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Taric Build Guide by hobknob

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author hobknob

Do not underestimate the power of the Taric carry. (troll to

hobknob Last updated on May 5, 2013
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Ability Sequence

2
11
15
18
Ability Key Q
3
12
14
17
Ability Key W
1
4
5
13
16
Ability Key E
6
7
8
9
10
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 7

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 1


Defensive play-style.

By using heal and clarity as your summoner spells you have the power to outlast your opponent by far. DO NOT TRY TO 1V1 ANYONE... especially low level.. make the turret your BFF. Stay back and get last hits.. let the enemy push you up to your turret. if they try to jump on you stun them then blast away. remember, your heal is your best ability at low level. it will keep you alive and trick the enemy into diving you. DO NOT GO INTO THE JUNGLE.. You don't need to ward because of your heal and armor so save all your money for this EXPENSIVE build. I'm not going to go into where in the jungle you should or shouldn't go.. This is something you will learn with experience and belongs in a different guide. In a team-fight don't waste your heal on yourself unless you are the only one with low hp. Your team should all stack up on top of you during the fight as your buff only affects them if they are in range. When you are all on top of each other and the enemy you should use your ult and do not use w until thee fight is almost over because it will lower your and your teams armor, which could potentially throw the whole fight. While shatter(w) does indeed do some good AOE damage, I repeat, it should never be used to start a fight, in the 8 seconds it takes to cool-down your team will take much more damage and a team-fight usually takes less than 8 seconds anyway, you are better off saving it for the killing blow. If timed correctly, this could result in a multikill :)