Diana Build Guide by Steven196
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Now, you might be looking at my runes and items and saying - "WHAT?" I have one answer to why I chose this build - her passive. I will get more into that later on but the basic part of it is the more AS you have, the more your passive will come and the more enemies you can hit at once. Like I said more of that is later on. I am hoping that I will be able to update regularly. But otherwise, I hope you enjoy my build/guide and have fun killing like crazy! (if u do feel the need to talk to me put stuff in the comments or send me a friend request in league.)
Pros / Cons
Perfect Pros :D
Great 1v1 or 1v2 ability
here Q can be used as a sort of ward
you can use her ult to catch up and you can cast twice if used correctly
Team reliant (must have good team comp or good lane partner)
must pull enemies with E to escape ganks
I used the attack speed because of her passive.
Armor for durability.
for strongest point at level 18 AP wise.
for early game damage.
For offensive use to have best AP damage.
For defense use for MR and armor with health.
Defense does not matter.
Your Skills need to be maxed at this order and I will tell you why:
Q- Crescent Strike: This is a NUKE so it deals the best amount of damage
W- Pale Cascade: This spell needs to be maxed right around the same time as Q because it deals damage and is a shield to help your durability.
E- Moonfall: allow a couple points in this spell early to use this spell so that it is effective.
R- Lunar Rush: choose this always a 6, 11, and 16 levels. NOTE: Use this AFTER u make sure you apply your Q first so u can cast it twice
Dorans is a MUST unless you are feelin' like u need more speed then go boots and HP pots
AS boots is another must for this build
Malady, Wits end, and Ionic for AP damage and AS
Nashors is for AS, AP, and CDR
Now this is tricky..I recommend gunblade for all around damage and heal BUT if you want u can always choose rageblade for AS and damage.
Special thanks to Sarahi1994 for Gunblade idea.
Here are possible summoner spell combos:
This combo is for extra mobility and damage for finishing off enemies.
for slowing enemies and making your win in a 1v1 or 1v2 more likely to happen.
Used to slow enemies and catch-up or escape.
Teleport/ any spell listed above
This is for clearing a wave of minions late game and jumping back into the fray!
For extra passive damage and reducing enemy damage. (again to increase your likely chance of wining a 1v1 or 1v2.
Here are some recommended lane partners
Akali: extra jump and massive damage
Darius: extra pull and damage but Major KSer (caution)
Lee sin: Jump, slow and reduce damage, and knock back and up.
tell me in the comments what you think:
Should I do a Jungle build?
Should I do a AP build?
PLEASE NO RAGE COMMENTS, if u want to rage, hit dislike.
So That's it for now I plan to do a jungle build. tell me in the comments what you think and
THANK YOU for supporting me with your willingness to look at my guide.