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Ezreal Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Do you require a map? (Ap Ezreal)

Last updated on July 6, 2012
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Ability Sequence

4
14
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
2
8
10
11
13
Ability Key E
6
12
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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Introduction

Well hello there! This is my first guide. This is my AP Ezreal guide. Before you start yelling out about how AD is so much better, it is not. Don't read this if you play him as an AD carry. I would say he is one of the most versatile characters in the game. I believe that if you can land all your skill shots as AP, the damage payout is far greater than as AD. The roll AP Ezreal takes is an AP assassin. It is very hard to carry a whole team unless you are greatly fed. Enjoy the build.


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Runes

For Marks (The red ones) I go with classic Magic Penetration.
For Seals I go with Base Mana Per 5.( I think per level anything runes are a waste of time. Runes are used for early game purposes therefore per level is a waste of time.)
For Glyph's I get base Ability Power.
For Quintessence I go with base Ability Power as well.


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Masteries

Classic AP Runes, making sure you get the Mp5 in the utility tree. Combined with the Runes, Masteries, and Doran's Ring, You have insane amount of Mp5 which means more spells to harass with.


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Items

Start with a Doran's Ring. On your first trip back assuming everything went to plan, you should have around 1200g. Buy a Tear of the Goddess first even before boots. Next I go with cooldown boots. Last but not least, Sheen. So your core should include Dorans ring, Tear of the Goddess, Boots and Sheen. Next item is Deathcap, followed by a lich bane and archangel. Next you should get a Gunblade and finish with a Rylai's Crystal Scepter (by selling your Ring).


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Skill Sequence

Max your W first, then E, then Q, getting your R whenever possible(6,12,16).
It should look like: w,e,w,q,w,r,w,e,w,e,e,r,e,q,q,r,q,q


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Summoner Spells

I use Flash and Ignite. Ignite is a basic damages skill which helps destroy AD carry's. Flash is nice to have because I use E as and attack spell. If you go in at a bad situation you can still get out.


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Summary

So Ap ez is insanely fun to play! You will get your enemies very angry by getting cross map kills and never being caught due to your teleport. If this build is given some love, I will update it with videos/pictures/and tips.