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Do work Son! AP Kennen
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Spells:
Teleport
Flash
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Introduction
Plz No Trolling =)
Magic Pen Marks
Health Regen Seals (By Level)
Ability Power Glyphs (By Level)
Finally Ability Power Quints.
Kennen excels in harrassment, but as everyone knows, overagressive Kennens are easy targets. This doesn't mean that they kill Kennens off when they're over aggressive, but he is definately turret hugging after a poorly planned lightning rush. Please be reasonable with Kennen, know when to RUSH. Rushing is great after a few successful skill shots combined with your W move. In my opinion RUSHING is what makes or breaks great Kennens.
(REMEMBER- WHEN YOU RUSH IN... YOU BETTER MAKE SOMETHING HAPPEN, CAUSE YOU CANT RUSH OUT)
Lets be honest here. You're playing level 30 RANKED, you can probably do a lot of damage to single or multiple champs but any good player wont let you go without retaliation. You see it a lot. Both champs smack each other around and they're both sitting about 1/2 health in their lane, and you wish you could somehow run across the map for a gank. =(
This is why I choose Health Regen Runes.
Having the health regen runes help you stay in lanes against harrassment. In combination with the doran's shield, just a few seconds of passive play can enable your health to allow you to play aggressive again. Considering that the bozo you're laning again wont notice a gradual rise in your hp.. you could probably pick him off with an agressive combo after a few seconds of regen.
I am a bit strained on time atm so I wont bother explaining my obvious glyphs, quints, and HOPEFULLY OBVIOUS MARKS.
9-13-8 Layout
I go down to the magic penetration buff. (I Would say obviously.. but I have seen some good AD Kennens)
Then in defense I take full Resistance and Hardiness.
The Reason I take these is to help PREVENT true damage! I mentioned earlier that Kennen is a great harrasser. Part of him being so well would be his health regen along with his survivability. No point in doing mass damage if hes gunna throw it right back on you and make the fight even.
I also take DEFENSIVE MASTTERY, EVASIVENESS, and NIMBLENESS.
The DM helps keep you from getting pounded by minions if you were to overextend.
Also with the new update, the chances of you dodging have been changed to where you will be Guaranteed to get at least dodge 2 of every 100 attacks. That seems very small but with a wave of minions attacking you it will come pretty quickly. Once you dodge you will get your speed boost to cover your over agressive butts. =)
Take Improved tele to make you more time efficient. Also take the buff in health regen. I also prefer the leveling boost and notice it HUGELY in game.
-I feel like Mejais is like gambling. In gambling.. you must have confidence in yourself. If you are afraid to get Mejais.. chances are you're afraid you're going to lose. I say.. take the chance.. GO BIG OR GO HOME.
I'll just name the items and explain why I choose them.
Dorans Shield- Gives 3 very important lane support stats.
Armor= Less Damage
Health= You can take more damage
HEALTH REGEN= OMG YAY MORE HEALTH REGEN
Grab the boots of speed next= Must I Explain?
RIGHT AFTER START SHOOTING FOR MEJAIS. This item must be picked up Immediately. You want the passive to be ready just in case you're dragged into some fight or your opponent gets careless laning against you.
Sorcerers Shoes= Need that speed and magic pen =).
Death Cap= The Death cap is single handedly the most AP item you can buy. You wanna lay the boom down, then grab this. 30% mixed with mejais will turn you into a powerhouse.
At this point you have to make a choice.
Option 1= Guardian Angel- I find this very important for my Build because it can protect Mejais, and allow you to play very aggressively even if you're near death.
Option 2= Abyssal Sceptre- This gives a good bit of ap (+30%) =) and a good bit of magic pen. This will make your ult melt down your enemies ice on a beach.
-I recommend both items, but depending on the situation determines the order.
Lastly pick up...
Will of the Ancients= It gives Spell Vamp!! Its one of the two items that give spell vamp.. and if they had any other choices i probably wouldn't take this but hey it works.
Questions-
Why not Rylais?
I use Rylais at time but I dont feel its my role to slow opponents in a team fight. It helps, I admit, but There are a lot of champs with slows including the in game lizard buff that can work for team fights. If there is a lack of cc then Yes I would pick it up over the Will of the Ancients.
Flash= Everyone gets a little trigger happy at times, so when you use your ult and realize nobodies in range.. well flash onto them. =)
Flash also helps keep you from letting players escape! Pop that ult.. Ashe Wisely flashes out.. and your counter flash keeps her in the heat of the fight.
Teleport= This spell is the absolute shiznit with the ult of Kennen. Tele in and stun everyone in the lane. Your team will most likely be able to handle it from there but just in case, make sure you keep flash to catch them if they try to run out of your ult.
I have several account names so dont assume anything off any of the accounts I play.
I currently play on Georgia Bulldog8. I'm a laid back easy going player, feel free to shoot an invite my way. =) Also I am not yet a 30 on this account yet. I have played Kennen at 30 on another account but I had a very poor rune build. I found it frustrating to try farming ip at 30 with no runes and with combination of a friend just starting the game I decided to move to my Bulldog account.
Thanks
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