Diana Build Guide by TakashiHOTD
Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Hello fellow Summoners !
I introduce you two kind of guides for jungling with Diana , Scorn of the Moon in Twisted Treeline and in Summoner's Rift ! Diana is a based melee mage / assasin with range skillshots ! I build Diana as a melee tank mage so she can tank and deal enough magic damage in the same time !
The first build is made to jungle with Diana in Summoner's Rift !
The second build is made to jungle with Diana in Twisted Treeline !
I want to tell to all the instant downvoting trolls , which are downvoting my build without even taking a look at it of which I am 250% sure , without trying it , without doing all the things I wrote in the bottom chapters , because you haven't seen build like this ! You think it is a troll build , but it is not and you think that this build is free lose for the team , but for your curiosity it's not a lose for the team , it's a win ! Except if there is a 0/10/2 Zyra from your team !
Downvoting trolls , first learn to play properly with the builds from the guides , then downvote so jebody !
And also I want to thanks a lot to jhoijhoi for her
----> http://www.mobafire.com/league-of-legends/build/making-a-guide-101506 <----
topic about "How to make a guide" ! All the credits goes to her ! I forgot to mention her in the begining when I created the guide !
For Marks I use Greater Mark of Attack Speed , because of the benefits of my passive for faster jungling and managing to land more times my passive Moonsilver Blade for a short period of time not only in the jungle , but in the team fights also and when I face an opponent face to face !
For Seals I take Greater Seal of Armor , because I need them to decrease the damage of the Neutral Monsters in the jungle so they won't land a lot of damage on me while I am jungling and also for self defense if the enemy jungler invade in early levels even when he isn't much of an hack and slash champion with big ratio of attack damage !
For Glyphs I take Greater Glyph of Scaling Magic Resist ,because they boost my magic resistance in late game ! Very good versus Caster with Big Burst Magic Damage !
For Glyphs you may take Greater Glyph of Scaling Ability Power too if you want to boost your magic damage a little more so you can clear your jungle faster !
For Quintessences I take Greater Quintessence of Ability Power , because of the same benefirst and bonuses from the Ability Power for Moonsilver Blade , Crescent Strike , Pale Cascade and Lunar Rush in clearing my jungle faster and in landing a lot of magic damage in team fights and face to face with an enemy !
Greater Mark of Attack Speed
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Ability Power
I use 21/9/0 Masteries , because I need all the Masteries that boost my ability power from the offensive tree so I can have a lot of magic damage output for faster jungling and bigger chance on landing killing blows in gangs !
Then I give +3 points to Hardiness from the defensive tree so the Neutral Monsters in the Jungle will deal lower damage to me , +1 point to Summoner's Resolve so I can get +10 Bonus Gold when I use Smite (every time when you are playing in the jungle this is one of the most valuable masterie , don't miss it ) !
Then I place +2 points on Tough Skin so I can deal back some damage to the mobs when jungling and the last +3 points I give to the Vigor , because it helps in the jungle with regenrating some stacks of Health Points while you are running from one Neutral Monsters camp to another or trying to do a gang !
For summoner spells in the jungle I take Flash and Smite , ordinary summoner spells for the jungler !
Flash will help you make more succesfull gangs , so you will be sure that enemy champions won't try to escape , also if you get invaded so you can escape easily if you are in danger !
Smite will help you clear your jungle faster , especially to slay the Ancient Golem and Lizard Elder , it will help you also to take the last hit on Dragon and Baron Nashor , but use it wisely and with precision , because sometimes you may use it a little earlier and you may even lose the game if you don't last hit with Smite !
Other possible spells for jungle are Ghost or Exhaust !
You would want to use Ghost when you need to run a lot on the map and move faster or you will want to have greater chasing ability , but your mobility like flashing over walls or doing some tricks like taking Baron when you hit the enemy with Crescent Strike and then charge him with Lunar Rush , Smite Baron Nashor for last hit and get back with Flash over the wall ! I can show you this if I edit my LolReplay that I did yesteday , would be a little hard if you want to escape almost like without dying sometimes !
When you want to use Exhaust , your map awareness have to be very good if they invade your jungke especially , because then you won't have any escaping abilities and you will have to count on your trickery , fast thinking and running !
I start by taking Pale Cascade at level 1 , because when the first orbiting sphere hit an enemy you gain a temporary shield and if all the 3 orbiting spheres detonate into an enemy your shield is refreshed !
At level 2 I take Crescent Strike so I can clear jungle faster and I can check bushes if someone is waiting me in them !
At level 3 I take Moonfall so I can make a successful gang on the enemy hero ! Then I focus on maxing Pale Cascade , because I gain bigger shield when the orbiting sphere and spheres detonate in an enemy !
Then I up Lunar Rush on 6 level and then I focus on Crescent Strike for some more magic damage output and bigger burst combo on my Q-R-E-W-R , Q-R-W-E-R , Q-R-R-E-W or Q-R-E-R-W ! You need to know in what kind of situation you are in so may know which combo to use !
Last , but not least viable skill I max Moonfall !
At level 1 I take Boots of Speed with 3 Health Potion!
