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Skarner Build Guide by DeadpoO1337

DeadpoO1337's Skarner jungler guide(Offtank)

DeadpoO1337's Skarner jungler guide(Offtank)

Updated on August 13, 2011
6.1
7
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League of Legends Build Guide Author DeadpoO1337 Build Guide By DeadpoO1337 7 5 13,859 Views 38 Comments
7 5 13,859 Views 38 Comments League of Legends Build Guide Author DeadpoO1337 Skarner Build Guide By DeadpoO1337 Updated on August 13, 2011
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1
SaucagesFromHeaven (3) | August 22, 2011 8:59am
Voted -1
No triforce , covering all masteries? gettin frozen mallet while tri force can also slow? Weak guide. Sorry but i just cant vote this up , no really.
1
toruokada | August 15, 2011 4:08pm
Voted -1
dont like him in the jungle and to me trinity force is way necessary, move speed,attack speed, phage proc and 150 sheen makes you a boss, you can get sheen almost everytime you use your q, also attack damage runes are useless after early game
1
diogoneno | August 13, 2011 7:53pm
Voted +1
sickest player ever :D with some help too, like broation but a very nice build and the player is what make it wonderful :D
1
DeadpoO1337 (3) | August 13, 2011 6:44pm

The only problem I see with your jungle route is that you should get those buffs much much earlier. For most junglers buffs are essential to ganks.


and i already explained why i do it---> it's safer,i can start at blue too but i usually follow this way cause i dont get ganked or something like that in the beginning. yesterday i went ranked and the other team was all at blue and i was safe at golems and they loose experience and i don't !
1
Pluckin Penguin (117) | August 13, 2011 6:18pm
Voted -1
The only problem I see with your jungle route is that you should get those buffs much much earlier. For most junglers buffs are essential to ganks.
1
QFenris | August 13, 2011 5:53pm
Outstanding, personally I don’t have skarner. but I've advised this build to some friends, and have shown positive results.
1
DeadpoO1337 (3) | August 13, 2011 4:39pm
asdgdfgf wrote:

jungle is horrible on this champ

another lame guy -.-''
1
asdgdfgf | August 13, 2011 3:45pm
Voted -1
jungle is horrible on this champ
1
MTaur (19) | August 13, 2011 1:54pm

Yes Mtaur.. That's just what i meant. The slow it self doesnt stack at same time, but it can help maintain the slow more constantly, not sure if it's that needed my self but the fact that both items give good hp and ap/damage makes it worth it.

The Nashor's tooth it a good item but not better than the rest for mid game and late game, there are more items that can benefit more from the Tanky part, as guardian angel, thornail, and so on. If the user doesnt want to make the full trinity force and let go some damage by selling the sheen in benefit of the team I think defence should be the Answer from most cases.


Well, that's not what you said. You called me brain-damaged and said that they did stack in response to me saying that they didn't.

I just checked, and mallet + sheen is the same gold cost as Trinity. If you're building Frozen Mallet in any case, I agree that selling Sheen for a GA at the end is better. For a jungle build, the Mallet seems like the only reliable slow, so I guess I'd be more likely to get Trinity on a lane build, now that I think of it.
1
ThunDerStorMer (1) | August 13, 2011 1:37pm
MTaur wrote:



No, they both come from items, because Rylai's and Mallet are items. That's why I linked directly to where it said:

Slow effects derived from items do NOT stack, even when coming from different champions. Only the strongest item slow is applied at any moment.

You could try clicking the link instead of assuming that it's brain damage.

Having both might can keep the slow timer running, and it can help you get a little bit of slow on secondary targets, but it won't give you a bigger, better slow on your primary target while both are active. Also, unless I'm missing something, Skarner only has two AoE damage spells and his only single-target is a suppress anyway, so no 35% slows ever. In any case, I'd probably rather have Randuin's at that point.


Yes Mtaur.. That's just what i meant. The slow it self doesnt stack at same time, but it can help maintain the slow more constantly, not sure if it's that needed my self but the fact that both items give good hp and ap/damage makes it worth it.

The Nashor's tooth it a good item but not better than the rest for mid game and late game, there are more items that can benefit more from the Tanky part, as guardian angel, thornail, and so on. If the user doesnt want to make the full trinity force and let go some damage by selling the sheen in benefit of the team I think defence should be the Answer from most cases.
1
MTaur (19) | August 13, 2011 1:27pm
About Nashor's Tooth, it sounds a good idea but buying it would make me less tanky cause i don't wanna loose my sheen and skipping other items would give me less hp and defense.. About the masteries i did that before but i found myself too squishy in the jungle so that's why i put those points on defense, so i can have more survability in the jungle.


Hmmm, I guess it's easy to forget how delicate jungle setups can be when you don't jungle much yourself. Trying to jungle can really mess me up, but that's probably because I just haven't practiced it 50 times in custom yet. I forget things like that, and then I'm all like, "build 9/0/21 it'll be ok" and then they're like, "no u stfu".

Trinity is really tempting just because Sheen and Phage are so good, and that's 2/3 of the way there. But having the slows not proc can be frustrating, I don't know.
1
DeadpoO1337 (3) | August 13, 2011 1:11pm
MTaur wrote:



No problem. Theorycrafting can be fun. But now I'm tempted to spend RP, even though I've been trying not to do that too often. X-D

Anyway, I'll be interested to see what you test and how it works. If I don't comment, message me in case I miss it.


ahah i'm with no RP atm but i'm getting some to buy a Skarner skin xD
Ok i'll do it and tonight i'll try Nashor's Tooth on him, i'll try to put it by other item and see how it works :)
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