Malphite Build Guide by Arcana3
Champion Build: Malphite
| Health | 4243.68 |
| Health Regen | 65.35 |
| Mana | 1935 |
| Mana Regen | 16.3 |
| Armor | 388.19 |
| Magic Resist | 180.43 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 5 |
| Attack Damage | 167.05 |
| Attack Speed | 1.007 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 20.85 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Why hello everyone, and welcome to my
Malphite "Death? Nah, I'm a Rock" guide. I've played with
Malphite since level 5 and i've experimented with practically every build out there for him. From Health to AP, if there is a build for
Malphite there is a big chance i've probably played it, at least once. In this guide i'll explain all about
Malphite skills, runes, masteries, the usual stuff. But i'll get in depth, in how my build works, since my build is probably one of a kind for
Malphite. Keep in mind i'm not saying i'm the best, (I myself don't even have a 1200 elo), but I practically know everything about this champion. So if you enjoyed this build and guide, please do leave a comment and a upvote, and if you feel this guide needs improvement, also leave a comment! And on that note, I hope you all enjoy this guide on my version of
Malphite.
Updates
March 2nd 2012: Updated Masteries on Malphite, and Inserted 2v1 How to Win your lane, Fixed coding and some grammar, and also added an alternate build for in the Items Section, Also added some more alternate items
March 11th 2012: Changed Grammar Mistake (Ty AChubbyBaby), rexplained heal, added more items to other viable items, added tags... Me forgot >.<
Pros vs Cons
Pros
Amazing solo top
Has an amazing amount of crowd control skills
Can win 2v1 up top with his ultimate (Please look at 2v1 Winning lane Chapter)
Great tank
Can set up ganks for the team
Early game he wreaks w/ AP runes
Cons
If you spam your spells to quickly, you can't do much
Mid game he's somewhat weak
Not the strongest tank
Only has 1 Stun, the rest of his skills are based on slow
Masteries
The masteries I use are 0/22/8. This is somewhat different then what most tanks use. Most tanks would have
Runes
| Runes | |||||||||||||||
Greater Mark of Magic Resist 9 |
Greater Seal of Armor 9 |
Greater Glyph of Ability Power 5 |
Greater Quintessence of Ability Power 3 |
Greater Glyph of Health 4 |
|||||||||||
The runes I use are flat magic resist, armor, ability power, and health. The flat magic resist armor, and health, are used for tanking ability early game, and are pretty common on all tanks. The weird thing is, that I have five
Other great Runes to use
:Any runes that increase your Health, Armor, or Magic resist. The ones I would recommend These will give you the best results of all of them. I have tested them, and I personally like these the most. You don't have to follow my runes at all, really there just there for guidelines.
Items
The items I get on
Malphite are somewhat interesting, and may be out of date. The reason for this is because i don't really keep up with the meta of the pro's and such, and for that fact, I don't know if
Doran's Shield is any good any more. IF not let me know, and I can go tweak, but that is the only part of this build that I feel is weak. The build itself is what I like to play. I call it Slow
Malphite. Slow
Malphite is the basic idea of slowing everyone around you, since you can initiate so well with
Unstoppable Force, it's also somewhat like aura
Amumu or
Alistar but instead you are just slowing your opponents around you instead of buffing your team. Being clustered around your opponents allows for amazing ability to use AoE things that slow, down others. This is why i rush Randium's Omen. Why wouldn't i just keep the heart of gold, and get the extra gold? It is i feel that the AoE slow that Omen gives, is just so great with
Unstoppable Force I should rush it. IT slows down your opponents so if they try to escape if they are going much slower. This can make a difference in getting an ace, and sometimes getting 2 people. Lets start understanding the items themselves
This part of the build is your main part. I get all the slow i could get on this
All these items above are the finishing touches to your build. Each provides some kind of aura, with the exception of Banshee veil and
Other Viable Items to use (that have not been mentioned)
Alternate Build for Malphite
Summoner Spells
There are several useful summoner spells, on
Malphite, and i'll describe the cons and the pro's of all of them.
The Good
Flash in my humble opinion, is still amazing as it has been since season 1. It may have been raised in cooldown, and the range may have been decreased, but it still allows for great ganks, and great getaways. I think that you must have
Flash always. Since it is just so good in what it does.
This allows you to get back into your lane if you really have to go back. I don't think you actually have to back because you just have so much life, but if you don't like being mana hungry, this would probably the best thing for you to use. IT also later allows you to save turrets, if you are out of position. Good thing to have if you also want to set up ganks, since you can teleport to wards and minions.
This ability is one of my favorite in the game. It allows you to deal damage even if you arent hitting the person. Constant damage is amazing, and it also decreases heal, so even if they use something like a
Health Potion it could still end up killing the person. I always get this or Exahust with any other summoner spell, cause both are great.
The next summoner spell that i love paired with
Flash. It allows for ganks to become easier, and also is a debuff. It debuff's the Movement speed, damage, and attack speed of the champion it is currently on. With
Malphites
Seismic Shard it allows for amazing movement speed negation.
The Ok
Ghost on
Malphite may seem good, but really it is subpar.
Malphite doesnt have alot of damage output, and also has some large CD, so chasing down someone isn't really great on
Malphite. Though if placed well, it could give you a super boost, with
Seismic Shard since it steals and just doesn't take away the movement speed. Really to me though, its not that great
Cleanse on
Malphite is also subpar on him.
