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Diana Build Guide by Millenius

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Millenius

Diana OP Build Before They Nerf Her! With Proof.... Kind Of

Millenius Last updated on August 21, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hey everyone. This is my first guide on moba. I'm still in the process of possibly refining this, but I wanted to put this out there because I feel that if people tried out this build, they'll realize that Diana is so OP. For now, this is just a build. I'll add explanations later.


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Runes

This rune set up is ungodly good on Diana.

The marks for attack speed greatly enhance her passive. Combined with the items for the build, her passive will be eating away at the enemy champs' health.

For the glyphs and seals, I went with the standard flat armor and per level magic resist because Diana is a melee character essentially. She gets in there and needs some defense.

For the quints, I gave her two, yes two movement speeds quints and one ability power quint. This helps her throughout the match if people get foolish enough to think they can mess with her, and run away.


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Masteries

I went with a 21/9/0 mastery build. I went with the focus of AP down the offensive tree because Diana is an AP champ. I took 9 points in the defense tree because being a melee character, Diana needs the points in armor, magic resist, and health buffs.


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Played Games