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Diana Build Guide by Aryst4r

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League of Legends Build Guide Author Aryst4r

Diana - [S5] Moonlight Assassin - MID AP Carry + Jungle ***a

Aryst4r Last updated on January 21, 2015

Team 1

Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R

Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 24

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Tenacious
 
 

Defense: 2

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 4



Threats to Diana with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Ezreal at lvl 6 ur combo anhillates him
1
Teemo If you see one of these walking alone, kill it in a combo as its free feed, I bet diana her combo is designed to kill one of these in 1 go
1
Veigar His laning phase is a joke, he is instakillable at 6 but beware his stun!
1
Zyra no threats
Guide Top

Introduction



Hello and welcome to this guide for Diana Mid lane and Jungle Assassin.
I dont expect it to be perfect but I would like to receive constructive criticism in comments

As noted this is a Diana guide and this is the way I build her and that leads to very fun games where u will be hated for the kills u make :)

pls do not get demotivated by the sheet and read this guide thoroughly, I have avoided walls of text :)

I also did not add items to make my character sheet look impossible, aside from what other guides say, you cannot have +700 AP and 4000 health, the way this guide is setup you will have a view of how the champion will be ingame with the core build and not as if she is equipped with every possible offensive and defensive option.

Diana is a mid lane assassin with high mobility and exquisite nuking abilities, it takes time to get a feel with her way of playing and the punishments of failing, but it is very rewarding to be able to play her at a more decent level.

I will be updating this guide regulary and atm it is still in progress of updating & finishing it.

Please read, test and Upvote

Sincerely


Guide Top

Pros / Cons




Pros

  • Superb Damage
  • High Mobility
  • Short cd Shield
  • Moonfall pull
  • Cooldown reset ult

Cons

  • Weak pre- level 6
  • No escape options
  • Squishy
  • not much CC
  • Focussed if fed


Guide Top

Summoner Spells




Since Diana has no real escape this is a must have

Ignite is the spell that I recommend you. It's for securing early kills and shutting down Health Regeneration tanks like Dr. Mundo late game. I take it because it will add an additional damage spell to your kit that will help you as an assassin.

VS someone like Zed this is a very usefull tool, its reduces his damage by 50%


Guide Top

Ability Set




Moonsilver Blade is a VERY powerful yet VERY neglected passive. It makes farming quite easy and late game this passive is one of the reasons why she is so bursty. This skill is the reason why Stinger & Nashor's Tooth are very viable on Diana since it scales quite high with AP, and gives a Lich Bane even more punch.



Crescent Strike This is your bread and butter. use this to harass your opponent before level 6. Though this is a skillshot some better aiming skills are required due to the fact that it curves to the right towards target location. This also applies the Moonlight debuff, revealing every enemy for 3 seconds.

Tips & Tricks

Size & Shape




Pale Cascade This skill will give you some extra survivability and damage. The shield that it grants you scales with AP and it can be used double in a fight since it will refresh as soon as all the 3 Spheres explode. You will also get a nice damage output with this skill when hitting all 3 Spheres.

Tips & Tricks

Shape & Size





Moonfall The perfect tool to keep the enemy close or pull him back in, it will also slow the enemy

Tips & Tricks

Shape & Size





Lunar Rush(Ultimate) Perfect chase material with good amount of damage and a very low cooldown

Tips & Tricks


Guide Top

Skill Sequence




Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

=> => => Always start off with Crescent Strike as it is your main harass ability max this first, after that pickup some sustain with Pale Cascade to be able to soak the damage. On level 4 you can also drop the point in Moonfall and opt for Crescent Strike for more damage, picking Moonfall on level 5. Since Moonfall is mainly a utility skill you will max this last. As usual pick Lunar Rush whenever you are able to.


Guide Top

Masteries




Masteries
1/1
3/4
1/1
3/3
1/1
1/1
3/3
3/3
3/3
1/1
1/1
3/3
1/3
3/3
1/1
1/1


OFFENSIVE
offensive masteries explanation




Utility

Utiliy masteries explanation


Guide Top

Runes




Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Ability Power
3

Runes + Explanation


Guide Top

Moonlight Combo



Diana her Assassination comes from the combo that she is able to make due to her Moonlight debuff, granting her 2 ultimate usages.

