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prime

Team Guide by NobodyQWERTY

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Not Updated For Current Season

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League of Legends Build Guide Author NobodyQWERTY

Dive (Trash Community GTFO plz)

NobodyQWERTY Last updated on September 21, 2013
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Bye Bye ADC

Ability Sequence

1
3
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
4
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

This entire team is built around diving one or two important carries of the enemy team and erasing them from the map in an instant.
Zed

Spoiler: Click to view

Zac
Spoiler: Click to view

Vi
Spoiler: Click to view

Leona
Spoiler: Click to view

Corki
Spoiler: Click to view


Guide Top

Runes

Runes

Greater Mark of Lethality
9

Greater Seal of Armor
6

Greater Seal of Magic Resist
3

Greater Glyph of Cooldown Reduction
1

Greater Glyph of Magic Resist
8

Greater Quintessence of Lethality
3
9 Armor Penetration Marks for maximum late game damage.
6 Armor Seals and 3 Magic Resists Seals for resists
1 Cooldown Reduction Glyph and 8 Magic Resist Seals to maximize cooldowns and for tankiness.
3 Armor Penetration Quints for big late game damage.
__________________________________________________________________________________________
Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Magic Penetration
3
9 Magic Penetration Marks for good damage for the game without need of AP
9 Armor Seals for tanking the enemy damage in lane, also lets you freeze wave.
9 Magic Resists Glyphs for taking less damage against their mid laner.
3 Magic Penetration Quints for the same reason as above.
__________________________________________________________________________________________
Runes

Greater Mark of Attack Speed
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Attack Damage
3
9 Attack Speed Marks to help with clearing the jungle
9 Armor Seals to take less damage from the jungle creeps
9 Magic Resists per Level Glyphs to reduce late game magic damage
3 Attack Damage Quints for jungle clear and damage when ganking lanes
__________________________________________________________________________________________
Runes

Greater Mark of Armor
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Gold
3
9 Armor Marrks to reduce damage from the enemy ADC when you jump them
9 Armor Seals for the same reason as above
9 Magic Resist Glyphs to tank the magic damage in the game
3 Gold Generation Quints to increase gold income
__________________________________________________________________________________________
Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Attack Damage
1

Greater Quintessence of Life Steal
2
9 Attack Damage to increase overall damage and passive true damage
9 Armor Seals to help trade with the enemy ADC
9 Magic Resist Glyphs to increase durability against magic damage dealers
3 Attack Damage Quints for the same reason as Marks


Guide Top

Masteries

Masteries
1/5
4/1
1/1
4/1
1/5
3/1
1/1
2/5
3/
1/
4/1
1/1
3/5
1/1
21 Points in Offence Tree to maximize physical damage for the entire game
9 Points in Defense Tree for MR to help tank enemy damage.
__________________________________________________________________________________________
Masteries
4/1
4/5
1/1
4/1
3/1
3/5
2/1
1/1
1/5
3/1
3/1
1/
9 Points in Offence Tree for the Magic Penetration
21 Points in Defense Tree to become the tanky bastard that enemies hate
__________________________________________________________________________________________
Masteries
4/1
4/1
1/1
1/5
4/1
2/1
3/1
1/5
2/1
1/1
1/5
3/1
2/
1/
9 Points in Offence Tree to help with jungle clear time and for better team fights.
21 Points in Defense Tree to increase durability so that jumping the ADC doesn't get you killed instantly.
__________________________________________________________________________________________
Masteries
4/1
3/1
2/5
2/1
1/1
1/5
1/5
3/1
1/1
1/1
3/5
4/1
1/5
2/1
1/
13 Points in Defense Tree to increase durability against auto attacks.
17 Points in Utility Tree for the free ward and bonus income.
__________________________________________________________________________________________
Masteries
4/5
3/1
4/1
1/1
2/5
2/5
1/1
3/
1/
1/5
4/1
1/5
3/1
21 Points in Offense Tree to add more to the overall damage output with CDR and Armor Penetration.
5 Points in the Defense Tree to add a little bit of health for late game.
4 Points in Utility Tree for bonus mana regeneration (as trading costs a lot of mana).


Guide Top

Items

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view

Spoiler: Click to view


Guide Top

Ranked Play/Team Play

Ranked


This kind of team requires quite a lot of teamwork to coordinate. Theoretically it can work with solo queue if everyone works together for the betterment of the team instead of being a greedy bastard.
__________________________________________________________________________________________

Team Fighting


Roles of Each Champion

Zed-Prioritize killing the AP carry before anything else.
Zac-Jump into the entire fight, CC and damage as many people as possible. Prioritize getting on top of the carries.
Vi-First choice target for your ultimate Assault and Battery should be the enemy ADC.
Leona-After throwing out your ultimate, Solar Flare, prioritize keeping enemies off of Corki or whoever your ADC is.
Corki-Stay away from enemy assassins and divers, hit whoever is closer as your True Damage should shred them.


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