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Diana Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Diana, The scorn of Hell (Jungle Guide) [Under construction]

Last updated on August 9, 2012
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Ability Sequence

2
5
7
9
12
Ability Key Q
1
3
8
10
13
15
17
Ability Key W
4
14
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
3/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Introduction

Diana, The socrn of the moon is an awesome champion who can play both Jungle and Lane (Mid/solotop).
She's a AP based champion who deals great damage, her passive gives her great jungle abilities and her Q gives awesome herr*** if on a top lane or ganking.


Guide Top

Runes

For runes i would go for Attack speed Marks, and basic jungle runes for seals and Glyphs (Armour seals and magic resist/lvl glyph)

MARK
For marks you can allso do a 4Magic pent. mark together with 4 AP marks, but i like the attack speed for the toggeling for the passive she got.

SEAL
I don't know any other Suggestions for some other Seals, the armour Seal is great for the early jungle part which makes you able to pick up boots instead of cloth armour as first item.

Glyph
For Glyphs you have a couple of Choices, Either you can go Magic resist for some tankyness, Or you can do Ability Power Glyphs. I would personally choise Ap Glyphs, But i havn't gotten any Ap glyphs, Magic resist Glyphs works good enough.

QUINTESSENCE
For Quintessence there's alot of choises, Personally i would go for some movmentspeed for early ganking. But you can allso go Attack speed for more Passive proc, Or AP for more dmg.