Graves Build Guide by Sneakycastro
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Champion Build: Graves
| Health | 2002 |
| Health Regen | 18.1 |
| Mana | 975 |
| Mana Regen | 19.35 |
| Armor | 85.29 |
| Magic Resist | 42.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 262.1 |
| Attack Speed | 73.016 |
| Crit Chance | 20%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 35 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Masteries
Introduction
Hi, I'm SnEaKyCaStRoO and I'm the AD Carry for Team Pulse eSports. Before that, I was part of top teams like Ordinance Gaming and Absolute Legends. I'd like to show you how I play Graves.
Graves is an AD Carry that has great burst and utility. He can be picked against any bot lane combination and work well against them. In the right hands, he can single-handedly carry a team. He has a great escape with
Runes
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I run pretty standard AD runes. The AD marks are mostly for a better early game like for the last hitting, and helping jungle, or even doing double golems with your support. Team play is really important so in the early game AD runes help you out more in various situations. Strong early game gives you an easier time transitioning into middle and ultimately late game.
The rest of it is pretty standard as well. Armor seals because you're going to be up against another AD in your lane, plus if you're trading early you don't want to feel any sort of harass with your lane opponents' auto attacks. And, who can forget the feeling of being unlucky and having to deal with minion aggro?
The Magic Resist glyphs are if you expect to take a lot of damage from enemies with strong magic damage early game. They give the best MR at the start, but if you expect to be up against a different combination, scaling MR can better help.
Masteries
Running 21/0/9 is probably the best setup you can run on Graves in my opinion. This is because you get great mana regeneration that you actually do need, and a free
You lose a little bit of health and armor from not going into the defensive tree, but what you lose in the defensive tree is made up for the trading power through extra mana and biscuit.
Items
Starting
With the recent change to all base movement speeds, it's not as necessary to start boots and three pots anymore. I only pick up boots early game if I have enough gold to buy a
The goal for items by mid game or about the 20 minute - 30 minute marks is to have
Your next item will normally be a decision between these two. Get the Infinity Edge if you want to focus more on bursting down single priority targets or if the pace of the game dictates anything other than team fighting.
I really love getting
Anything past the 35 minute mark and you should have at least 5 items while working on your 6th. The main decision here is between
- What is the enemy's main source of damage killing me?
- Is there anything that stuns and locks me down?
Other than the choice between what defensive item you want the builds are pretty straight forward. Not much has changed other than the addition of
Skill Sequence
One really important thing to note about Graves is that enemies WILL try to dodge your skills, especially if you're in a 1v1 situation. Look out for this.
Spells
The only viable options right now for Summoner Spells are
Game Play
Early game you should always be on the lookout to help out teammates in need. If your jungler is invading be prepared to head over to help him out in case he gets caught or just needs help securing a buff. When dragon is being taken by your team try to quickly clear the creep wave that you're on and head over so that it pushes more. Doing so could enable your team to swing bottom after dragon and take the tower.
The way the lane should be played is to last hit accordingly. Use your
Every time you
Middle to late game is where you start to shine, you become the center of attention if you're fed and start melting people. The only trouble is positioning correctly so that you are not in range of any threats but are still able to attack when the fight starts.
Also, as an AD Carry you should really only be attacking the closest target. So for example if an Evelynn and a Maokai are infront of you, attack the Evelynn.
Match ups
A lot of the matchups are skill based and can go either way but the Support pick and style comes into play as a huge factor. For Example: Being with a Sona in your lane means high poke trading and some sustain but only in some situations. If you are against a Ezreal Taric combo she cannot over extend to poke without taking her entire life in damage.
Easy Matchups:
Vayne,
Corki,
Tristana,
Ashe- These matchups are as simple as they can get. You out-trade them with your buckshot auto attack combo and with enough pokes from that you can force kills easily.
Medium Matchups:
Ezreal,
Varus,
Miss Fortune,
Draven- These champions all will either out-trade you, or attempt to poke you down. Trading with them in your favor relies heavily on your supports ability to go in with you or poke them down separately.
Hard Matchups:
Caitlyn- This is the hardest matchup for Graves. Caitlyn can essentially dodge every Buckshot through either out-ranging or using her Net which makes this lane extremely skill based.
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