Diana Build Guide by jts2
Build 1 (Cheat Sheet)
Champion Build: Diana
| Health | 2938 |
| Health Regen | 21.4 |
| Mana | 1400 |
| Mana Regen | 17.8 |
| Armor | 198.49 |
| Magic Resist | 191.8 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 147 |
| Attack Speed | 0.864 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 414.85 |
| Life Steal | 10% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence

2
7
9
12
14

1
3
5
8
10

4
13
15
17
18

6
11
16

Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Guide Table of Contents
Introduction
Welcome to my Diana guide.

After playing a few 5v5's with
If you choose to downvote, please let me know why. Leave suggestions in the comments.
PLEASE READ MY GUIDE COMPLETELY BEFORE VOTING.
Role
KNOW YOUR ROLE.
Your role, as the super cool moon lady, is to annihilate squishies. Yes, it's true! But you aren't building carry. You're building Tanky AP!
These are your goals during team fights:
- Crush and shutdown the enemy carries quickly, before they can retaliate.
- Disrupt angry enemy channels and ultimates with
Moonfall. (
Death Lotus,
Absolute Zero) - Support your teammates by helping position enemies with your
Moonfall and somewhat attempting to protect your carries.
These are your goals as a jungler:
- Jungle quickly, and effectively. Know your route and what you're going to do.
- Watch for ganks that you can make effectively. If you are questioning a gank, don't waste your time.
- Give your teams' AD carry Red Buff occasionally.
- Keep an eye on the enemy jungler as much as possible.
- WARD Dragon and Baron as needed.
Pros / Cons
Pros

-Spammable ultimate, when used correctly-
-High damage, even with tanky items-
-Able to juke well when used right-
-VERY fast jungle clear-
-AoE Pull-
-Great ganks-
Cons

-Need to practice to master her-
-Must be in the middle of the action to do damage-
-Reliant on landing spells-
-Ganks go great, or fail completely-
-Usually focused quickly-
-Q is somewhat tricky to land-

-Spammable ultimate, when used correctly-
-High damage, even with tanky items-
-Able to juke well when used right-
-VERY fast jungle clear-
-AoE Pull-
-Great ganks-
Cons

-Need to practice to master her-
-Must be in the middle of the action to do damage-
-Reliant on landing spells-
-Ganks go great, or fail completely-
-Usually focused quickly-
-Q is somewhat tricky to land-
Spells





_______
_______[Passive]Great damage, and good for jungling. Every jungler's dream passive. Increased attack speed, and an AoE cleave every third attack. Fantastic for clearing jungle, fantastic for farming, fantastic for team fights. A very good passive.
_______
_______[Q]A hard spell to master, but high damage and your nuke. Using this spell will take practice. I still miss people sometimes. If you manage to land it on someone, you can begin your nuke combo. Also very good for harass, and jumping from camp to camp or minion to minion with
_______
_______[W]An extremely strong spell in general. A shield, with three orbs around it. If you remain close to an enemy and your three orbs detonate, you get another shield. This is ESSENTIAL for jungling, and is maxed early for that reason - also deals great damage during ganks. Don't underestimate the power of this spell. It is EXTREMELY powerful.
_______
_______[E]Think Darius, but shorter range and AoE, not cone. Another strong spell. After a
_______
_______[R]Your ultimate, and your second ability in your nuke combo. Use this spell to fly past the enemy line into the squishy you just hit with your
Follow this ability order for maximum survivability and damage:
Runes
| Runes | |||||||||||||||
Greater Quintessence of Ability Power 3 |
Greater Mark of Magic Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Ability Power 9 |
||||||||||||
_______
A very strong early game rune for any AP. Used for obvious reasons.
_______
Again, obvious. Any AP can use these marks. Plus, since you won't be getting a
_______
Obvious jungle rune. More armor against the camps, and late game survivability. These are not totally necessary and can be replaced. Your shield is effective enough.
_______
Great for any AP. Adds a great chunk of very needed AP late game. You don't build a ton of AP, so these will help.
Summoner Spells
My Choices_______
_______
Other good choices (replace
_______
_______
Masteries
My masteries are kind of all over the place, and for a reason.
The offensive masteries are for the magic penetration mainly, and the
Butcher
pertaining to jungling.
The defensive masteries are for tankyness and a little health regeneration to help out in the jungle. Magic resist and armor are a must.
The utility masteries are for the
Runic Affinity
mainly. Improved recall time, some mana regen, and mana help with spells.
The offensive masteries are for the magic penetration mainly, and the
The defensive masteries are for tankyness and a little health regeneration to help out in the jungle. Magic resist and armor are a must.
The utility masteries are for the
Items
This section is very important.
Have a question about what items I chose and why? Read on. I will explain everything.
Starting Items
_______
x5_______A simple jungling start. But you may be thinking, jts2, why
Core Items
_______
_______You must keep these items in your build to stay tanky. If you stray too far from these items, you may as well go to another build. Why
My choices
_______
_______This is how I finish my build.
Other viable choices
_______
_______These items will cause you to lose tankyness, so be aware.

WAIT, No Gold per 10 as an AP jungler!?!?
No. If you are moving quickly enough, and ganking even semi effectively, you will be more than okay on gold. But if you are behind and ABSOLUTELY need it, pick up a
Suggestions? Please add them in the comments.
Jungling
Basic Route
Simple. You can start at wolves because you are the moon What is the question mark above the enemy wraiths? Well, sometimes I like to be a jerk and run over and smite the big wraith on their side. Easy money, and an instant kill at within the first few levels. Plus it will make them mad. This, however, is a risky move, so only do it if you know where the enemy jungler is.
ALSO,
Warding dragon a few times during the match is necessary to make sure you keep control over it. You don't want the enemy jungle getting dragon after dragon. Not a good thing.
Ganking
Ganking with her is EASY.
Provided you can land a





In that order. Landing your
ALWAYS keep in mind
Outro/Thank You

Thank you for reading my guide.
If you liked it, please leave a comment and an upvote! If not, please tell why! Suggestions are always welcome.
Summoner name (NA) - Black Tides
SPECIAL THANKS to jhoijhoi for writing such an amazing guide on how to make a guide. I used her guide to make my Teemo build and this guide. View it here. I used some of her ideas and code and combined them with my unique ideas!
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