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Diana General Guide by Underperforming

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Underperforming

Diana: New buff, New build (Jungle)

Underperforming Last updated on January 30, 2013
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Ability Sequence

2
4
7
9
12
Ability Key Q
1
5
8
10
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Who Am I?

Hello, my name is Matt. I play on the N/A server and my summoner name is Underperforming. I do not have a high ELO and am relatively new to ranked. Do not judge this build on my experience even though I've only been playing for about 4 months I like to think I've got a pretty good grasp on the game.

This build is based on gugus4's Diana build of Diana. be sure to check his out.
http://www.mobafire.com/league-of-legends/build/diana-the-moonlight-assassin-jungle-build-239606


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What I change from Gugus4's buid.

Now I love his views of Diana and the idea of his build but I found that it was missing a few major things that I find are a MUST on Diana.


First, was the fact that he did not add any health items, which I find VERY important on Diana since she is a melee champion with no escapes.
Second, was the lack of spell vamp and the main reason I build a.


Third, I thought that he didn't take advantage of the season 3 jungle enough.


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Runes

Marks: Magic Penetration. Obvious pick for most AP champions.
Seals: Flat Armor. Obvious pick for most junglers.
Glyphs: Flat AP. Why not scaling? Because you need the flat for your W early game in the jungle.
Quints: Flat AP. Same as above.


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Masteries

Do whatever works for you! I find I don't need the extra defense so I go 21/9/0 but you could go 9/21/0 or even 14/16/0 or 16/14/0.


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Items

I'm not going to but the item order again but I build the way I do. So you may be asking yourself why so much AS? Well I find Diana very mana hungry all throughout the game and your attack speed will give you the ability to clear your jungle without using all your mana. I also find that all the AS with let you play more like an ap assassin and less like an apc (which I think is what Diana jungle is all about). I find if you want Diana to be an apc then go mid not jungle. Health is critical on Diana being a melee champion so you need a. I get the because you are not getting so you need the aura. If you want when you are full build you can trade your for and your for a .


Guide Top

Conclusion

This guide is pretty short right now, but if I see it gain popularity I will continue to add more. More builds to come.
My other favorite champions right now (and most probable for my builds to come):
Kha'zix
Amumu
Evelyn
Xerath
Renekton
Kennen
Mundo
Hope you enjoyed this build and my builds to come! Also please leave feedback!


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