get
prime

Diana Build Guide by mamamuma

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


2K
Views
1
Comments
1
Votes
League of Legends Build Guide Author mamamuma

Diana The fatal moon.

mamamuma Last updated on November 30, 2012
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Chapter I - The Beginning (Introduction)

Diana is an Ability Power fighter.At the start of the game she has enough Health.Diana Is good on mid lane, but jungle too...thats what I've heard.


Guide Top

Chapter II - Good equipment ( Runes,Masteries,Items)

The Runes are Special for ability power,a few atack speed,cooldowns and health.The seal health rune should be 0.5% health + than 5+.Anyway, Masteries are not originaly created by me,but they are good. Big ability power and for buffs,if you jungle.
Items are for mana(regen),health,ap and atack speed,Magic resist and armor,but bonus damage too.If you have more ability power champions in the enemy team, then an Abysal Scepter is my recomendation instead of Lich Bane.

[*] Note [*] If you jungle with diana...then these are the recommended items,masteries and runes.


Guide Top

Chapter III - A good spell master (Skill sequence,Summoner spells)

First spell must be q.Why? Because it deals tones of damage in combination with R.I max it at lvl 9.W is a great defense spell,but an offensive one too,so i upgrade it at lvl 2 and max it at lvl 13. E deals no damage,but attracts them to you (with an airknock bone) and slows their movement speed.It can be an escape spell or a chasing one.
The summoner spells are more offensive,like ignite and flash.


Guide Top

Chapter IV - Weaknesses ( Pros/Cons)

[*] Pros [*] Cons

-Great Damage over all enemies - Big mana eater
-Offensive and defensive skills


Guide Top

Chapter V - Here begins the War (Creeping/Jungling,Team Work,Farming)

Usualy,on any champion, farming means last hit.jungling is like mid lane,but you have to walk some.Team work means to kill the enemies,but don't last hit them only if they escape.


Guide Top

Chapter VI - The hidden passive skill (Unique skill)

Her passive is likely to be as nocturnes...but more different.At the 3rd hit she deals bonus damage to the enemyes close to her


Guide Top

The ending (Summary)

Buying Diana is worth,but first play with easy bots, then advance and try to jungle...and...tell me how good is she jungling. Thank you.