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Gangplank General Guide by Guest

Other Death to all who would try to avoid

Other Death to all who would try to avoid

Updated on October 20, 2013
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League of Legends Build Guide Author Build Guide By Guest 1,547 Views 0 Comments
1,547 Views 0 Comments League of Legends Build Guide Author Gangplank Build Guide By Guest Updated on October 20, 2013
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incredible Gangplank

Abilities

Grog Soaked Blade
Gangplank's autoattacks infect their target for 3 seconds, dealing 3 + (1 × level) magic damage per second and slowing it by 7%. This effect can stack up to 3 times, dealing 9 + (3 × level) magic damage per second and slowing the target by 21% at its maximum.

Parrrley RANGE: 625 COOLDOWN: 5 COST: MANA

ACTIVE: Gangplank shoots a target enemy with his pistol, dealing physical damage. If it is killed with this ability, he gains extra gold and is refunded half the mana cost. This ability is treated as a melee autoattack, and can critically strike and applies on-hit effects (including his passive).

PHYSICAL DAMAGE: 20 / 45 / 70 / 95 / 120 (+ 100% AD)
EXTRA GOLD: 4 / 5 / 6 / 7 / 8

[In early game try to last hit with this]

Remove Scurvy COOLDOWN: 22 / 21 / 20 / 19 / 18 COST: MANA

ACTIVE: Gangplank eats a large amount of citrus fruit, instantly removing any crowd control effects and healing himself.

HEAL: 80 / 150 / 220 / 290 / 360 (+ 100% AP)

Raise Morale RANGE: 600 COOLDOWN: 20 COST: MANA

PASSIVE: Gangplank's attack damage and movement speed are increased permanently.

PASSIVE ATTACK DAMAGE BONUS: 8 / 10 / 12 / 14 / 16
PASSIVE MOVEMENT SPEED BONUS: 3 / 4 / 5 / 6 / 7%
ACTIVE: Gangplank fires into the air, disabling his passive boost but inspiring himself to gain additional attack damage and movement speed, with allied champions within range receiving half that amount, for 7 seconds.

ACTIVE SELF ATTACK DAMAGE BONUS: 12 / 19 / 26 / 33 / 40
ACTIVE SELF MOVEMENT SPEED BONUS: 8 / 11 / 14 / 17 / 20%

Cannon Barrage RANGE: Global COOLDOWN: 120 / 115 / 110 COST: MANA

ACTIVE: Gangplank signals his ship to fire a cannonball barrage upon a target 600-radius area for 7 seconds, granting vision of the area and slowing enemies inside it by 25%.


25 cannonballs randomly drop over the duration, each one dealing magic damage to enemies within a radius of 150.

MAGIC DAMAGE PER CANNONBALL: 75 / 120 / 165 (+ 20% AP)
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