Boots of Speed help me to move faster on the map , from one Neutral Monsters camp to another and having a bigger early mobility on the Summoner's Rift and Twisted Treeline ! The 3 Health Potion help me stay for a little longer in the Jungle and help a teammate if I can !
But my build for Summoner's Rift is a little different , because there I need some items that give 5 gold per 10 seconds ! So I make two of them ! First I make Philosopher's Stone , because it gives Health and Mana Regen ! Then I buy Ruby Crystal so I can make it in Heart of Gold ! You can also make one more item for 5 gold per 10 seconds if you want - Kage's Lucky Pick ! Gold per items are good for you when you are jungling , because you won't have enough farm to purchase the items you need !
Catalyst the Protector keeps me longer out from base and in my jungle ! Never underestimate this item , he may be a life saver with his Leveling up Effect: Gives 250 Health Points and 250 Mana in the next 8 seconds !
When I get back to base I buy Blasting Wand and then build Rod of Ages !
Mercury's Treads is the next item I make ! I use them in most of the games , rarely you will need to buy Ninja Tabi , Sorcerer's Shoes or Berserker's Greaves for jungle !
Giant's Belt is my next purchase for more survivability so I can be a lot more tanky than usual ! I continue with Blasting Wand ! If I don't have enough gold to instant buy Rylai's Crystal Scepter , I pick up Amplifying Tome and then I finish Rylai's Crystal Scepter !
Then you need to choose with precision and make sure which of the two items is better to make next - Zhonya's Hourglass or Abyssal Scepter !
If you make first Zhonya's Hourglass , it will help you with dealing some more magic damage and givir you armor which will be good if their AD carry and some other AD Champion are making you sweat a lot of with their Attack Damage !
If you make first Abyssal Scepter , it will give you some Ability Power , Magic Resistance and also Magic Resistance reducing aura that will help you againt team with Heavy Magic Damage BUrst !
MAKE YOUR CHOICE WISELY SUMMONER !
For example if you need to make first Zhonya's Hourglass , it all goes like this !
After THE CORE ITEMS you have to focus on getting farm ,dragons ,barons or assists atleast so you can get to Zhonya's Hourglass! When the enemy team focus you , you will have to Activate Zhonya's Hourglass for sure some times , because they may or will focus you with all of their ults , because you will be one of the initiators of the team fights , which will proceed to "IT WAS ALL A LIE ! ACTIVATES ZHONYA'S " ! In the same time your team had to probably kill all of them or atleast some of them so you can win the team fight when you had done your job! Zhonya's Hourglass helps you with armor for some more defense versus enemy AD carry and if there is some other hero that deals a lot of Attack Damage and his skills benefits from AD !
And after that you remove Philosopher's Stone and you pick up Negatron Cloak which will follow with the purchase of the whole recipe Abyssal Scepter !
The final item on my list is Lich Bane !
You are already tanky enough so you need to take some magical damage output ! You sell back Heart of Gold and you purchase first Sheen , which will grant you 100% Extra Base Damage on your next Physical Attack after you Activate a Skill for the nex 10 seconds and this effect has 2 seconds cooldown ! From a made Lich Bane you get 100% of your Ability Power in damage in the next physical attack you deal ! Also some more magic resistance from Null-Magic Mantle, ability power from Blasting Wand and 7 Movement Speed , which will improve yoir mobility a little more !
Creeping / Jungling
You will need a lot of Gold to take the items you need for a proper jungler in
So when you gang if you get a Kill or an Assist and your teammate backs to Base , make sure to push his line so the enemy champion can lose Creeps ! If you can't gang make sure to clean all your Jungle and when it is clean , and you can't gang still , try to counter jungle ! Take Dragon everytime you have the chance ! It will cost a lot if you let the enemy team take it and in the end it may result in a lost game !
Remember that you are the Junlger , not Middle Line ! You will be one of the initiators of the team fights !
You must not stay behind your team , you need to be Infront and you will need to position yourself good and strike when the time comes !
Your job will be to hit with Crescent Strike one of the Two Vital Points of the enemy team , which means their Caster DPS ( Damage Per Second) or Ranged DPS and when you use Lunar Rush to get near them , then use as fast as you can Moonfall so you can collect all of the enemy team or most of it in one place , then use Pale Cascade ! For finish of the combo use one more time Lunar Rush if it's needed !
Pros / Cons
Fast clear of the jungle
Good initiator of team fights
Easy to chase an enemies
Hard to be chased
Hard to be killed
Easily getting focused
Easily crowd controled
Diana is a good and fast jungler , initiator , chaser , but she lacks a little of escaping abilities !
Watch out for more updates on my guide !
In the next weeks there are nerfs incoming ! Be prepared !
And also I want to tell that this is my first guide so you can tell me how can I improve my guide/s in the future !
I will mention one more time that all the credits goes to jhoijhoi and I want to thanks her about her topic "How to make a guide ! " !
----> http://www.mobafire.com/league-of-legends/build/making-a-guide-101506 <----
I am still working on the Guide !
[Updated] Diana - A new moon rises - Mid + Jungle Guide
Diana: Slicing stuff up in the Jungle
Diana, the Night's Assassin: a multi-role guide
Diana - Guardian of the Moon (Season 3)