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Diana Build Guide by DarkBlood1

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author DarkBlood1

Diana *MID-Lane* OP-Carry

DarkBlood1 Last updated on February 27, 2013
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

My first Guide

Hello,

i'm DarkBlood1 (it's my account name of EU west),
i'm from germany, but write it in english ( as good as i can).
So....if there are some mistakes in it write my and I correct it.:D


Guide Top

Introduction

Diana, the Scorn of the moon....
She's an AP Caster or Jungler, but i only play her as an AP Caster.
She's a melee, who need ( so i think) much health.
Thatswhy i chose the Build, which i'll explain later.
Recently she got a nerf, which ( so say other) made her useless, but i don't think so, because she's furhtermore good, and do well damage.


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Spells

PASSIVE:
[Moonsilver Blade]
Diana gains an additionaly 20% attack speed. Every 3rd auto-attack cleaves nearby enemies and deals an additionaly 20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290 (+0.6 AP) damage.

Q:
[Crescent Strike]
Diana unleashes a bolt of lunar energy, dealing magic damage in an arc.
Enemies hit becomes lightning for 3 seconds. Deals 60/95/130/165/200 (+0.7AP)Cooldown: 10/9/8/7/6 seconds

W:
[Pale Cascade]
Diana creates 3 orbiting spheres, which lasts up for 5 seconds and detonates on contact with enemies.Additionaly she gains a shield. Deals 20/34/48/62/76 (+0.2AP) damage per orb and 60/102/144/186/228 (+0.6AP) max. damage. The shield absorbes 55/80/105/130/155 (+0.4AP) damage.
Cooldown: 10/10/10/10/10 seconds

E:
[Moonfall]
Diana draws in all nearby enemies and slows them for two seconds. Slows by 35/40/45/50/55%.
Cooldown: 26/24/22/20/18 seconds

R:
[Lunar Rush]
Diana becomes the living embodiment od the vengeful moon, teleporting to an enemy and dealing 100/160/220 (+0.6AP) damage. If the enemy is lighted, Lunar Rush has NO cooldown.
Cooldown:25/20/15 seconds


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Pros / Cons

Pros:
+ High burst damage
+ Low cooldown of all abilities
+ Can use the Ultimate often when the target is lighted

Cons:
- Is focused often, when in teamfights
- Recently got a nerf
- Without health, she dies often


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Team Work

Playing Diana requires a lot of Teamwork, because on Ganks against Diana with 2 or more enemies you will be useless, cause with Diana you only can focus ONE enemie and then the other one.


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Farming

With Diana you're able to farm a lot, cause with her burstdamage you are allowed to farm much of minions. But if you not farm well, you dont have to be sad, after a few minutes you get the one or other kill ;).