The standard combo


The Get-over-here combo



When you have the time to kill a weaker enemy off with little to no cost at health, do not put Lunar Rush on cooldown, simply wait for the cooldown of Crescent Strike to wear off and engage again. Use this technique when grabbing a blue buff or a jungle creep. Utilising this will make sure that your combo is usable when an enemy champion pops up for a gank or scout.


the no-cd Combo




Combo Philosophy + step by step actions

Step by Step Raw Simulation with build items + Damage


Guide Top

Item Purchase Plan




BEWARE!: As each of these builds will make you able to win almost any 1vs1 encounter without losing nearly no Health.
NEVER EVER engage a tank! You will NEVER win against a tank, not 1 scenario.
Avoid High health targets as Darius until you are midway through the builds


After your start!


There are generally 3 routes you can take depending on the Midlane Matchup you got.


Early Route #1: Zhonya's or Abyssal's
Only take this route when you are facing heavy AD and have started with Cloth Armor & 5x Health Potion or when versus Hard Counter AP and you started with Crystalline Flask & 5x Health Potion
Early Start #1 followup build


Early Route #2: Stinger
Only take this route when you are facing champions with MELEE basic attacks and skillshots comparable with Diana, good examples are Akali, Katarina, Diana HERSELF!,...

WHY? because Early game these champions will poke you with their skillshots but to get a kill or to finish the job they will have to come up close and personal, and this is where Diana her Moonsilver Blade comes into action..

EXAMPLE OF THE EXPLANATION
Early Start #2 followup build


Early Route #3: Lich Bane
Only take this route when you are facing champions with RANGED basic attacks and the ability to deny you feed, Ex. Malzahar, Ahri, ...

these midlane matchups usually have ALOT of starting AP since their builds arent that broad and you cannot risk falling behind, so you have to strengthen your attacks, the best way to this is rushing an early Lich Bane, having Sheen or Lich Bane at level 6 will make you able to kill them swiftly due to your autoattack, since your ultimate wont be able to finish them at level 6. This will result in an AP race which you have to win, reach the Rabadon's Deathcap in this build ASAP!
Early Start #3 followup build


Guide Top

Jungling



JUNGLE RUNES

I have put every section into spoilers to have a better overview!

Jungle Runes + Explanation


JUNGLE GUIDE

GUIDE TO JUNGLING WITH DIANA


Guide Top

Midlane Matchups & Other Matchups




Click on desired Champion icon to goto the explanation:

= Easy
= HARD

MIDLANE MATCHUPS





Ahri

Akali

Anivia

Annie

Brand

Cassiopeia

Ezreal

Fizz

Gragas


Guide Top

Scores

Here you can see some of my games played and the scores achieved, please do take in mind that the items are not build in the order that they are portrayed.
I switch them from places because I like my Health Potion or Crystalline Flask on 2.

Spoiler: Click to view


Guide Top

Changelog



  • 22/01/2015 Put Several sections into spoilers to make the guide less long and easier to navigate
  • 21/01/2015 Added Jungle Build, Jungle Guide, "Vs.Champions" Section
  • 13/03/2014 Adjusted Route #1 with AP resistances for hard counters(Since I forgot about those) & Added more midlane matchups
  • 11/12/2013 Adjusted Masteries and Runes, S4 ready
  • 04/12/2013 Corrected Typo's
  • 25/11/2013 Added Scores, fixed code mistake in Runes, Started designing Matchups
  • 24/11/2013 Updated Item Sequence: added 2 last options. Added Scores
  • 23/11/2013 Updated Runes, added first Item Sequence option
  • 22/11/2013 Added Masteries, Runes, changes to Moonlight Combo
  • 21/11/2013 Created Guide, added Build, Introduction, Pros/Cons, Ability Set, Moonlight Combo