Diana Build Guide by ThaFenix
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PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Champion Build: Diana
| Health | 2938 |
| Health Regen | 21.4 |
| Mana | 1400 |
| Mana Regen | 21.49 |
| Armor | 80.8 |
| Magic Resist | 64.56 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 102 |
| Attack Speed | 0.864 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 629.85 |
| Life Steal | 0% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction

A huge thanks to Inku for the awesoem banner!
Hello ladies and mentlegen, i proudly bring to you my second guide here on mobafire. This time im doing my guide on currently the newest champion and also my newest favorite
Diana.
Just to point out that i am not the best
Diana player... yet, but i did play her alot when she came out on the beta servers.
Anyways, enough of me yapping on and on about how awesome i think she is, lets get right in to the guide.
Btw, if you have not seen the champion spotlight by Phreek, let me save you the trouble :) .
Runes
I did alot of testing and mixing and mashing with the runes, some failed, and some failed even more but here are the ones that i think fit AP
Diana perfectly.
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Mana Regeneration 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Ability Power 3 |
||||||||||||
- Greater Mark of Desolation-These are just the standard AP caster runes, i really find nothing better to replace them with at the moment. Anyways, they give you tons of damage at the start to even enemies with magic resist, a great boost to have.
- Greater Seal of Replenishment-These i find the best for
Diana because she is quite manahungry at the start of a game .
Greater Glyph of Magic Resist-Your enemy is most likely going to deal magic damage if you are going to the middle lane, so these runes help you alot at the start to block some of that damage that they dish out.
Greater Quintessence of Ability Power-These are just for the extra damage at the start and they mix nicely with your Greater Mark of Desolation, overall great quints to have.
Other viable rune choices
- Greater Seal of Vitality-For more health and survivability.
Greater Glyph of Scaling Ability Power-If you want more damage, get these babies.
Greater Glyph of Cooldown Reduction-
Diana has quite long cooldowns at the start, so if you want to use her abilites more often, these runes are good too.
Pros/Cons
Pros
+Awesome damage both early, and lategame +Very good harrass +Amazing ultimate +Super Hawt +Very good jungler |
SPACE
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Cons
-Her skillshot -Quite the manahungry champion -No real escape skills -Quite long cooldowns at the start -Melee |
Masteries
As you can see, i run the good ol` 21/0/9 masteries, nothing to really explain here since it is so common on AP casters, i run the utility tree because of the buff timer increase. But by all means, if you have any questions about the masteries, please go right ahead and ask.
Items
♦
| Item Sequence | |||||||||||||||
Sorcerer's Shoes 1100 |
Rabadon's Deathcap 3300 |
Rylai's Crystal Scepter 2900 |
Void Staff 2295 |
Will of the Ancients 2550 |
Lich Bane 3000 |
||||||||||
Starting Items/Situational Items
Starting items
- I always start out with these items. The boots give you good mobility to dodge the enemy´s attacks and the potions give you good lane sustain.
- Anoter good item to start out with. Gives you some health, some AP and some mana regen, but you will lose that mobility and are pretty slow. But still, a good item to start out with.
- Good items to start with as well. This is just for that AP steroid for the start. The bad thing about this is that you will lose the mobility and only get AP. The potion would give you a little bit better sustain, and it would be easier to later build to your
Situational Items
- If you want more of that tankieness, get this item. You will lose some AP, but the health and mana you get is pretty nice. I suggest replacing this with
- A very nice item to have. It gives you quite a lot of AP, some magic resist, and mana regen. This item is not really worth it at the end, but in the mid game it is pretty good, because you have some mana problems then. Just buy this and that problem is pretty much fixed.
- Another good item, some AP, mana regen and CDR so you could use your abilites more often. It has a very good active too, a good counter to supports with heals like
- Another good item to maybe swap out. Gives you AP and CDR and has a good active to counter against tanks like
Skills
AP Mid





Summoner Spells
Summoner spells you should always take
Other viable choices
You just cant go wrong with this spell.It is great for catching up to enemies, escaping enemies, stealing baron, dragon blue, red and more, always take this spell if you can.
Take this spell ONLYwhen you are jungling. It makes clearing the jungle way, way more easier. I doesnt do nothing to enemy champions which means that its completly worthless in a laning phase, it would just be a waste of a summoner spell slot if you were to take this to a lane.
Do you hate that moment when an enemy champion gets away with just 10HP, yeah, me too.But dont worry because ignite is here to save you and help you on that problem.If you know that the enemy champion is getting away with low health, just pop this and it will take care of em, this spell is another must have on
This is acually a pretty ok spell on
This is basically like
Okay, if you like to spam spam spam alot and your jungler is a douche and does not give you the blue buff, this is the spell for you. I dont personally like using it because i dont really spam my abilites very often, only when i get blue...then things tend to get a little out of hand and i just spam and dont hit anything...aaanyways, its pretty ok but i would take it if im new to diana and just learning her abilites.
Possible Lane Matchups
Now this is still a work in progress and i`ll keep adding more here as i face different champions in middle lane.
Middle Lane
Difficulty:Hard
Holy poop, one of your worst nightmares in mid for sure. A good
Difficulty:Easy
Ryze is not a big threat for you in middle, you can harrass him more easily and you have more range than him. Just be a little bit careful with his
Difficulty:Medium
An harrass fest, you both have quite the same range and you both have shields. Watch out for his ultimate
Difficulty:Medium
While you do have more range with your
Dfficulty:Medium
Well well well, may the best
Difficulty:Medium
Quite the annoying big devil. He has alot more range than you and his ablilites deal almost as much damage as yours. When he is rolling his
Difficulty:Easy
Oh you AP
Difficulty:Medium
A very annoying little girl to go up against. All of her ablilites have great range. She can just burst you down with the
Difficulty:Easy
While katarina has high mobility and can escape a gank or a fight with ease, she doesnt have any CC and its easy to shut down her ultimate,
Diffiuclty:Medium
Well this little evil mage is certainly very evil, and deals alot of damage. His passive,
Difficulty:Hard
Quite annoying matchup once again. He has more range than you with his
Summary
Oh look, it looks like my guide has come to an end.
I really hoped you guys enjoyed this build, it took me quite a while to make but i hope its worth it, thanks for having the time to read this trough, have a nice day!
Oh yea, i almost forgot to thank jhoijhoi for the awesome banners :)
Well, i guess thats about it...and if you have any questions about the build please feel free to comment or send me a PM and i will try to answer it as best as i can :)
Changes i have made
13/08/12
I removed the jungle guide completely, i realized what a mistake i had made, and thus, my guide got a bit shorter, but i hope that it is ok because i do know mid
Diana :)
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