Diana Build Guide by T3rina
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Guide Table of Contents
Greater Quintessence of Ability Power
Greater Glyph of Ability Power
Greater Mark of Magic Penetration
Greater Seal of Mana Regeneration
9x and 3x with 9x will highlight Dianas power.
9x will serve for a longer and tricky fight.
Moonsilver Blade - You should get used to her passive because in late game, after you bought Nashor's Tooth you will rely on her Passive.
Crescent Strike - With suggested runes this ability will be strong enough to "scare" your opponent. Try to strike him often from farthest point. Best moment to use is when he's around or hiding behind his minions because in that way you can farm minions ether.
Pale Cascade - While farming nearest minions with basic attack your opponent will try to hit you with one of his spells. Before his spell hits you use to protect yourself. Opponent will not be satisfied with the damage dealt to you, he will stop "attack combo" and wait for his Spells to cooldown.
Moonfall - This effect on melee enemies in early game. I suggest to not use it against ranged champs especially if they have stun and root spells. (remember that you have no defense runes)
Lunar Rush - This ability should be used first when you hit level 6 (Do not use before , becaouse after your opponent will be ready for "run away" or a hard strike in order to shut you down).
☾ Aggressive Fight
The right moment to attack your enemy is when their jungeler is on top/bot lane and no one of enemy team is missing, so you have nothing to fear of.
Trick him that you are just farming, let him use an ability and surprise him with . Immediately after use , and wait Diana to hit him with . Your opponent will likely away or Stun you, but he'll not going to be far, strike him with .
If your enemy is weak you can use after - if not - wait for your to hit him. If he's on low HP now throw - if not - DON'T CHASE A KILL.
☾ Defensive Fight
There is nothing wrong if you can't handle your opponent, ask kindly your jungeler to help you with kill.
Defend turret as much as you can, farm minions with . Move along and try to hit your opponent often just to let him know that you are still here who can deal damage too.
When jungeler is near your lane act like there's nothing you can do but defend your turret or you can fake recall. Make sure that he's behind your opponent to make a "sandwich" tactic. Use your Aggressive fight skill, and let your jungeler do his job.
● Early Game
Aggressive and Defensive fight, those are two kind of fights that you have to mix in one match.
Before you know which one to use you have to test your opponent. Annoy the enemy by hitting them often with . Move along and occupy his attention on "what will you do next". If you don't fear go near him and use , do some damage and move back. Now you know his ways of defense and offense.
● Level 6 and Higher
Fear your enemy - If you follow the instruction and you are "Annoying", he will surely back off and play defensively. Clear your lane, make him recall and go on Adventure.(If you make sure your mid opponent is pushed back and you cleared your lane don't waste your time waiting him to come back.)
Talk to your jungeler and try to make some great moves together (gank top/bot), or if your jungeler for example is on bot and your top lane asking for assistance, go on and help top laner.
Even if you're not jungeler, you will help your team a lot plus you will gain assist or maybe a kill.
☾ Starting items
Doran's Ring - This is best starting item mixed with suggested items.
Health Potion - While "testing" your opponent he will deal some damage to you surely, regenerate your health before you hop for a fight.
Warding Totem - Ward your lane to make sure that enemy jungeler will not surprise you with a huge "rawr" or something like that.
☾ Movement and Upgrades
Sorcerer's Shoes - You will need this boots not as much for movement as much for Magic Penetration.
Greater Stealth Totem - Upgrade it in mid game.
Sorcerer's Shoes - Homeguard - Enchant them in late game.
Void Staff - No use of much AP when you have no MP. So make place for this item after buying one of these babys: Rabadon's Deathcap ; Zhonya's Hourglass ; Deathfire Grasp.
Abyssal Scepter - I'd always take this as def item if enemy is scary AP player, but I'm still able to fight back.
Rylai's Crystal Scepter - Item for serviving fights.
Liandry's Torment - For a defensive plays and able to fight back, great if you are ganked a lot by enemy team.
Banshee's Veil - Full defensive item for your pushed back lane and safety comeback.
- Build this items only if you want to be tanky and you are sure about dismissing some of "FINAL BUILD" items.
These items serves as a substitute for expensive AP items ( , , ) :
|- You can also buy Lich Bane to replace Nashor's Tooth.
But remember this build requires > !
Nashor's Tooth - Best.Item.Ever. for Diana. If you are far ahead your opponent, kindly buy this item and terror you enemy team.
Guardian Angel - This one will help you to survive team fights. You should be focused a lot by enemy team, because you are supposed to deal bunch of dmg. Best for its Passive.
Build these two after AP, Def and must have items, they are also core of this build.
When your team is ready to team fight move along with them (not much ahead or behind), poke enemy team with , wait for enemy to attack your team jump onto ADC, or MID laner, use your and wait them to FOCUS YOU and after they take your 50% HP use Zhonya's Hourglass. After your Zhonya Active goes down, throw on enemies, to next enemy, fight them with , use .
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