Diana Build Guide by ApsychoxD
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Diana is a very very strong champ, but weak in early game, so i fed some times with her going bot or solo top, i prefer jungling her, or some times go mid, nice counter to all melee ap, because doing tons of damage at a nice range :D
But so in Jungling, her ganks can Bring you, or your mates to legendary easy....
Hae fun with playing her ;) :)
Pros / Cons
that damage O.o gigatons :D
not a bit squeechie in mid/late game
beautifull assassin :D
no gapcloser pre lvl 6 (enemiy can easy escape ganks)
no good selfescape
very blue dependent, farming/ganking takes much mana
counterable with much cc
I take no armor sealsbecause you have a fat shield if you have enough ap.
For glyphs i use late game ap-runes for more damage in late game.
Quints of Force are very usefull for mid/late game damage.
I use magic pen marks to bring my damage more efficient to enemies.
In the glass cannon build, I take attack speed marks and seals.
These runes bring a lot of damage you can deal with, also it brings your shield to maximum, so you have a really strong protection.
For Ap-jungling i choose 21-9-0, the standart way, because you need the damage masteries, aswell as the defensive masteries for jungling and because your hp are very low at the beginning of the battle. Summoner´s Resolve is nice for the ten extra gold every 60 secs, because this build is expensive, i take it every time in jungling with me.
I choose Smite for jungling, because of the usefull help to kill the blue and red in early game, late game good for dragon and baron.
Diana is a nice assassin, but have a big weakness, she have no good escape, so i just use Flash to escape, or jump faster into a teamfight, or to finish a enemy who flashs himself away.
if you don´t want to take Flash, exhaust is a good alternative for perfect ganks.
Just easy to say... the q deals giga-tons of damage, i did a penta in my first game with the q-r-q-r combi so just level the q on level 2 and finish it as soon as possible.
To have more defensives, start with your shield , the w and get it again on level three, than finish it secondly.
the e is usfull to gank, because your enemies can´t escape that easy from you and your mates, it´s dealing no special damage, just slowing a bit more, so finish it at last.
Your r is a Skill with the highest range i ever saw (more than Varus long range q...) so perfect to gank, in combination with your q it have no cooldown, with this build, q cooldown 2.8 secs, so do 1 and than r, again q and again r andd every carry should be death, if alone.... a bit op, but ok :D
The start for her should be boots and heal-pots boots getting updated not that late and pots must be because you´ll spend some life during jungling.
Doran´s ring is usefull, because your skills cost much mana and you don´t have much, also it is giving extra hp.
Hextech REvolver for spellvamp, and later the Gunblade is nice.
The codex and nashor´s tooth are a perfect item for Diana, cooldown, mana regen, attackspeed for her strong passive and more ap.
Sheen is cool, for a bit more mana and the extra damage for the auto hits, pre item for Lich Bane later(passive, lich bane= about 1200 damge in one auto attack O.o).
Rabadons is to bring you as much a as possible, every ap should buy it.
The Gunblade will let you survive much with extra ap,ad and spellvamp+lifesteal(remind, you´re melee)
After this finish Lich bane, your Passive will be a nuke :D
Rylais is the gg for the enemy team, it brings you a fat slow, more ap and allover more hp, so you can tank more ****, and beat the enemies up like a boss :D