Diana Build Guide by nanoyam
| Health | 2558 |
| Health Regen | 21.4 |
| Mana | 1200 |
| Mana Regen | 17.8 |
| Armor | 143.49 |
| Magic Resist | 127.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 102 |
| Attack Speed | 0.864 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 375.65 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Starting Items
Ability Sequence





Masteries
Introduction
Hello and welcome my first guide of
Diana
I have played with Diana from the first day it came playable and at first game I was in love with this champion. I was waiting that someone would do an awesome guide for my new champ. But while I was playing and tryin different builds I founded my own perferct build and then I decided to share it and make my own guide for Diana. And here we are now.
In this guide I'm about to tell you basics from Diana. What masteries and runes you should take for Diana and what items to buy. Here is also little bit information about jungling with Diana. I've tried to explain everything clear and simple so even starters could get it.
I Hope you enjoy reading my guide and please vote up if you liked it. Comments are welcome too, of course. Please don't downvote if you just don't like my build.
-nanoyam
Pros & Cons
![]() PROS |
SPACE | SPACESPACESPACESPACESPACESPACESP | SPACE |
![]() CONS |
|
+Easy to jungle with +Powerful ranged and melee dps +Powerful ult with short cooldown with and without refreshing +Good ganker |
SPACE | SPACE |
-Very mana hungry at early game -Getting your ult to refresh takes a little time to practice. -No good escape ability -Not cc friendly -Team fights dont allow you to be ranged |
Masteries

OFFENSE TREE:
DEFENSE TREE:



Jungling masteries:
Jungling masteries are pretty much same than in normal use exept u dont have

TIPS:
- If you want you cant balance your defensive tree by putting 2/3 on both
Resistance
and
Hardiness
. - If you want to use summoner spell
Barrier you should put 1 point on
Summoner's Resolve
to make your barrier more effience. BUT then you need to sacrifice 1 point from
Resistance
or
Hardiness
to get point on
Veteran's Scars
.
Runes

| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Ability Power 9 |
Greater Quintessence of Ability Power 3 |
||||||||||||
MARKS:
SEALS:
GLYPH:
Cant choose between these glyphs
So why I picked up
So at start you can't choose items with huge amount of ap but later you have better items and +1 or +2 ability power isn't very big deal anymore. I recommend to use
QUINTESSENCES:
Summoner Spells

Main Summoner Spells:
FLASH
Diana doesn't have any escape ability so I really recommend that you pick
Flash. You should ALWAYS pick this one it's huge help for escaping.
IGNITE
If you have
Summoner's Wrath
you will have ability power incresed by 5 when yor Ignite is on cooldown. If your target runs away from you and you cant get him then Ignite is your last chance to last hit.

Viable Summoner Spells:
EXHAUST
Diana doesn't have any stun only
Moonfall which pulls enemies to you and slows them for 2 seconds and thats not much and enemies have still chance to escape. So if your target is clearly faster runner than you are is good that you have some opinions to slow targets movement speed. Thats why exhaust is good choice. (Note: If you have
Rylai's Crystal Scepter you might not have need for this spell)
This also reduces targets attack speed by 50% and damage dealt by 30% for 2.5 seconds. Not bad when soloing.
HEAL
If you're new Diana... Picking
Heal is not a bad option. And if u have that one point on masteries
Summoner's Resolve
picking
Heal increases your health by 5 per level.
BARRIER
Not a bad choice. This gives you 95 + 20 per level absorb for 2 seconds. This can save your life. Still remember that
Diana already have absorbing shild
Pale Cascade and if you know how to use it. It can be a lifesavior too.
GHOST
This summoner spell increases your movement speed by 27% for 10 seconds, so it's good when you need to get on the other side of the map or just escape from fight. You're still not uncatchable.
TELEPORT
When you're playing mid lane.
Teleport is the fastest way to get back in lane. You shouln't need to pick this for other lanes or jungle.
SMITE
If Your jungling and you have one point on
Summoner's Resolve
then you should definetly pick this up.
Skill Sequence

Ability Explanation

IMAGES




Items


My Main Build:
Sorcerer's Shoes
Rabadon's Deathcap
Rylai's Crystal Scepter
Lich Bane
Abyssal Scepter
Guardian Angel
This isn't the cheapest build and it may require you to get some feed. So I don't recommend these for starters. And remember that
Here's the reasons why i picked up my main build's items:

Viable Items:

Defensive Items:

Boots:

Jungling starting items:
If you're a jungler it doesn't mean your build needs to be different than usually. Only the starting items are different.
I recommend to take
I have tried to start with only taking
Playing as Diana (Lane/Jungle)

Playing as Diana
When you're laning with Diana you should keep yourself at safe area. Diana is very squishy and you don't want to give enemies first blood. Stay behind your minions and try to farm hard for better items. Remember to harras enemies with
Crescent Strike and keep them away from your farm. But if you feel unsure for your safety you can use
Crescent Strike to check bushes for ganking enemies. Still remember that Diana is very mana hungry and spamming
Crescent Strike for nothing takes all your mana.
Playing safe until you reach level 6 is your goal. After you get
Lunar Rush you will melt attacking enemies. But if you want to make it right always remember 2 things about fights. To get your
Lunar Rush to refresh you first need to land
Crescent Strike on your target then you can double ult. And second thing is that always put
Pale Cascade when arriving fights especially when they're focusing you. Use
Moonfall only when enemies are trying to run away with low health. Pulling enemies with full health is making you an easy target. You pull them to you and now they're eating you.
Main Combo

