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Spells:
Flash
Teleport
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Introduction
Graves is a highly diverse character in my opinion because i have seen so many different builds of graves that are highly successful, such as attack speed, carry, pure damage combined with critical chance ect;
My graves build aims at sort of a hit and run style with enough health to fall back on and tank your way out if cornered.
***IMPORTANT***
This graves build is my own personal build that i have experimented with time and time again in game it is actually difficult to achieve unless you have a decent knowledge of how to play Graves.
Also on another note read the entire thing or you wont know what im on about i ramble alot !!
Greater Mark of Desolation
Greater Seal of Critical Damage
These types of runes (critical and armor penetration) are completely optional and i would consider them an alternative to speed based runes
But after several fights and building this guide i cleared the idea of Critical runes because i can get graves critical chance up to 100% and i didn't deem armor penetration necessary because my build is a hit and run guide and the damage output is fairly high as it is.
So to that degree i used ALL my rune slots to boost Graves attack speed some might disagree with this choice but i found that dealing 500 damage a hit with 2.068 attack speed and Quickdraw maxed can do some serious damage if lined up properly.
To that extent the runes i settled on and still use are:
Greater Mark of Attack Speed
Greater Seal of Attack Speed
Greater Glyph of Attack Speed
Greater Quintessence of Attack Speed
These runes significantly boost attack speed and ensure that your'e enemies ARE dead men walking!!
Although i must say there is one or two skills that are a must have for a graves build much like mine said masteries are:
Good Hands Utility tree row 1
Swiftness Utility tree row 2
Alacrity Offense tree row 2
I found these 3 skills to be highly useful and whatever build you choose id recommend these 3
Especially good hands i found that in the later stages of a match if you died it would be upwards of 50 seconds and that 5 seconds or so can really make a difference
The items i chose were for a very specific reason
I first went with the Berserker's Greaves because early on you will want a decent speed boost and some attack speed because ironically graves is a slow attacker
Next i built the pieces up for a Warmog's Armor again needed early game because graves does not have a huge amount of hp which can really be a burden.
Personally if you are good with graves you can have these first 2 items before the 20 minute mark i ted to have them before the 15 minute mark because these are two high priority items.
Next on my list is Phantom Dancer Trinity Force and Infinity Edge i choose these three items in particular because my graves build is based on critical hits and attack speed and these are the best on the market, all in all when you have these 5 items graves is going to be pretty tough as it is.
Now the sixth item is a bit of a throw up between a second Phantom Dancer or a second Infinity Edge and ill tell you why here is the point where you specialize your'e
graves.
Adding the second Infinity Edge
Pros
will put his critical hits to roughly 95%
give him some extra damage meaning more critical damage
Cons
Not a 100% critical
Less attack speed
costs more than a second Phantom Dancer
Adding a second Phantom Dancer <---- Personal choice
Pros
Costs less than second Infinity Edge
Faster attack speed, movement speed and 100% critical chance
Cons
Less damage then Infinity Edge
The choice here is up to you the reader based on personal preference.
Reasons being that if you are following the guide so far my build of graves needs
Warmog's Armor and a decently damaging spell to kill off minions and champions with thus Buckshot is the obvious choice to have maxed first.
Nevertheless i go with:
Level 1 Quickdraw Level 2 Buckshot Level 3 Buckshot Level 4 Quickdraw
Level 5 Buckshot Level 6 Collateral Damage Level 7 Quickdraw
Level 8 Buckshot Level 9 Quickdraw Level 10 Buckshot
Buckshot MAXED!
Level 11 Collateral Damage Level 12 Quickdraw
Quickdraw MAXED!
Level 13 Smoke Screen Level 14 Smoke Screen Level 15 Smoke Screen
Level 16 Collateral Damage
Collateral Damage MAXED!
Level 17 Smoke Screen Level 18 Smoke Screen
Smoke Screen Maxed!!
Above i stated my reasoning for buckshot first but not for smokescreen last the reason is i dislike the move i find it to have some limited uses but above that i never use it and never have found it useful. Some people might like smoke screen some might not but the only practical thing iv'e found it can be used for is escaping but if you are using Flash and Quickdraw on this build they wont catch you anyway.
An alternate build hmm i might suggest leveling Quickdraw before Buckshot but again all down to personal choice this guide is by no means set in stone and should not be followed to the letter.
Flash Summoner level 12
and
Teleport
For the simple reason flash was really useful to make a quick escape over a wall or to catch a near death enemy i have always found this move to be useful and unless you do not have it Flash IS A MUST!
Teleport on the other hand is subject to opinion i personally find it to be useful and i only really choose this if i get paired with allies who wont be able to fight very well on their own ie. if an allied Veiger needs assistance across the map then yes it is useful but if i had a choice Smite would be more of a choice.
Alternate options for summoner spells
to be honest it really is depending on the character you play if its not a mana based character obviously Clarity is out of the option.
I would say that Flash and any other spell that you the reader feels they can rely on would work i use Teleport and smite the second as a second, the second summoner spell is completely dependent on what you prefer.
There are several PROS AND CONS to take into account when playing my personal graves build i am not going into huge detail here but will list the pros and cons for you to see;
PROS
Very high attack speed an critical chance
Very fast movement
Very high ganking (from behind) and killing power if built right
Tested(confirmed) able to successfully jungle against enemy champions and monsters in jungle bar baron solo
Successfully able to stand up and defeat other attack speed characters eg Vayne Ashe
Tested (confirmed) very real ability to stay alive base on 6 matches of minimal deaths
Enough health to be able to fight back / escape if cornered
Cons
Takes a good amount of time to build up items without skill
Must have a decent knowledge of graves
High cost of early item Warmog's Armor
Vulnerable early game
If suppressed highly early game decent chance of not being able to pull off build.
This is bog standard what you can see in almost all games you play all the pros and cons listed here are very likely in about 70% of all matches you play. There are more pros and cons than these ive just decided to go with listing the main ones at this time
Tested and confirmed a very high chance to by level 14 be able to kill all jungle monsters with exception to baron. Build also has a high chance of success when facing off against jungle build
champions eg. Warwick.
If you were to jungle using this build as soon as you feel able you should stop travelling via a lane and use the jungles to bypass creeps / towers also as soon as you are able go for the blue
Ancient golem buff and the red Elder lizard buff these will help graves immensely at Ganking and jungling.
Ive also noted when ganked this build is very useful when completed, noting the amount of times ganked by the entire enemy team this character build puts them off goign through with the attack with high amounts of critical damage to make them flee or being able to hold the line while allies retreat.
Important
This section has been mainly written based on first hand experience again do not take this section to be set in stone you may have a different experience playing this build.
Summoner name K D A
Barrelbomb 20 1 15
If you see a huge mob of minions advancing to your turrets a quick 1 2 of Buckshot and Collateral Damage can easily make you that 300-400 gold you need to get that item you want and always keep an eye out for the dragon because that is another easy 200 gold. Experience wise if your doing the build right level 18 is easily attainable fighting a steady stream + 2 champions in your lane within the first 20 or so minutes then its just money hunting / mopping up.
I wish you all a good game and have fun playing the hit and run graves!!
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