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Diana General Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Diana The Moonlight Shadow Assasin

Last updated on February 9, 2013
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Ability Sequence

1
3
7
10
13
Ability Key Q
2
5
8
12
15
Ability Key W
4
9
14
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 7

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 1


Table of Contents
Guide Top

Hello

Thats my first guide on this website, I´m sorry for my english its not bad but also not the best :D. So enjoy and read my guide.


Guide Top

Spells

First to the spells: I prefer Flash and Ignite. Flash for coming out of combat or for chase somebody. Ignite is for the last hit the enemy champion in early and mid game (possible also in late :D). As alternative for Ignite you can pick Clarity if you are a "Mana waster". You can also pick Exhaust but I don´t recommend it.


Guide Top

Items

The items that you see above are really important for the build so DON´T CHANGE THEM! You can change the order how you buy the items ,depending on the situation. With that items you´ll get a rly strong AP Tanky Carry and in the late game you destroy every enemy with your extreme power!


Guide Top

Masteries

Not much to say: some strt up AP and sustain!


Guide Top

Runes

As runes I take Magic Penetration Marks to do much dmg in early game to my opponent on mid. You could also pick Ability Power Marks but I don´t recommend. For Seals take Armor, it gives you some sustain for ganks and also in the later game vs AD Carry or AD Offtanks. Glyphs are for Magic Resist to give you more sustain vs your mid opponent! Ability Power Quints for some AP.


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