Jarvan IV Build Guide by DeadpoO1337

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author DeadpoO1337

DeadpoO1337's Jarvan TANK

DeadpoO1337 Last updated on August 13, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 0

Strength of Spirit
Veteran's Scars

Defense: 17

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 13

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Hey, this is my 1st build showing how to tank with Jarvan IV and give some damage mid-game and in late game having great mag res and armor..
As playing Jarvan i see that he can make a great tank, can do the same as allistar/malphite/blitzcrank with the skill combo and have more damege output..That with Golden Aegis makes you really hard to get killed, you can make a team win in normal games and give some great aid in ranked games...
I think Jarvan is not a DPS, he haves a good damage with Demacian Standard but it doesn't makes you the best DPS, he can really be a great tank.

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Pros / Cons

Great armor/mag res
The Demacian Standard / Dragon Strike combo with flash makes you very dangerous when tower hugging.
Great survivability
Good damage mid-game
Good evader(ganks)

Its a tank so don't expect to kill every1 with this build, you will support the team and get them some kills.

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Jarvan abilities

Martial Cadence(Passive):Jarvan IV's first attack on his target deals 10% of the target's current health as bonus magic damage, caps at 400 damage. This effect cannot occur on the same target for 6 seconds.

Dragon Strike: Jarvan IV extends his lance through his opponent, dealing 70 / 115 / 160 / 205 / 250 (+1.10 per bonus attack damage) physical damage and lowering their armor by 10 / 14 / 18 / 22 / 26% for 3 seconds. If its lance contacts his standard it will pull Jarvan IV to its location, knocking up all enemies in his path.

Golden Aegis: Jarvan IV forges a shield protecting him 50 / 100 / 150 / 200 / 250 (+20/25/30/35/40 per nearby enemy champion) damage for 5 seconds and applying a 15 / 20 / 25 / 30 / 35% slow to surrounding enemies upon activation. The shield adds more mitigation for every enemy champion nearby when activating.

Demacian Standard(Passive): Grants Jarvan 10 / 13 / 16 / 19 / 22% bonus attack speed and 10 / 13 / 16 / 19 / 22 armor.
(Active): Jarvan IV throws a Demacian flag to a nearby area, dealing 60 / 105 / 150 / 195 / 240 (+80% per ability power) magic damage to enemies in the area and granting his passive benefits to nearby allies and again to himself for 8 seconds.

Cataclysm: Jarvan IV heroically leaps to an enemy champion, dealing 200 / 350 / 500 (+1.50 per bonus attack damage) physical damage and creating a circle of impassable terrain around them for a 3.5 second duration. Jarvan IV can destroy the area by activating it again. Champions can still leave or enter the area by using teleport abilities.

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Mark of Attack Damage: Atack damage, early game boost to deal good damage with jarvan !

NOTE: You can use Armor Penetration Runes if you like it!

Greater Seal of Armor: Good amor in the game.

Greater Glyph of Magic Resist: Good Mag resist aswell

Greater Quintessence of Health: Good hp in game too to be balanced.

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My masteries give some boosts to Jarvan in defense and utility and makes Flash and Fortify improved...

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Core Itens :

Mercury's Treads, Randuin's Omen and Banshee's Veil

After this itens if i need more mag.res i buy Force of Nature, or if i need more armor i get Frozen Heart, if i need both urgently i buy Aegis of the Legion or Guardian Angel

Optional itens:

Warmogs Armor: A lot of HP and you will have more damage because of impaler.

Frozen Heart: Good against DPS

Guardian Angel: More survability

Thornmail: Good against DPS but i don't think its worth cause you will not be so focused but it can be a good item early game when you have big dps enemy.

Boots of Swiftness: More speed, good to run into the enemy and catch runners.

Aegis of the Legion: Another good choice to buy early game.

Frozen Mallet: Its a good item if you want to slow the enemy and it gives you good hp

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Skill Sequence

My Skill Sequence is a defensive one, i start upgrading Demacian Standard,after it i raise Golden Aegis to have good armor and finally Dragon Strike.

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Summoner Spells

I use Fortify and Flash. Fortify to protect our turrets when most needed and Flash so when you do the Demacian Standard / Dragon Strike combo in a tower you can Flash back or when running from enemy's use ulti and Flash away from the circle

Optional spells:

Clarity: Good to hold the lane vs 2

Ghost: Good chaser spell

Exhaust: Good to stop runners or to 1v1

NOTE: Don't take Ignite cause your tank, so leave it for another 1

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Ganking & Team-fights !

Here i'll leave some tips about how to gank with jarvan:

When you want to get some1, use you'r Q/E combo and if you'r teamm8 doesn't kills him yet you may use your ultimate,ususally he is death by that time.

In Team-Fights you must try to Q/E in the dangerous enemy(like a katarina/malzahar/annie/Warwick) and even a better thing to do is to do it when they ulti so you block it, and try to ulti on their DPS so he becomes worthless.

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I hope that with this guide you can tank in the right way with a great champion, Jarvan IV

Coment and give me your feedback.