Teamfights
When arriving in teamfights. Try to land your
Keep
Teamfight combo

TIPS:
- When escaping learn how to use
Flash getting to another side of the walls or even chancing your way that confuses enemies. But if
Flash is on cooldown you still have
Lunar Rush to charge nearby enemy minions.
Moonfall isn't escaping ability. It only pulls enemies to you and gives them chance to hit you. Yes it slows them but not enough.- Ask for jungler to help you get blue buff
Crest of the Ancient Golem
at start or if there is no jungler in your team ask your lane mate to help you. - If enemy is moving away land your
Crescent Strike right on your targets front don't ever land it on your target because it will hit the ground only. How simple it feels when i say it but trust me... This takes a while when practising. - Diana is very mana hungry and using
Crescent Strike on minions that you could reach with melee attack is totally wasting your mana and will cause you to go for base restore your mana.
ESCAPING WITH DIANA


Jungling with Diana
Jungling Order
1.Ask your teamates to help you with 1.
2.Then you can take 2.
3.Now you should go check 3. For potential ganks.
4.After checking or without checking (If there wasn't good chances to gank) you can take 4.
5.Fifth place you need to go is 5.
6.Then you kill
Just keep going this route in spawning order and remember to help your teammates with blue and red buff if they need them or you already have those.

Spawning Order
WOLF CAMP

INTIAL SPAWN: 1:40 SPACE
GOLD: 52 SPACE EXPERIENCE: 173
RESPAWN: 1:00
WRAITH CAMP

INTIAL SPWAN: 1:40 SPACE
GOLD: 34 SPACE EXPERIENCE: 148
RESPAWN: 1:00
TWO GOLEMS

INTIAL SPAWN: 1:40 SPACE
GOLD: 60 SPACE EXPERIENCE: 175
RESPAWN: 1:00
LIZARD ELDER

INTIAL SPAWN: 1:55 SPACE
GOLD: 92 SPACE EXPERIENCE: 274
RESPAWN: 5:00
ANCIENT GOLEM

INTIAL SPAWN: 1:55 SPACE
GOLD: 92 SPACE EXPERIENCE: 263
RESPAWN: 5:00

TIPS:
- When jungling ALWAYS remember to follow your map! It's easy to be blind and just focus jungling, but really try to be there where teammates need you. You have the keys of success.
Pale Cascade MUST BE your first skill if you're jungler!- If your about to gank a lot picking
Moonfall earlier will make it easier :)
Frequently Asked Questions
Why use flat ap runes insted of scaling ones?
~Ability power is really needed in early game and scaling ones gives you only little ap per level and flat ones gives you more effience at start. Because in later game your items are more valuable than what runes have you chosen flat ap or scaling ap runes.
Why no extra attack speed for
Diana from runes and items?
~Attack speed only makes your autoattack and passive hit more often and yes it makes last-hitting easier but with just pure ability power your abilities can earn you kill and your abilities are not realint on attack speed.
Why to build
Rabadon's Deathcap so early?
~Well this item might need you to be little bit fed but after getting this item... it lets you PWN!
But i don't recommend starters to try to build it too early. It's expensive and getting kills need skills... but it's still important item to get in early or middle game. And it always depends your playstyle/luck when you're able to build it.
Changelog
08.04.2013 - Updated items and items section.
27.03.2013 - Added new photos
28.02.2013 - Edited Jungle Section.
19.01.2013 - Added new photo in Playing as Diana section.
08.12.2012 - Added more information about jungling.
07.12.2012 - Added new items to Main build and edited items section.
06.12.2012 - Updated summoner spells section for season 3 and edited items section.
06.12.2012 - Updated Mastery & Rune sections for season 3.
05.12.2012 - Started to update guide for season 3.
29.10.2012 - Edited photos in Hall of Fame section.
27.10.2012 - Removed
Greater Quintessence of Attack Speed from runes section.
26.10.2012 - Added new picture Hall of Fame section.
25.10.2012 - Added
Greater Seal of Mana Regeneration to runes section and new image to mastery section.
22.10.2012 - Added information about jungling starting items.
20.10.2012 - Removed
Berserker's Greaves from Boots section.
12.10.2012 - Added Frequently Asked Questions section to guide.
20.09.2012 - Added new picture to Hall of Fame section.
16.09.2012 - Added reason to pick up
Greater Glyph of Ability Power instead of
Greater Glyph of Scaling Ability Power.
15.09.2012 - Changed
Greater Mark of Attack Speed to
Greater Mark of Magic Penetration.
11.09.2012 - Edited masteries and added new information.
10.09.2012 - Changed my main build.
30.08.2012 - Added new item to my main build.
30.08.2012 - Added new image to Introduction and new templates.
29.08.2012 - Published
Diana guide.
Special thanks
Thanks JhoiJhoi for her guide making a guide and line dividers/separators. Without her my guide wouldn't be here. Her epic guide can be found Here!
And thanks for everyone reading my guide and special thank for those who left comment behind and helped me to improve mu guide. Thank you.
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