
18
Ability Key W
1
3
4
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Hi, i'm GuiNuclear. I'm a really fanatic Master Yi player cause he was the first champion I bought. Over the 2 years of experience I have with i've seen alot of strange Yi players. I started playing him AD, as suggested by the countless guides here on Mobafire, then I played him AP, that was of course in Season 2. Since the new update i've come to this conclusion. These ways of Wuju..just don't work anymore. Sure, you can still kick butt with these builds. But I think the true way of Wuju is hiddin within Hybrid Yi.

I hope you enjoy the guide alot, so here we go!


Guide Top

Pros / Cons

Pros

    -An annoying champ to lane against.
    - Great minion clearing.
    - Great mobility.
    - Great champion to get Multi-kills.
    - One of the best survivabilities in the game!
Cons
    - Needs alot of gold to be effective.
    - Mana problems at early game.
    - Low magic resist.


Guide Top

Abilities

Passive: Double Strike.
- After 3 attacks, the 4th will hit twice (if the first strike doesn't kill the target). The second strike triggers on-hit effects (including Double Strike's attack counter) and can critically strike (including against turrets).
Not a very usefull passive in-lane, but it's usefull during teamfights.


Active: Alpha Strike.
- Master Yi will charge at high speed against 4-10 enemies (incluiding champions) dealing phisical damage and it can critically strike. Basic hits give some cooldown reduction for this ability.


Active: Meditate.
- Yi will channel his mind, getting armor and magic resist while restoring some life. It is very usefull to stay on lanes at late game.


Passive/Active: Wuju Style.
- While this ability becomes learned Yi will get a bonus of attack damage. If this ability is on cooldown dont give any attack damage.
- When "Wuju Style" Becomes activated, Yi get the double attack damage of the bonus for 10 secconds.


Active: Highlander.
- The ancient one, recieves 40% increased movement speed, increased attack speed, and immunity to movement speed slows (but remains vulnerable to other forms of crowd control). Killing a champion during Highlander will restore 18 secs of highlander cooldown, and each assist during Highlander will restore 9 secconds.


Guide Top

Teamfights.

What to do?
- First of all: don't engage!
Now i've said that we can take a look at what really to do. After the fight started, and if their are minions Alpha Strike on them. No minions: no Alpha Strike. Unless you want to of course. Activate Highlander and run up to the AD.

You are a champ that kills other champs before they even realize what hit them. So use that!


Guide Top

Outro.

Thanks for reading this guide! I also pray for this guide becomes usefull for you all!