Diana Build Guide by Sorbique
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| Health | 2708 |
| Health Regen | 21.4 |
| Mana | 1700 |
| Mana Regen | 17.8 |
| Armor | 143.49 |
| Magic Resist | 77.5 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 102 |
| Attack Speed | 66.164 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 460.65 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello, and welcome to my
Well let's get started shall we?
Positives and Negatives
Positive points.
+ Amazing burst assassin.
+ Rather tanky with her
Pale Cascade.
+ Can win a lot of trades 1 vs 1 with her low cooldowns and her
Pale Cascade.
Negative points.
- Rather squishy early game.
- No real escape mechanism.
- CC will kill her.
- Will get focused fast in early / mid game teamfights when fed.
Masteries
Offense Tree:
Defense Tree:
These masteries are my personal preference, if you think something else works better please inform me about it ^^.
Runes
| Runes | |||||||||||||||
Greater Mark of Attack Speed 9 |
Greater Seal of Armor 9 |
Greater Glyph of Ability Power 9 |
Greater Quintessence of Ability Power 3 |
||||||||||||
My runes aren't the most common runes you'll see on an AP, but I'll explain my choices here.
Summoner Spells
For summoner spells I use
I don't really have other viable choices, maybe you could use
Ability's

Moonsilver Blade - (Innate): Diana gains 20% additional attack speed. Every third strike cleaves nearby enemies for 20 / 25 / 30 / 40 / 50 / 65 / 80 / 95 / 110 / 125 / 140 / 155 / 175 / 195 / 215 / 240 / 265 / 290 (+0.6 per ability power) additional magic damage.
//Great passive for jungling, every 3rd strike cleaves nearby enemies.
//Has a decent AP scaling ratio (0.6).
//Some AS / AP builds could be formed around this passive, maybe I'll try this out later.

Crescent Strike - Diana unleashes a bolt of lunar energy, dealing Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.8 per ability power) in an arc. Crescent Strike afflicts enemies struck with Moonlight, revealing them for 3 seconds.
Base CD: 10 / 9 / 8 / 7 / 6 seconds
Cost: 55 mana
Range: 830 max
Radius AOE: 50 (estimate)
//Great nuke spell with a low cooldown.
//Gives vision of the target, so if you hit a target behind a wall with
Crescent Strike you can
Lunar Rush over a wall. Also works for escapes in the jungle.
//Kinda hard to hit at first, but you'll get used to that later.

Pale Cascade - Diana creates three orbiting spheres that last up to 4 seconds and detonate on contact, dealing 20 / 36 / 52 / 68 / 84 (+0.2 ability power) per orb to all nearby enemies. She also gains a temporary shield that absorbs 55 / 80 / 105 / 130 / 155 (+0.4 per ability power) damage. This shield is refreshed if all three spheres detonate.
Base CD: 10 seconds
Cost: 60 / 70 / 80 / 90 / 100 mana
AoE radius of sphere: 200 (estimate)
//Great skill for jungling, the shields absorbs quite a lot of damage, and it refreshes when all 3 orbs detonated.
//The AoE damage of the orbs also help with your jungling speed.
//I put in an early two points to be safer when jungling.
//Your shield scales off AP

Moonfall - Diana draws in all nearby enemies and slows them by 35 / 40 / 45 / 50 / 55 % for 2 seconds.
Base CD: 26 / 24 / 22 / 20 / 18 seconds
Cost: 70 mana
AoE Range: 450
//It's a great skill for ganking, if the enemy tries to run away, you just pull him right back in.
//This is also a great skill for teamfights if you have a AoE nuker in your team. Just flash into the enemy team, use your
Moonfall, use your
Pale Cascade or
Zhonya's Hourglass if you have it and let your AP carry burst them down.

Lunar Rush - Diana becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 100 / 160 / 220 (+0.6 per ability power) magic damage.
Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight, and will consume all active Moonlight debuffs.
Base CD: 20 / 16 / 12 seconds
Cost: 50 / 65 / 80 mana
Range: 900
//This is your main skill to initiate, use it well.
//No cooldown on this skill if you hit the target with
Crescent Strike first.
//You may be able to pull off some escapes when used correctly with
Crescent Strike.
//
Lunar Rush +
Lich Bane will do some nice damage.
Skill Order and rotation
Skill Priority:
>>
>>
>> 
Combo's
Nuke / Harass
Now we have 2 options:
1) if the enemy tries to run away use
2) if the enemy flashes away either use
---
Jungle
Jungle Route
Jungle route
My video to show how I gank, all footage take from one game.
I start at wolves at 1:40 ask your teammates to help you damage the wolves a bit.
then move on to blue buff at 1:55 ask your mid to pull it for you, pop 1 health pot and smite blue.
continue to wraiths and kill them.
You can now either go to red or do golems first. I did red first, pop a health pot and kill red.
Smite the big golem and kill them both.
Head back to wraiths or wolves, kill them and you should now be lvl 4 and ready to gank.Just continue jungling from this point on and look for potential ganks ^^.
Teamfights
In teamfights you'll have to position yourself behind the enemy team, so that you can melt their squishy's quite fast.
Be carefull though because if you do it wrong you're dead. Also wait for your tank to engage first because i've had it countless times that i was fighting, died and then the tank engaged.
So how you play
Diana is:
1) Position yourself behind the enemy team if you feel like a teamfight is comming up.
2) Wait for the fight to start and locate high priority targets.
3) Dash in, nuke the targets and get the hell out of there and wait for your 2nd round of burst.
4) ???
5) Profit.
The places I often position myself in is bushes or behind walls. I usually don't hide in the river bushes near mid because that's way too predictable, and if I know that all five members of the enemy team are on mid I just walk around.
Go to their side of the jungle and wait, this way might someone of the enemy team try to escape I can either chase him down because teams often tend to spread out when running away. But if they do decide to fight I just dash over the wall with my
Crescent Strike +
Lunar Rush combo, if they are not near the wall I will reposition so that I can hit my combo.
Tips and tricks
// Use
Crescent Strike to check bushes.
// When running away through the jungle you can use
Crescent Strike on a creep camp and
Lunar Rush over the wall if there are creeps there. I will put some images from the points of which you can do the
Crescent Strike ->
Lunar Rush combo in the jungle:









// You are the jungler when you have some gold left over buy
Sight Wards, it really helps your team a lot.
// You could try to counter jungle, if the enemy jungler starts with blue his blue spawns at ~7 minutes you can either take his blue or try to gank him there. same goes for red buff, but i assume that red buff spawns at ~9 minutes
Items
Starting items
I start with
Core items
After I've done some jungling and ganking I will get my first item after
After that I will get my
Mid-game items
The reason I have both
At this point you either build
End-game items
The item choice here really depends on you, if you don't die that much I recommend getting a
Alternative items
I recommend building a
Get
Ending note
Thanks for reading my guide, I hope you liked it. I would like to thank JhoiJhoi's for her guide on how to make a guide. and the League of Legends wikia for the information it provided me.
If you have anything you would do different etc etc, please leave a comment and I will look into it.
Thanks
Sorbique
Changelog
8/8/2012 \\ Finished the guide, now waiting for mobafire to update the website with
8/8/2012 \\ Added images and cleared up the jungle section a bit. Also added images at the tips and tricks section. Changed masteries: took 3 points from
9/8/2012 \\ Switched out
9/8/2012 \\ Added my ganking video and added some information about teamfights.
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