Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Illaoi with this build
If u prefer watching instead of reading
Illaoi beginner guide:
Illaoi advanced guide:
In-depth Match up guides: https://www.youtube.com/playlist?list=PLgpmPfDHejd9dAXGMUtz5NUgjDZqBCpM4
Hey guys my name is Ishiivel and this is my Illaoi guide. I am a mid-diamond lvl player and I have been playing league since s2. Since Illaoi came out I knew i wanted to main her, so I started looking into her more in-depth. There are a few very useful think i found. I recommend you to check you my video linked above. If u prefer to read however there is a full guide down below.
Pros / Cons
+ Strong lane presence
+ High dmg output throughout the game
+ Good Sustain
+ Good Zoning
She is the definition of a powerhouse. Good sustain, insane dmg and fairly tanky.
U can easily 2v1 or even 3v1 after lvl6. Very good split pusher. Potentially a very good team figher.
- no CC
- Cast animation is very long
- Weak vs Mobile Champions
- Very Slow and Immobile
No mobility means u will get camped early game. No chase or kite potential. Her ult is easily outplayed.
Not gonna mention what each ability does, but I will say a few things u have to keep in mind doe.
Her q has long cast animation, and since you cc yourself for the duration its best used when u are about to get cc d. The 5% missing hp heal will also bait the enemies in thinking u are a free kill when u are not.
Her w jump animation can be interrupted by any displacement resulting in the cancellation of the spell. Your tentacles also wont swing at anyone if this happens.
Your e animation can be interrupted the same way as your w, any displacement during the cast animation will cancel the ability and will put it on cd.
Your ult makes you "unstoppable" meaning u cannot be disabled during the jump up animation time. During the slamming the ground part u can be cc d so with perfect timing of your ult u can dodge any cc s.
In this guide i mentioned a very simple rune page, taking ad reds, armor yellows, mr blues and ad quints.
The one I use personally is the same apart from the quints. There i use 6% spell vamp for the extra sustain.
U can run cdr blues if u face an ad heavy team, but dont forget to tinker your build accordingly.
In this guide I mentioned the mastery page i use, which is going 18-0-12 taking deathfire.
This is best when u go full dmg.
U can also go 12-0-18 taking grasp if u want to build more tanky.
Building black cleaver is definitely your best bet, since now it is really cost efficient.
Death's dance will help u sustain even more, and Sterak's Gage will keep u alive long enough to do so.
This is the core, u can really go anything after this depending on the enemy team and the stage of the game.
Start with q. Make sure before the laning starts u have your tentacles set up, to best suit your needs. Play passive try to farm / poke with q . At lvl 2 take e, and try to pull the enemy spirit in-between your tentacles. Take w at lvl3, at this time u can be more aggressive.
Still play the lane relatively safe since u have no mobility u are very easily ganked. After 6 u can just push and 2v1 the enemy laner and the jngler whenever u get ganked.
Depending on the role you are taking in the game u can either be a split pusher, applying a lot of pressure, u can be a teamfight / objective control monster. If u split, make sure u always have at least 2 tentacles around you. If u want to take objectives, take your time to set them up.
Team fights and lategame
Lategame u want to continue your role as a splitpusher, or a zone control bruiser.
If u dont have tp group with your team, if u have try to apply some pressure on the sidewaves.
In teamfights try to let the enemy team engage into you tentacle zone. Aim to land a multiman ultimate. U can re position yourself with flash mid-ultimate animation to help u do that. Also try to play to your team's strength. If you have good dive in your team, go for the backline, if u have better poke/kite, kite with your team.
All things considered she is a really fun champ if u like dealing massive amounts of dmg, applying tons of pressure and sustaining like a beast.
Landing a multiman ultimate and wiping the enemy team is really satis