Nasus Build Guide by Isleykun
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Introduction 4 minutes and 10 seconds to Level 4
This guide will cover how to jungle with Nasus and to do it quickly! Nasus is a champ that you rarely to never see jungle. His jungle capabilities are actually quite good. He is a quick jungler and can sustain really well. He also has some really nice ganks with Wither.
The enigmatic creature known as Nasus came to the League from a faraway world, and served as part of a vast and learned desert empire. There he was a respected and enlightened individual, having been made the Keeper of the Great Library. However, he was also part of a race of animalistic creatures that served as the rulers and protectors of the people. Unfortunately, there were others of his kind that believed they were more than protectors. They were under the egotistical delusion that they had ascended to become gods. War on Nasus's world was never more than a breath away, as these deluded others sought to enslave the people and establish a totalitarian sovereignty. In the midst of a heated battle, just as Nasus was about to slay his treacherous brother Renekton, he was pulled through the cosmos to a summoning circle in Runeterra.
At first angered that he had been taken just as he was about to cripple the enemies of his people, Nasus' advanced intellect won out when he heard the pleas of mercy from the summoners. He learned that Runeterra was also filled with its own brand of injustice. This danger was no less threatening than what he had fought against at home, and champions were needed to protect the people of this world. Heeding the call, Nasus chose to take his place in the League of Legends, knowing that his brothers and sisters would carry on the fight back home. These days, he is the Curator of the Sands, feeling most at home in the crumbling ruins of the Shurima Desert. However, recent disturbing news has reached the Keeper's ears - rumors that perhaps his brother had not in fact been left behind. If this were the case, the destruction of Renekton would quickly become Nasus' main priority, before this world too faces the threads of his brother's forked-tongue and endless ambition.
The Curator of the Sands, though contemplative, is not to be trifled with.
Pros/Cons of Jungle vs Lane Nasus
-Have a solo lane on your team so they get double the exp!
-Has a extremely high chance to get kills, ganking with Wither.
-Can last hit with Siphoning Strike on jungle monsters to farm your damage without worry of being harassed.
-Control over buffs, dragon, and baron with Smite.
-10 gold every time you use Smite and with your gold/5 you can farm quickly.
-Might not make as much money early
-Can be counter jungled which may set you back in some exp
-Need to have a mid to high level summoner to jungle this way due to runes and masteries
-farming your Siphoning Strike in lane is quicker.
-You might get some dirty looks for saying you are going to jungle with Nasus
Pros/Cons of build
-Good farmer in all parts of the game.
-Gets really strong when you get a lot of kills with Siphoning Strike.
-can push a lane extremely quickly if needed from Spirit Fire.
-Can initiate team fights.
-Has the best single target slow in the game!
- Wither slows movement speed and attack speed.
- Fury of the Sands gives you an instant 600HP at level 3 when used.
-Gives a magic resist debuff with Spirit Fire.
-Deals good damage while being extremely tanky.
-Can accidentally push a lane with a misuse of Spirit Fire.
-has no real escape skill.
Nasus's Base stats
Damage 53.3 (+3.5 / per level)
Health 410 (+90 / per level)
Mana 200 (+45 / per level)
Move Speed 325
Armor 15 (+3.5 / per level)
Spell Block 30 (+1.25 / per level)
Health Regen 1.5 (+0.18 / per level)
Mana Regen 1.32 (+0.1 / per level)
Soul Eater - Nasus drains his foe's spiritual energy, giving him bonus Lifesteal.
Siphoning Strike - Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
Active: Nasus's next basic attack will deal 30/50/70/90/110 (+) (+) physical damage.
Passive: Siphoning Strike permanently gains 3 damage if it kills an enemy unit.
Wither - Nasus ages his target, decelerating their Movement and Attack Speeds over time.
Nasus ages his target over 5 seconds, initially slowing their Movement and Attack Speeds by 35% and increasing to 47/59/71/83/95% over the duration.
Spirit Fire - Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.
Nasus unleashes a spirit flame at a target location, dealing an initial 55/95/135/175/215 (+0.6) magic damage.
For the next 5 seconds, enemies in the area have their Armor reduced by 20/25/30/35/40 and are dealt an additional 11/19/27/35/43 (+0.12) magic damage each second.
Fury of the Sands - Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max Health and converts it into bonus damage for the duration of the skill.
Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300/450/600 Health. While the storm rages, he deals 3/4/5 (+0.01)% of nearby enemies' maximum Health each second (240 damage max per second) as magic damage and converts it into bonus Attack Damage.
Mid Game Items
Late Game Items
Finsih up your Force of Nature and then build whatever you need the most. If you want more damage build a The Bloodthirster. For more survivability consider building a Banshee's Veil with/or Guardian Angel.
You can either sell your philosopher's stone or build it into Shurelya's Reverie or Eleisa's Miracle if you chose another type of boot other than Mercury's Treads.
1. -BLUE BUFF-
4. -DOUBLE GOLEMS-
5. -RED BUFF-
Smite is NOT Usless Late Game
Smite is an amazing summoner spell to have on any team mid to late game! Smite helps secure important buffs such as Blue, Red, Dragon, and Baron! Just that alone makes Smite worth using on EVERY jungler.
Not only is it very useful for securing buffs, it is also useful for speeding up your jungle exponentially!
These are the runes that I like to use when I am playing Nasus jungle or not. The armor pen allows you to blow threw the jungle with no problem at all. The armor and magic resist are so you take less damage during jungling and ganking early game.
Thats All Folks
Thanks for taking the time to read my guide! Be sure to try it out and leave feedback!