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Diana General Guide by TheM16MadnessGuides

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TheM16MadnessGuides

Diana Guide. Jungle and Lane.

TheM16MadnessGuides Last updated on August 19, 2012
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Jungle Diana

[VS]

Lane Diana

Ability Sequence

2
5
8
12
15
Ability Key Q
1
4
7
10
13
Ability Key W
3
9
14
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 12

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

This is my first Diana guide. I will try to explain how to get you fed in no time :)


Guide Top

Pros / Cons

Pros
OverPowered
Smexii
Has CC
Has teleport ability with instant/short cooldown
Passive is OP with Attack Speed,Scales with level and ability power.
Getting focused is good! I will explain

Cons
Small Boobs
Not much get-away abilities.
Not much more :/


Guide Top

Runes

These runes will benefit AP (Diana is AP. Duh)
Attack Speed Runes will benefit you passive.


Guide Top

Items

These items will benefit you. Ionic Spark is great. Attack speed+3rd attack dmg. Your passive will be EXPLOSIVE. Rod of Ages is a MUST so is Rabadons and Zhonya's.These items wil make you tanky and deadly. Will of the Ancients is viable. Get it if you have alot of Ap champions on your team.


Guide Top

Masteries

These masteries are the same for your runes.AP and Attack Speed. A MUST.


Guide Top

Skill Sequence

IF your Jungling, max your Pale Cascade first. Take it when you can, but get it even with Crescent Strike. Moonfall is a must for ganks. I took it at level 4. But if your lanes arent pushed up, and a lane needs a gank, then get a point quick at level 2 or 3. You wont need Crescent Strike until you get your Lunar Rush.


As for lanes, always max Crescent Strike.Poke with it frequently. Max Pale Cascade next. When you get your oppenent to about 1000hp, Crescent Strike,Lunar Rush, Pale Cascade and then Moonfall to make sure your orbs hit.


Guide Top

Summoner Spells

Flash- Everyone gets it these days, for flashing out to escape, or flashing in for the scure kill. get it.

Ignite-is viable, I take it so its ensured I get a kill when I do my combo.

Smite- Only if your Jungling


Exhaust is viable as well. It lets you catch up and give you a few extra strikes.

I will not mention the rest, as it is unviable and a waste of a spell.


Guide Top

Creeping / Jungling

Diana is great in jungling. I dont have to explain it, because this video answers everything.


Guide Top

Close

I hope you enjoyed my guide. Its my first, so please leave feedback. Tell me what to do next!


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