Diana Build Guide by Husker


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League of Legends Build Guide Author Husker

Diana mid

Husker Last updated on August 8, 2012
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Build 1 (Cheat Sheet)

Champion Build: Diana

Health 2558
Health Regen 21.4
Mana 950
Mana Regen 17.8
Armor 80.8
Magic Resist 109.56
Dodge 0
Tenacity 0
Movement Speed 415
Gold Bonus 4
Attack Damage 102
Attack Speed 0.864
Crit Chance 0%S
Crit Damage 0%
Ability Power 635.96
Life Steal 0%
Spell Vamp 0
Armor Penetration 0
Magic Penetration 22.83
Cooldown Reduction 10%


Recommended Runes



Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Mastery Tree Is Outdated

WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9

Wai hello thar,
first off Diana is a good mid champion, consistant poke until level 6 and a huge assasin after lvl 6,...
NOTE: Diana is not a burst champion, she needs to stay alive and poke her enemies to win lanes, so cooldown reduction and mana regen in early game will mean a lot... get the 2nd or 3rd blue from the jungeler and try to win your lane.
Your build completely depends on your enemy:

EARLY GAME


a)
if you're playing against a big poke like kassadin or cassio, buy boots and 3 pots and after that two dorans. Hug turret and farm until lvl 6 and then call for a gank
b)
if you're playing versus a squishy champ buy doran ring (later buy boots of speed and kage's lucky pick) and poke them with your Q until they cannot farm (usually doran ring + masteries mana regen will give you enough mana to get them very low if you hit most of Q's) without being in danger of you killing them, push the lane and take wraiths/wolves and you will overfarm them easily

MIDDLE GAME


a)
if you win the lane, and other lanes are neutral go ahead and buy rabadons after kage's lucky pick, you will be as much as assasin as akali, just keep farming waiths and take blue, poke mid until they go back, push lane and go gank,... hit the Q, use ulti as gap closer and E as an anti escape tool and your ganks will be successful
b)
if loosing lane and other lanes are neutral you should go ahead and finish deathfire before rabadon, so if a dragon teamfight starts you can deal atleast some damage, concentrate on enemy team, you don't need to rush rabadon. If playing versus ad oriented team (top+jungle ad), buy zhonya after deathfire(maybe frozen heart as last item), and if playing versus ap oriented team (jungle+top ap) buy abysall scepter. It would be good to get rylai crystal scepter just so you have the bonus CC and the survivability with bonus health.
NOTE: if other lanes are loosing, buy zhonya or abysall depending which enemy champ is fed

LATE GAME


a)
if winning just continue to buy usual ap items (you should have aleast rabadon, deathfire, void staff, rylai) and try to survive teamfights, be the last one in line and hit the q's, rush in when somebody is focused with your ulti
b)
if loosing buy zhonyas, so if you get jumped on use Q and activate it,and by the time zhonya runs out you will be able to do another Q and activate W cause everybody will surround you. You should be able to deal decent damage before dying