Diana Build Guide by ThatDudeThatDidThat
Champion Build: Diana
| Health | 3638 |
| Health Regen | 43.4 |
| Mana | 1400 |
| Mana Regen | 26.8 |
| Armor | 253.49 |
| Magic Resist | 101.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 14 |
| Attack Damage | 102 |
| Attack Speed | 0.864 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 504.85 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
I watch plenty of tournaments and draw ideas from the Professionals I see play, as well as their streams, and their own guides!
I hope this guide works for you and if not, please let me know in a message or comments what you had issue with. Above all else, have fun, and enjoy! And please attempt this build before taking one look at items and saying NO SHE IS SUPPOSED TO BE STRAIGHT GLASS CANNON LIKE AKALI 2.0!
PROGRESS NOTES: I have gotten to the point where I feel comfortable sharing this guide with everyone. I focused on what I feel is able to help You and Others understand the why's, what's, and how's of Diana and my particular Build(s). Enjoy! Feedback in comments or PM's is most appreciated! More roles to come soon!
If you don't need the why's, what's, or how's then feel free to put SHORT VERSION in your Find and it should show you a really short summary on each section. Just no complaining YOU DONT MAKE SENSE! Cause if you actually read the why's, what's, and how's it would make sense. Enjoy!
Pros / Cons
Runes
Choices Choices Choices!
Since this is mostly for Top Lane, majority of the time you are dealing with AD not AP, you can sub these for flat MR Glyphs if you feel you will face magic damage earlier than level 10 (where the scaling MR runes even with the flat MR runes) or even AP Glyphs if you are not worried about their magic damage at all.
Other Choices
SHORT VERSION It's not that long a section, please read, but if not then here's the short.... my runes = safe and good. Period.
Masteries
Mastery Explaining:
Note: You can switch 9 from offense to utility if you are having too much trouble with mana management
Now if you choose
Tada! Now on to the next section...
SHORT VERSION
Defensive Masteries = more health, damage/cc reduction.
Offensive Masteries = More damage
Summoner Spells
Summoner Spells!
2nd Spell: I like is
Other spells to consider.
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SPACE |
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Any of the above spells can be subbed out with Teleport or Flash, or both if you want. I make my choices based on who I believe I will be facing (Draft Mode and Ranked!) If I pick too early and get countered, I can alter my spells to best make sure I do not get dominated in lane.
SHORT VERSION
Skill Sequence
Lets talk about some of her Skills real quick shall we?
This I believe is a very nice passive, especially when pushing minions to try and get a tower. I like to position myself every 3rd strike to try and hit the most minions I can if I am pushing my lane. Test for yourself and you will get the hang of where it will hit and be able to position yourself accordingly.
SHORT VERSION So basically, You learn Q, W, Q, E then it's R>Q>W>E.
Items
These items focus on getting you enough AP to quickly kill 'squishy' champs, as well as sustain long enough to kill the rest of them.
CORE (2,740 gold if you happen to get all 4 choices, around 2,000 if you didn't take one of the GP10's)
,
or
,
MIDGAME (This will cost you 11,000 gold to this point, not too hard with gp10's really)
,
,
ENDGAME ITEMS (This is 17,050 or under, depends what 6th item choice]
,
,
NOTE: My final build, is 17.050. Which can be hard to get in a game unless you do very very well or it is a longer game. Most final builds on guides are north of 17k, all that I have seen anyways. I just want to take a moment to say yes you can probably be SLIGHTLY (not enough to matter much) tankier and hurt a tiny bit more for 17,050 gold, BUT the chances you get anywhere near 17,050 gold and the speed at which you get to that point. Is a lot more probable and effective in MY build since I include at least 2, and your choice THREE Gold Per 10 Items giving you an extra 1 or 1.5 gold per second for a majority of the game. And you build them INTO final items so no waste Do NOT underestimate how much this can add up over time especially when you get them early which for me I get 2 by 8 minutes regularly.
When I can I go back to base and get a
2nd trip back if i'm doing ok in lane and not having issues escaping ganks, or chasing the enemy, I will go for my 2nd GP10 item, either
3rd Item I will get is 90% of the time
--Also consider
Next on the list I like to have 3GP10's, level 1 boots by 15 minutes tops, and maybe make them level 2 boots, if I am needing the extra mobility to chase or escape, these boots are usually
--
After those core items I like to get
--This can then be turned into a
Now is the Situational choices
I can get more health if needed, a
Heck maybe I want more AP and get the
As for your last item,
Note, you may or may not want to build into
Some More options, but i think above 3 are best
Frozen Heart Incredibly powerful against a heavy AD team. I'd replace Randuins with this if you do not want two armor items, it is a preference. I just like using the Heart of Gold to build into Randuin's. Get both if it's an All AD team or their AD is just -really- hurting! Would probably replace
Rabadon's Deathcap personally but that is up to you.
