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Also, Rammus going pure tank items is all he needs with his passive. With all those tank items Rammus gets around 240+ Attack Damage, more than enough with the items to do some real damage. Buying items like a Trinity Force or Atma's/Warmog's just slow him down.
SECONDLY! All of you are disagreeing with the Rune Choice, Masteries, ETC. This is not a Tank guide, it is a CARRY guide for those who want to be more like a Poppy. There is PLENTY of MR in this guide to be viable and if you are struggling with AP teams you can stack up more Magic Resist. For example, instead of GA, get 2 FoN and a Banshee's Veil instead. You should understand what situation means. Here is also the big explanation, THE ENTIRE POINT OF THORNMAIL AND THE AP REDS AND MASTERIES is based of the damage you do after a taunt. When you play Rammus defensively, you guys are all correct. However, you do not do nearly as much Damage (As you shouldn't your a tank) as you do with these mastery set ups. I want someone to try this build and use the combo on an Ashe or a Caitlyn or a Trynd. Any squishy carry, and watch the damage you do. The AP runes DO help on your auto attacks I GUARANTEE you you will see the difference. If you REALLY don't see it, I want to hear it from someone who has tried this. What taunt does is it FORCES their carry to do damage to themselves. I have Thornmail, Defensive Ball Curl, Tremors, and Sunfire cap. These all stack and do an incredible amount of damage. You are an ANTI-CARRY that can obliterate any of their carries on their team without taking that much damage. I urge someone (Even you Unremarkable), I beg someone to actually TRY the build, use the tips I have given you. Respectable scores will follow from it I promise. Thank You
Another viable way of causing some havoc early to mid game is full atk speed runes (38% Attack Speed) and Boots of Swiftness (1st item) vs Mellee (bad idea ranged lane) unless you have a good ranged with you already. Your job as rammus is to make people target you, which means being a threat/aggression in their eyes. Sacrificing the little ammount of HP, MR, Armor, etc isn't much of a sacrifice for Rammus. The following runes suggested often is only suggested if your stupidity makes you easy to kill early game. Make sure you choose your lane based on the opponents and allies you have with you, blindly choosing a lane makes a huge scar on your chances.
The benefit of having atk speed is; an enemy chases your (squishy) ally, Rammus can chew him up in the process, usually catches them BOTH by suprise, ending in a double kill for you or your teamate. Also will be a viable way to make yourself useful ganking, instead of just his Q and E, it will also be a burn on the target's spine.
Also, your runes are silly. Rammus does mostly MAGIC damage. So armor pen runes are dumb.
I see what you are trying to do by stacking armor and his passive...it just isn't viable.
"Rammus goes into a defensive formation for 6 seconds, increasing his armor and magic resistance by 50/75/100/125/150 and returning 26/32/38/44/50[(+0.10)*(armor)] magic damage to attackers."
Also, thornmail is always situational, if they don't have a high AS carry, there really is no reason to get it.
Overall, don't see this as being viable.
Hope it helps :)