Diana Build Guide by MrAveragePlayer

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author MrAveragePlayer

Diana Rape Solo Mid Guide

MrAveragePlayer Last updated on October 10, 2012
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Build 1 (Cheat Sheet)

Champion Build: Diana

Health 2938
Health Regen 21.4
Mana 950
Mana Regen 21.49
Armor 134.8
Magic Resist 52.5
Dodge 0
Tenacity 0
Movement Speed 415
Gold Bonus 0
Attack Damage 102
Attack Speed 0.864
Crit Chance 0%S
Crit Damage 0%
Ability Power 895.65
Life Steal 0%
Spell Vamp 0
Armor Penetration 0
Magic Penetration 22.83
Cooldown Reduction 15%


Recommended Runes



Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0

Guide Table of Contents
Guide Top

Introduction

To start off I would like to say hello, Secondly I would like to say that this is my first build I am putting on here, So tips and positive feedback would be appreciated.

In this build I will try to cover Diana's true power as an AP Carry (Mid).
Although she can be used as a successful jungle I prefer using her in the Middle lane.


Guide Top

Runes

The runes I have set on here and use in game are just basic Ap Carry runes;
Magic Penetration Marks x9
Flat Mana Regen Seals x9
Flat Ability Power Glyphs x9
and
Flat Ability Power Quintessences x3

Diana has some but not a lot of base damage so the Magic Pen. helps Utilize her ability power.

She is an Ap carry which means she will burn through a lot of mana, this is why I use mana regen seals. ( I use flat mana regen because it helps early game, late game it doesnt matter because the mana needed will not be burned as quickly seeing as how you passively gain mana)

And then the Ability Power runes are there to help add some extra damage in the laneing phase.