Zhonya's Hourglass nice flat 100 ability power, and 50 more armor. The active is great though if you are getting focused you can pop it to make them focus on someone else for 2 seconds before you return to action. Maybe 2 seconds before your shield's CD is up but you need it NOW? Bam, there's your 2 seconds to get it. Suggestion: Replace
Deathfire Grasp or
Rabadon's Deathcap
Thornmail man those AD hurting a LOT! Armor and return damage to those fed people!
Warmog's Armor MUST, GET, MORE, HEALTH!
Nashor's Tooth some like this a lot. More procs on your passive. Lower CD, Ability Power, Mana Regen, not bad, not bad.
Wit's End nice item choice, i'll get this 5th or 6th if I need more than 30-50 (fully stacked) Magic Resistance, and it increases your DPS with it's on-hit effects plus making your passive hit more. Typically a strong choice against multiple AP Champions
Force of Nature LOTS of MR for when that AP damage is just being too much for you. More movement speed, and awesome health regen.
Abyssal Scepter AP and some MR, reducing enemies MR for you and your other AP teammates. What's not to like?
Rod of Ages if you wanted to take the
Catalyst the Protector early, probably in place of a Kage's or Philosophers stone, it's a good item. Health, Mana, AP, what's not to like?
SHORT VERSION
- 170ish Armor
- 130ish Magic Resistance
- 3000 Health
- 500+ AP with
Lich Bane to proc and a 45% of their max health nuke in
Deathfire Grasp
Team Fights!
So it's mid to end-game now, you guys are team fighting a lot, what should you do?
Your job, will be to either protect your carry, or most of the time kill theirs then the rest of their team. With Lich-bane and 200AP you can burst down their squishies rather quick. You should attempt to catch one on a
OH NO THE AD CARRY IS RUNNING AWAY NOW! Do you have your ult? If so, Are they going to die rather quickly? If yes again, go for it! If they ran reallly fast and they still have a lot of health, let them abandon their team and you have a healthy 5v4. or 5v3 if another of their team members start to run too. If they come back, jump right back on them!
You killed their AP and AD carries yay, now what? Well, with your team, start focusing down the other targets or chasing them if they are running at this point. I'd start with killing the ones that are hurting a teammate most. If your own carry is about to die to one of them, hit them, hit them hard, and use your E to try and drag them away from your carry.
Now for skill rotations, I explain them in Tips and Tricks with the Lichbane but here it is in short.
Q-R-aa-2 second delay-W-aa-2 second delay-REPEAT
Q
Final note, it will take a few practices to get used to your mental clock telling you when 2 seconds is up for
SHORT VERSION
Jungling! (Will be more later)
Start
Boots of Speed + 3 health potions so you have good health after getting level 3 so you can gank. Boots help get in range for
Moonfall to slow down enemy especially if say it's an ad carry and they like to start
Doran's Blade.
Route!
Blue>Wolves>Wraiths>Red>whatever, wanna gank? Go for it! B for an item? pick up golems or wraiths again first!
For now I will keep this short and sweet, in the jungle i'll switch out
Teleport for
Smite, unless nobody on my team takes it, then I feel the need to keep it for saving towers or pushing a tower fast if they are out of place. In that case take out
Flash instead. Don't jungle without
Smite, please, just don't do it or I will happily watch skilled players steal your jungle, buffs, dragon, baron.
Also, I will not always take
Philosopher's Stone because of Blue Buffs mana regen properties. I will take Philosopher's stone if I want to be able to give away the blue buff at 7 minute mark.
Take
Moonfall 3rd if you are going to gank after Red.
Use your Q from bushes to set up your free Ult to them later on
Tips & Tricks
Fun stuff! Lets start with the basic ones.
- You can
Flash over certain walls to escape! (Map of where will come shortly!) Main ones, behind Baron, and pretty much all the walls surrounding the Golems, Wolves, Wraiths, and Lizards (jungle creeps)
- Another thing is using your
Crescent Strike to check bushes. If you can SAFELY do so, try to get the curve to cover as much of the bush as you can for better chance of revealing someone
Jukes with the ult!
I will post Videos when I can get them edited. But pretty much if you are being chased and need to get away. You can
- Try to ult to an enemy minion to quickly go past the champions chasing you, or increase distance between you.
