Teemo Build Guide by Hikashikun

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League of Legends Build Guide Author Hikashikun

DIAMOND 1 TEEMO TOP, MID, JUNGLE, SUPPORT, ADC

Hikashikun Last updated on May 24, 2014
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The Deadly, Invisible Ward


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Defense Against Backdoor Baddies


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Agressive Farm/Poke

Play really aggressively - aim to push to their tower so that you may chisel their health away whenever they try to last hit the minions; they will A. Lose health or B. Lose gold or C. both A & B.

This is probably the safest and most efficient way to win your lane because the opponent is usually focused on trying to get gold off of the minions instead of trying to kill you and if done right, you'll secure a lead in gold and a potential kill or double from the enemy Jungler.

Interestingly enough from my experience, whenever the top laner I'm facing is at his tower, I get ganked less often since the guy is sitting at his tower with less than 40% health and by that time, I will have shrooms set up to scout for ganks from mid or jungle or if I do see them coming, I will set up a kill by baiting the top laner (who is already low on health) and the jungler into my shrooms and set up an easy double kill.


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Passive Farm/Poke

There is no such thing as a passive farm lane for Teemo.

You committed to an all in champion the moment you pick Satan.


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Jungling

***Go the "AP TEEMO JUNGLE FLAT" build vs. CC Heavy teams & go the "AP TEEMO JUNGLE ATTACK SPEED" vs. Non-CC Heavy teams.

"Isn't Teemo like, super squishy? Won't he die from jungle creep?". That isn't even a worry if the farm die too quick to do damage. If you max level his (E) Toxic Shot, one auto hit to say for example, 3 of the lesser minions at Wraith will die extremely fast with the help of the added flat dmg and DOT. I usually take care of the small ones first while I have the bigger variation blinded via Teemo's (Q) Blinding Dart. Once the smaller one are taken care of, I usually back Teemo until the bigger minion starts resetting to its original position - ABUSE THAT! Stay at a distance where the minion is periodically resetting but at rate that it's health is still decreasing faster than its health regeneration. Also, once you hit level 6 you can use your (R) Noxious Trap (shroom) to instantly clear the camps in a blink of an eye.


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Counter Jungling

Mushroom. Worried about your jungle being taken? Set up a mushroom path in your own jungle which will do wonders; you will be able to see the enemy Jungler, deal damage to him, and alert other members of your team for a potential kill. Or you could do the opposite and set landmines in the enemy Jungler's own jungle, deterring him from gaining EXP and Gold or better yet, his/her buffs.


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Ganking

***Go the "AP TEEMO JUNGLE FLAT" build vs. CC Heavy teams & go the "AP TEEMO JUNGLE ATTACK SPEED" vs. Non-CC Heavy teams.

Always start the side where you have the bot lane, you'll get more of a leash than your conventional Top and one hit from Mid versus a Support, ADC, and Mid (3>2). You will also use smite on the first buff you get leashed on.

From there, proceed onto your Wraiths camp since the new jungle system requires you to take an extra camp to hit level 3 when you finish off your other buff golem (don't worry, you'll have your smite back up for the next buff camp since the new smite is 40 second cool down). You need to get both buffs and gank as much as possible.

As Teemo with red buff & and a DOT (Damage Over Time) auto hit application, the first blood potential on the first gank is HUGE. Plus, throw in an Ignite and that equates to 3 DOTs. All that damage will melt anyone's face. "But what if they get away?" Well folks, that 90% usually don't happen since Teemo has the (W) Move Quick ability, significantly increasing his Movement Speed index in comparison to other champions early in the game - no one is getting away anytime soon. I always suggest ganking the Top lane first since it's the easiest and they generally don't ward river so early. You can also set up a counter gank for the enemy jungler. *You have the movement speed reduction effect from Red Buff
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Team Work/Fights

Despite what others may say, Teemo is an exceedingly team-orientated champion who works well in team fights, securing objectives, and essentially winning the game. Here's why:

1. Teemo's mushrooms serve both as a ward and a bomb that will let A, let your team know which areas of the map are safe to roam and B, deal massive amounts of Damage when activated usually resulting in the enemy's life hovering around the 50% mark - it's a ward, a bomb, and a engage/disengage ability.
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2. Teemo's Blinding Dart ability serve as an instant burst Damage as well as a CC (Crowd Control) because of the blinding effect that renders Bruisers/Assassins/ADCs useless for X amount of seconds, shaving off a ton of damage done to either you or your teammates.

3. Baron Control. With the use of Teemo's mushrooms, you can set up an easy baron kill or stall it for your team by placing the shrooms in the bushes or paths that are commonly used to reach the Baron Pit. With this, you can stall the enemy team from engaging on you or stealing baron while dealing massive amounts of damage without actually being there, lowering the enemy's reluctance to commit to a fight or baron.


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Ranked SoloQ 5v5

Here's a tip from someone who reached Diamond 1; NEVER TRUST YOUR TEAM TO PERFORM unless they have an exceedingly positive KDA (Kills, Deaths, Assist) ratio and or CS (Creep Score).

If you follow this guide, the build order, and the strategies I've implemented and tried, you will single-handedly carry your team to victory. Here's how:

1. Stay in your lane and split push like a boss (obviously unless you see a potential kill or team fight that is advantageous to your situation)

2. Use your shrooms as a ward and set them in consecutive pathing to create an escape route where you can kite the enememies through and perhaps secure a kill or two.

3. Apply the "Agressive Farm/Poke" teachings and take it with you all the way to their nexus.

4. Abuse your mushrooms and take control of the enemy's jungle - grab their buffs, secure baron, or pick off kills.

5. NEVER, I REPEAT, NEVER LET YOUR MUSHROOM STACK REACH 3 - USE IT WHENEVER AND WHEREVER YOU CAN. If you let it reach 3 and aren't using them, you're wasting a significant factor of Teemo


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Proof This Guide Works...


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