Jayce Build Guide by Kuffen
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Runes and Masteries
Armour penetration for thouse though bastards.
DMG per lvl gets more DMG at 18 than flat out DMG runes. But if going for burst DMG and First blood then Flat out is the runes for you.
Im mixing so im not missing so much start DMG as with Flat out DMG runes.
My masteries is manly going for the Burst DMG and the extra added survivability with some cooldown and extra mana as suggar on the top.
Im not a fan of Ignite and exaust, but clarity for more mana. Mana is an alternative to both defence and attack for Jayce, and he can help alies with the accelerator ray.
He's not losing a big amount of mana, but its nice to have in long battles and almost dubble amount of mana stored away.
Flash can also be used as an Defencive and Offencive move. But im usually just defing by flashing out of combat since ha can manage to stay in fights verry well.
But then again its possiable to finish of with an flash and an Q skill if needed. And if its still not going to be close enugh, an acceleration ray will probobly do the trick.
Thats why im taking Flash and Clarity, for laning and survivability.
There is two or three ways to build the items, depending on the enemies. But thats up to the player to mix and match and feel whats best for them.
In the guide iv taken boots as the first item, and with boots there comes potions. The potions is up to every person to decide, but im usually going with health for laning.
Then there is another way im going in the item build, but im trusting my laning partner allot in doing so. Then i take the dorans blade as the only item at the start. That way more DMG will be added to a FB or pushing. but its harder to stay in lane and last hit minions without losing all to much HP and have to go back, so its good with an trusted laning partner.
There is two dorans blades to get that base stats up quick and cheep.
Usually many people goes phage and then zeal to get the triforce. but i feelt like the mana wasent needed that bad with clarity im nerly never down at 0mana for long.
So i took an Frozen malet for added HP and that awesome slow, it will change depending on "stance" but it shure makes some difference.
Then zeal to and phantom dancer, that extra movement speed will make you a good runner in both from and into battles, and then take down the straglers.
Extra crits and attack speed, its a allround good item for a AD fighter.
Here comes the sekond change depending on the situation, im going atmas impailer if they are hitting hard and have pushed us back some, for the added protection. And im going infinites edge if were feeded or have them pushed back so i can buy either the axe or the BF sword as one item, rather BF sword, since it costs more and makes an bigger inpakt untill the rest of the item can be bought.
Then to top it off we throw in a warmog to buff atma and get some extra HP.
One could do of so to replace Atma and warmog with black cleaver and another armour, ex thornmail if they have loads of AD and Gaurdian for a good rounded, then you have the force of nature, if they have two AP users or a feeded AP user this might be a good choise.
Team Work and Battles
In the start if me and my laning partner gets "their" lane bush, we lurk there for an lone unexpected player to come along, then i jump them and hiting them, changing to the other weapon lowers there armour and resistance with the next Cannon attack. then i fire the shockblast, hopefully that generates one or two kills, other wise its a good pushback.
Iff all is on the best, leading with jump and pushing them away, either into a team member or a wall. Changing and putting up acceleration ray then fire sockblast after them still running and waiting for the cooldown on jump again.
In this battle there should be some W skills, both the area and the attackspeed buff.
If a team member is in need off assistance the acceleration ray is better used on them as a tool for escape rather than using it to try and go for a kill, sacreficing them and maby just maby getting one kill.
I prefere the cannon "stance" and the range, but i realy like the fakt that i can mix and match them as i like. over all a fun character to play.