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Choose Champion Build:
Spells:
Clairvoyance
Flash
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
intro and notes...
early game harass
map awareness
AOE stun
super cheep core items (dont need to farm as much)
cant be killed 1 v 1 unless by a fed carry (can always get away from anyone else)
easily get assists
tower dive proof (except by a few tower diving champs such as vlad and leblanc)
great during tower dive supporter
will always tank cait's ult for others
good looking :3
cons:
lack of health (focused and you die in less than a second)
mana can be a problem if not conserved
tiny heals (compared to other support champs)
lack of real damage
harder to play than other builds but hay its sona how hard can it get?
only you can hear her :(
is my current preferred spell but the down fall is you wont have a back up mana net to catch you once you run try of mana. i went from full mana to about empty in about 1 min before and not having mana is really annoying.
is a good choice when starting out playing sona as it does provide a backup mana supply that you can then count on if you need mana.
is another good spell to take as kiting is really important because you want to be in there to do your ult and you want to get out fast so you don't get focused another good choice
also not a bad choice. but i wouldn't recommend this skill as it is much more useful on a carry or the one doing backdooring say like . you rarely find yourself far from the main battle and if you are then your warding and supporting your team with clairvoyance.
is the last spell that can be used on sona without it being completely waisting a space. most people would wonder why and the reason is because you cant burst heal and you can only heal 1 person. so if there's 2 (or more) people who need healing then pop this and problem solved but it is very situational and i personally would max my cooldowns and spam heal instead of taking this but for those who are used to playing burst healers (like or ) this is not a bad choice.
> no matter how fed
more ap more heal happy everyone
for the hard core spamers who just wont stop spamming and eating mana like crazy but it also gives big AP so not a bad thing to have around, bigger heals :)
eats tanks and gives mana regen to help you spam some more
this is generally one of the better support items as it gives alot of benefits to the team and boosts your survivability
this is for those situation where you do not have a tank on your team and hence you have to end up initiating team fights. this will help you survive after initiating and get you out
great items. 80AP and 20% spell vamp to you and 30AP and 20% spell vamp to friends. this is really helpful if your with a reasons should be clear
why not buff yourself and your team and start tower diving against their really passive team. but most of the time your tanks already got one of these.
if your team is ap heavy and the enemy team is stacking MR then this will really help or if they have alot of AP then get this to up your MR.
other items will be added as soon as i think of them
this is just one game i played as sona. it was a duo queue with vlad and my items were mainly for him. however eve, ram and TF did benefit from the aura items that i built. (i did friend TF after the game) do notice that there's 33 assists. 4 deaths in a rather long game is not bad either. and also i have yet to turn my tear into archangel yet as most players do tend to rush archangel
with farming minions, let the minions kill each other and you just get last hits if you can. sona and leblanc has the best attack animations in the game so it really shouldn't be hard to last hit.
you have a relatively small damage output. the only way i really see to pack some damage alone is to open with your ult and if your passive is up use it if not use q and then use your passive. should all happen within the time they are stunned
your passive needs 3 spell casts it doesn't matter if you hit or not and where you are when u use it. charge 2 stacks at base first before heading out, that ways if you dont need it you still have 2 stacks if you need it, you're trying to do do damage so might as well hit the q and fire the passive off the bat.
upon 3 spell casts, the next attack that lands will deal extra damage. this means that if your auto attack is in mid flight and you cast a spell, it will deal damage as if it is the boosted attack. the attack animation is the same and the sound it makes is also the same but it will do the extra magic damage so when harassing people, you can actually wait for your auto attack animation then fire off the Q and run. does great damage and scare them away but make sure you recharge your passive with your heals or something after.
save your flash. some people use flash to gank others i personally prefer to use flash as a method of getting out of the way. as you really dont have any other way to get out of a mob.
never be the only one with orical as you will be focused. let the tank and the carries get the oricals before you and if needed you can get it too but just make sure your not the only one with it.
all of your spells can go through a wall. if you want you can hide behind a wall and support your team. your enemies will be like where's that guy getting all that extra health. but there are places where you can and cannot do this good places such as between your outer and inner turret, across wall at baron/dragon/blue buff/red buff.
many times, after you finished your core build, you find that there's not really anything else that really suits the situation as your team is doing good and nothing seems like it can go wrong. at times like these, i personally find it better to get spirit visage as it improves your survivability and most importantly it improves your heal by 20% even if the healing boost is its only effect i'd get it. the 30 magic resist and 12% cooldown reduction and the 300 health is all extra. not to mention its relatively cheep compared to other items.
your aura from your q will boost no only your allies attack and ap it also boosts yours. so if you cast another spell when your blue aura is on then it will actually do more. healing for extra 10 or so. and doing extra 10 damage. it nothing much but its extra damage/heal that costs nothing so why not make the most of your spells?
sometimes you will find yourself doing alot of running around mid game because there's a jungler on your team and both top and bot need your help time to time. its ok to get boots of mobility and grab a point or 2 in your e and move around alot. and its also ok to be a bit under leveled as i do find myself in that position alot. you damage normally isn't as needed so if thats the case even if your with a tank follow the build as if your with a physical dps champ. it is also ok for you to tag out mid for time to time as well when they go off to gank someone. you are a ranged champ and if played right you actually should be able to push minion waves really easily even with only 2 or 3 points in your q
healing someone who is doing damage durring team fights will get you an assist. meaning if you have majais, you can get stacks real fast if you just sit back and heal and you dont really have to do anything to get these stacks but its better to do stuff because a bit of stun can go a long way. and even your small damage output can change the tides of 2 evenly matched carries. but your heal does do a better job of changing the tides lol
how to use your ult: its a stun. it only lasts for 1.5 sec so be smart about it. although its stats are almost identical to amumu's stun, you do not use it like amumu's stun. what you do is hold it on you until one of the following situations.
A) they're gonna get away stun and the rest of your team kills them. simple enough
B) your team's about to die stun and get away. like no duh
C) there's a huge mob of people in a small space (because there's just that many close ranged dps champs on both teams) ult and stun everyone in your blast radius. even if they're at full hp and wont die nor doesn't show any signs of running away, its hard to see what's happening and if u stun all of them then the carries will stop madly attacking whoever and focus on 1 person and if done right 2 of the 4 or 5 will drop around the time the stun ends (pick the squishes) and chasing is just a simple task now.
another thing sona's amazing for late game is cleaning banshee's vales. it takes some skill but before team fights you go close to the other team and drop a few q on them they wont really care because u do no damage anyways but what you did was cleaned a few banshee and so your anivia can proceed to one shot their shen without having to deal with the banshee. thats the easy part, the hard part is cleaning banshees during team fights. as you dont always get the luxury of starting the team fight. if you must, ult the banshee's vales off them but try to avoid doing so as you q normally is enough. just takes a few practices to get it right the people with banshee will most likely be in your face anyways so your goal is to land your q before your anivia lands her skills.
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