- If no minions are around, and the enemy is rather spread out, you can ult to the one furthest from you, in the back, and try to just run the opposite direction to get away or closer to teammates.
- The ones that make me smile most! Used in bushes.
Most the time if you enter bushes the enemy will CLICK to move to the bushes to
face check you. So you go in there, sit, wait for them to come face check, and at
the last moment ult to the one furthest away and start running opposite direction.
Chances are they will for a moment or two keep running towards bushes you were in while
processing what just happened... YOU SUCKA'S GOT JUKED!
LICH BANE USE AND EXPLANATION
--- Just as an extra explanation and note, I get
Lich Bane ASAP after my core items because of the extra defences it provides and the burst capability it provides. As I noted in the Pro's, Diana's CD's get to be nice and short, with her Q, W, E, and R I can continuously forever hit
Lich Bane proc every 2 seconds (the CD) you just have to space out your abilities enough to make sure you get the Proc every time, but with some practice it becomes easy. I like to Q then R to an opponent, which i'll do too fast to get 2 procs of Lich Bane, but then my R is refreshed and I can use my W 2 seconds later, By the time the Lich Bane CD from using W is down, my Q is back up again or a half second from it, so I can just q again, hit proc, r again, hit proc, q again, hit proc, etc etc etc. You get the point, this is why I even though you will have just over 200AP mid-game, you will be doing an extra 200 in PHYSICAL damage equal to your AP, every 2 seconds... with your abilities AP ratios and your passsive, you will do more than enough to kill any squishy person in very little time, As well as you have the survivability to take some damage from the rest of the team to move from target to target. Endgame if you get Rabadon's Deathcap you will have around 500AP and be tanky as heck... they will usually cry.
Lane Matchups, Counters, etc etc.
When in top, there's few so far I have had issues with. If you have any you want to suggest let me know and I will add it!
Anyone with a Silence can hurt you pretty well, since you can't use your abilities. so i'll throw in
Garen,
Cho'Gath,
Kassadin,
Malzahar.
Another issue can be someone with great sustain, i've faced
Gangplank top and he can sustain well but I adjusted my gameplay and just harassed him from far and took extra health pots to try and keep even with him. Or this would be a case where I may take Heal for those close fights.
Champion is new so this is just what sticks out to me right now. Otherwise i'm a firm believer that Adjustments can help you survive counter picks. For instance a lot of people take GP10's if they can't farm as well cause of their lane opponent.... well my build already takes care of that! So you can try to farm under tower, etc. And wait for your jungles help.
Game Stats!
Unfortunately at the time of writing this part right now, I have not played Diana in the past 10 games because they have been banned, wanted by my jungler, or the other team. And I pick champs based on matchups, i'm not a one-trick pony! I do have others using this build and will show some stats of theirs when I can!
Here are MY last few games with my build below! Yes one was a loss but hey, nobody has a 100% win record, though i will include stats from that loss because I still think I personally did well. It is a team game folks!
^^^wouldn't fit all on one printscreen with others
For what it's worth. My first 3 games with this build were 2 wins and a loss. one was a clean sheet 10/0/9 and the loss was a 9/9/12. The other I cannot remember but I will do my best to have videos and stats coming soon, feel free to PM me if you have any you'd like to share! I have been tinkering with this build since the PBE and felt I tweaked it enough to get what I wanted. So far it has been great and I hope you all Enjoy as well.
Special Thanks
Seanstephen for taking me seriously and using my build for others opinions!
AND OF COURSE! Thank you to JhoiJhoi who I have never met but her "how to" for guides really helped me with this one! (MY first guide!) Your text to link here...
I would also like to thank all YOU who vote and comment, as well as try it yourselves and give me feedback, as you help me make it better and keep it up!
Good Luck, Have Fun, and I will do my best to make this guide better and better with each day.
FAQ (from comments)
I thought these were good questions and felt a need for a chapter to share responses easier than going through the comments. And they may be questions/comments you have.
Wispofdoom in short questioned getting
Lich Bane so early. My response. At the point in the game i'd get it, the build total would be under 8,000 gold. I expect this say around if not before level 12 with my build. At that point the Lich Bane Proc would give an extra 40 damage with the AP at that point being 40 more than my Attack Damage. That 40 damage I believe is a good chunk when it's every 2 seconds (20 more DPS than
Sheen if proc'd efficiently) As well as the added bonus of +7% movement speed AND the 30 Magic Resist. Again everything is situational, and up to you. Judge by the way the game is going just majority of the time I figure this to be most efficient.
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