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Diana Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Diana, The night-time Nightmare

Last updated on August 10, 2012
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Ability Sequence

2
9
10
12
13
Ability Key Q
1
4
5
7
8
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
3/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Introduction

Hey there! Welcome to my Diana Build!

In this build I go over both how building a base of at least 1.1 Attack speed and some AD makes Diana both a powerful jungler and intense Ganker. This IS my first official Build guide so if you have any critique please feel free to post it in the comments. With this build I have a guaranteed win loss ratio of currently a 3 wins to every 1 loss. and I've played nine games since her launch.


Guide Top

Runes

For Runes I went with a Basic AP Rune page, granting 26 AP out of the gate and enough Magic penetration to make you peel through your jungle with your shield to cut through the monsters easily. Diana is a terror in close range so you want your spells to hit hard and leave a mark (Of Moonlight).


Guide Top

Masteries

This is a basic Jungling Page, it actually works for nearly any jungler, provided you have enough durability. It gets you the damage you need as well as the damage reflection on minions.


Guide Top

Items

Now I have a feeling a lot of people aren't liking the items I've chosen. So here are my reasons for chosen said items.

Cloth armor: Out of the gate armour helps with earlier survivability and allows you to keep your shield up just a little longer, unfortunately you will end up selling this after getting up to level seven.
Beserkers Greaves: Attacking faster, means more procs of your passive, meaning more power in a team fight.
Rod of Ages: Do I really need to explain this one? Come on.
Guinsoo's Rageblade: This gives you Attack speed (Faster Passive procs), Attack damage (allowing your first two basic attacks to hit harder), AP per stack (Every third and sixth stack will hit harder).
Rabadon's Deathcap: See Rod of Ages.
Void Staff: MOAR MAGIC PEN AND ABILITY POWAH!