Malphite may cleanse the debuff on him, but since
Malphite damage output is so low, with out AP, its not really useful. If the other team though is super high CC i would get this ability, to counter them.
People have told me that
Heal is viable. I have played several games with it, and I do agree, it is viable, but as
Malphite you should not need this. The reason is because of your passive, and your health regen. Though heal can be used as a great ability to set up ganks and bait, not really worth it on
Malphite in my opinion.
The Bad
You really should get
Teleport instead of
Clarity. It may restore your MP in your lane, but later in the game it really doesnt help you. Later in the game, you won't have any mana problems. Get
Teleport if you have mana problems
The above summoner spells, are just bad on
Malphite. You should not get any of these, with the exception of
Smite if you are jungling. ONLY GET
Smite when you are jungling. All the others, are pretty explanatory on themselves.
Revive has never been good and will continue to be bad.
Promote is also rather bad, it only makes a super minion, and only 1 doesn't really do much.
Surge doesn't do anything on
Malphite.
Clairvoyance let the support do it.
Skill Sequence and Skills
The skills that
Malphite use are really the things you want to use as a tank. He has a Slow, Defense and Attack Damage buff, a AoE Ground slam that reduces attack speed, and a stun. That to me is just amazing! Now, that you understand a little about what
Malphite skills do, let's start talking about them.
-
Malphite's skin innately produces a layer of rock as a shield which absorbs damage of up to 10% of his maximum health. The shield will recharge if Malphite has not received damage in the last 10 seconds.
Use
The use of this skill is it allows you to harass without fear. This passive to me, is what makes
Magic Damage Dealt: 70 / 120 / 170 / 220 / 270 (+0.6 per ability power)
Movement Speed Stolen: 14 / 17 / 20 / 23 / 26 %
Use
This is your main harassing ability early game. This ability is extremely good at setting up kills and, chasing down enemies. Not even taking account in the movement speed stolen, the magic damage itself is not something to over look. Dealing 170 damage at level 3, is an extreme amount of damage in itself, not including the other skills you have. The movement speed stolen, is extremely good. This allows you to set up gank's nicely since it actually increases your movement speed your self, not just slow. This allows you to get close and hit whoever your lanning against, a few times, with either
Splash Damage: 30 / 38 / 46 / 54 / 62 %
Attack Damage & Armor Bonus: 20 / 25 / 30 / 35 / 40 %
Use
This skill is probally the weakest of all the skills that
Magic Damage: 60 / 100 / 140 / 180 / 220 (+50% of total armor)
Attack Speed Reduction: 30 / 35 / 40 / 45 / 50 %
Use
This skill is probably my favorite on
Magic Damage: 200 / 300 / 400 (+1.0 per ability power)
Use
This skill is one of my favorites in the game. Its pretty much a hit on ulit, that can not be stopped by silence, stun, anything CC wise.USING THE COMBO AND HOW TO USE UNSTOPPABLE FORCE
First off i'm going to explain how to use
2v1 How to Win your lane
I have been getting comments saying that "you don't need to win your lane...etc." First I want to state, that I do understand that you do not have to win your lane. YOU DO NOT HAVE TO WIN YOUR LANE, but with
Malphite it is very possible to win your lanes rather easily. I need to also state, that for this to happen is a rather risky choice, and a rather hard thing to do. We all have had those teams where they other team doesn't have a jungle but you do. Most champions don't have alot of CC when going top. Yes some do, but not a stun like one.
Irelia and
Alistar are rather good tops for this reason. Both have some form of stun, and
Alistar has two, but is usually made as a support ( I've discussed this with some high elo players, around the range of 1500-1800, and
Alistar can be used pretty well top, if your just wondering why im putting him there). With
Malphite you have only one stun, which is your ultimate. This is where the hard part comes. Unlike most champions,
Malphites ulti is AoE, and is good at hitting 1-3 champions that are clumped. Sometimes if a player that is risky wants to take a kill on a low health champion, they will tower dive. Usually in the form of 2 people. Usually they will either spread out, or be clumped together, and even when spread out, they will eventually form back in just enough for you to hit them with an ulti. This will stun them, and allow your turret to hit hard. Also take in account that I'm thinking around the levels of 6 to 7. Anything much higher will probably kill you, even if you ulti them. But this is around the time when people feel that they can gank you. TAKE IN ACCOUNT THAT FOR PLAYERS TO TAKE RISK, THE CHAMPION THEY ARE TOWER DIVING IS LOW ENOUGH FOR THEM TO KILL. This is increadble risky, and should not be down by players, that aren't comfortable with having low life. Yes, I understand that this can be very dumb, but i have won lanes this way, since the other players are bad.
Conclusion
This
Malphite for me works the best, just because of the CC i produces. I love it to death, and i want others to see how well it works. If you guys wanna tell me anything to add, or if you have any suggestions please leave a comment below. If you downvote, or upvote, please leave what you liked or dislike about these guides. Thanks and have a nice day!
(On a side note any grammar mistakes, or coding mistakes, please point them out, i like things being professional)
|
|
|
Latest on MOBAFire TV
More Mobafire Video
Scheduled Tournaments
|
MOBAFire Community Cup NA May
Registration Open
|
|
Dominate Dominion #57
Finished
|
|
Dominate TT #10 (NA)
Finished
|
|
Dominate Dominion #56
Finished
|
Drop-in Games
![]() |
MOBAFire Inhouses
Registration Open
|






Build Guide
Discussion (35)




