Jinx General Guide by ReDevly
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
First Impressions on the Loose Cannon
Jinx is a special marksman in the way that she can utilize two different types of auto attacks. The first being POW-POW, The Minigun! This attack toggle allows Jinx to stack a bonus attack speed buff for 2.5 seconds, stacking up to three times. The second, FISHBONES, The Rocket Launcher! This auto attack toggle allows Jinx to gain not only increased attack range, but AOE splash damage (Similar to Tiamat) that deals 10% bonus damage which still deals full damage to the nearby enemies, at the cost of 20 mana per attack. THUS being said, Jinx's Q skill (Auto attack toggle) allows her to be played with a wide variety of variation in her builds depending on your choice and situation! Let's go find out how you can start having fun with this!
The runes you take with Jinx should generally be the same as any other marksman/ADC you would play in the bot lane! Runes play a huge role in how you and your champion will perform!
Greater Mark of Attack Damage
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Quintessence of Attack Damage
Greater Quintessence of Life Steal
Marks: I personally recommend Flat AD marks seeing that its good for helping with early trading, farming, and is a good choice leading into all stages of the game. Other possible choices are Armor pen marks if you want to sacrifice some initial early damage in order to promote your mid/late gameplay. The only other mark I might ever take which could be viable, would be attack speed marks. Since Jinx already has a attack speed steroid, it is unnecessary to take these.
Seals: For seals, flat armor is generally the best to take on nearly every champion. There isn't anyone who doesn't benefit from a bit of AD damage resistance. Marksman/ADCs are not as tanky and strong as other champions. Thus being said, helping their survivablity where ever we can afford to do so will help them trade hits and give them some cushion.
Glyphs: Taking Magic Resistant glyphs is good just for the same reason you take armor seals. The price you have to pay for more damage in these rune tiers is too much, and not having these added base resistance will greatly increase your chances of losing trades and taking much more damage that isn't needed. Scaling or flat magic resistance glyphs work. Both have the same benefits, it just depends on what you are looking for; such as more magic resistance early(FLAT) or more resistance later into the game(Scaling).
Quintessences: There are three different quints that work well with all Marksman, including Jinx! These three quints are: FLAT AD, Armor Penetration, and Life Steal! Generally I'd recommend taking 2 LS quints with 1 Flat AD quint. I take this so that I have 4% increased lane sustain as well as some added damage. Some people run 6% LS or 3 FLAT AD. It depends on what suits you and how well you can farm with lower AD. AD Quints will help by giving more damage on the minions you are trying to kill for gold, armor pen will increase you mid/late game damage, and LS will help with trades and sustain! Choose whatever suits the lane you will be in. If you have multiple rune pages, set up one of each! Some runes will perform better against different champions.