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Diana Build Guide by Electric KuTAPuCT

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Electric KuTAPuCT

Diana - Just the next easy game - AP midlaner

Electric KuTAPuCT Last updated on August 15, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
13
15
17
18
Ability Key W
2
8
10
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hello Summoners, this my first ever guide, so I hope I'll help you, I hope you'll enjoy it and I hope I'll get some support. Here I'll try to explain how I create an unbeatable mid-lane Diana.

If you leave comments (something I highly hope you will) please base'em on what I've wrote: ask a question, tell me if you tried it (and if you liked it), but please don't rush me about how terrible my guide is (which I'm afraid of :D)

So let's get started with Diana's champion spotlight


Guide Top

Pros / Cons

Pros
+ Extremely good farmer thanks to Crescent Strike and Pale Cascade
+ Good pusher in the begining of a game
+ Good ganking even under level 6
+ Ranged ultimate Lunar Rush
Space Cons
- Too quickly loosing mana
- Too often focused by the opposition
- No crowd control
- Hard escaping when Flash is on cooldown.


Guide Top

Summoner Spells

Space Ignite will guarantee a kill if your target is escaping or you can't reach it due to CD. Space Space Flash will save your life when you are escaping from opponents that targeted you. It's almost obligatory to take Flash, because Diana has no abilities that might be useful for escaping.


Guide Top

Runes explonation

Runes

Greater Quintessence of Ability Power
3

Greater Glyph of Ability Power
9

Greater Seal of Armor
9

Greater Mark of Magic Resist
9


Guide Top

Items


Guide Top

Ability sequence order and explonation

  • Passive

    Moonsilver Blade will help you farm in the begining.

  • Q ability

    First master Crescent Strike as your main source of damage.

  • W ability

    At level 4 spend the point in Pale Cascade to accelerate the farming and to ensure some defense if needed. It's also useful when you pull back someone with Moonfall.

  • E ability

    At level 2 spend a point in Moonfall so you will be able to pull back and slow the escaping target. Master that ability as your second.

  • R ability

    At levels 6,11,16 spend the points for your ultimate, Lunar Rush.

    One advice

    - use it right after your Crescent Strike 'cuz that allows you to strike twice with your ulti ability.
    Ability Sequence
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Guide Top

Gameplay

Enough theory. Let's practice some kills.

In early game

focus on farming and harass your opponent. Try to do this at once, because Crescent Strike damages everything on it's way.Try to push your enemy. Once your opponent recalls attack it's turret but DO NOT destroy it yet (it's still the beginning of the game and you need to farm). When the turret is extremely low gank if your enemy isn't around, or if it is try to pick a kill.

When you get to level 6


Show your opponent that you really want to slain him. Harass him/her and play offensively (but do not take high risks). Your attack should look like that:
1. Attack with Crescent Strike
2. Lunar Rush (remember to use it twice!)
3. Basic attack (click on the right mouse button)
4. When your opponent tries to escape (trust he will try thanks to the damage you have inflicted) pull him/her back with Moonfall and immediately use Pale Cascade. Now your Crescent Strike CD is up, so use that ability again. Ignite if she/he's still alive (which I highly doubt).

In mid game

go for ganking, but don't forget to push on your lane. Instead of farming harass your opponents lowering their HP. Farming is not obligatory, but still a good way to improve your champion.

In late game

make sure you take part in ALL the melees to secure tones of damage inflicted by your team.

NOTE: If you spend your mana too quickly, feel free to give yorself a chance with The Ancient Golemif there is no jungler in the team.
Try

NOT

to start

Melees,

aim for joining them. It's about timing.


Guide Top

Summary

I love that champion. It's really funny to play with Diana and to watch how your opponent HP is getting low. If you guys have any questions or comments about my guide, please, feel free to ask. If you like it, please give it a high rating :)
Finally I want to thank JhoiJhoi for making such a great Karthus guide. Thanks dear, I wouldn't be able to make my guide without your help :P

"A new moon is rising"!