Vayne Build Guide by Paramount
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Note: This guide is NOT intended to teach you how to play Vayne, NOR will it teach you how to play Dominion! I also have NO intention of talking about strategy.
THIS GUIDE IS INTENDED FOR EXPERIENCED VAYNE AND DOMINION PLAYERS!
THIS IS A SEASON 3 GUIDE!
Once Again: This guide is NOT intended for Vayne and Dominion Beginners.
Vayne is in my opinion one of the best ranged assassins in the game. She gains a passive movement bonus when running towards an enemy which makes her a great chaser, her Tumble ability is perfect for dodging attacks, especially enemy skill shots, and will also give you an edge whilst chasing! Her Condemn ability is amazing once you master it. You can use it to push an enemy back towards team-mates or a turret, or use it to save yourself or team-mates by pushing an enemy away! Most of all, if they hit terrain, then it does bonus damage and stuns them!!
Damage 50 (+3.25 / per level)
Health 359 (+83 / per level)
Mana 173 (+27 / per level)
Move Speed 330
Armor 9.3 (+3.4 / per level)
Spell Block 30 (+0 / per level)
Health Regen 4.5 (+0.55 / per level)
Mana Regen 6.3 (+0.4 / per level)
I play Vayne very aggressively! I like to chase, I also like to get a ton of kills! :P
Since the start of Season 3 I noticed Vayne's effectiveness in Dominion dropped off dramatically, which prompted me to re-assess the way I was building Vayne. My Season 2 style of playing Vayne consisted of 2 Phantom Dancers, Infinity Edge and Sanguine Blade in my core build. However I strongly encourage you to avoid the Phantom Dancer since the nerf! It is not completely useless on Vayne, however there are much better items now!
I began experimenting with various other items, and came to the conclusion that Attack Speed is now the most important element for Vayne.
To further my argument in favour of Attack Speed Runes please visit the chapter on Runes!
For the Sceptics!
For those sceptics out there! Enjoy! :)
I chose to include this chapter early in my guide so that I'm taken seriously as it's
NOTHING LIKE ANY OTHER GUIDE!
Last 10 Games:
To summarise: 5 First place Victories, out of 9 Victories, out of 10 games!
A few Stats: (Game 1)
A few Stats: (Game 2)
(Evidence speaks volumes.)
I personally like to take Flash; Heal. Flash is a no-brainer, always take flash in Dominion! :)
Heal is often underrated. As of Season 3 it now does increased ally healing, Vayne has 2 Escapes(3 if you include Flash), your team however may not be so lucky. I like to pop heal during team fights, especially the first battle for top!! You'd be surprised how often it turns the battle in your favour.
Note: Flash; Ghost is also encouraged. The amazing chasing ability of these 2 Summoner Spells is perfect for Dominion Vayne.
(Q) Tumble - Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.
Rolls a short distance. The next basic attack within 6 seconds deals 0.3/0.35/0.4/0.45/0.5 bonus physical damage, equal to 30/35/40/45/50% of total Attack Damage.
Cost: 40 Mana
(W) Silver Bolts - Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage. (Max: 200 damage vs. Monsters)
Every third consecutive attack or ability against an enemy deals an additional 20/30/40/50/60 plus 4/5/6/7/8% of the enemy's maximum Health as true damage. (Max: 200 damage vs. Monsters)
(E) Condemn - Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
Fires a bolt that deals 45/80/115/150/185 (+0.5) physical damage and knocks the enemy back. Enemies that collide with terrain take 45/80/115/150/185 (+0.5) additional physical damage and are stunned for 1.5 seconds.
Cost: 90 Mana
(R) Final Hour - Readying herself for an epic confrontation, Vayne gains increased Attack Damage, invisibility during Tumble, and triple the bonus Movement Speed from Night Hunter.
Gains 25/40/55 Bonus Attack Damage for 8/10/12 seconds. While active, Tumble grants invisibility for 1 second, and Night Hunter's bonus Movement Speed is increased to 90.
Cost: 80 Mana
(*) Night Hunter - Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed when moving toward nearby enemy champions.
Level Q,W,E first up. Tumble is Vayne's most useful ability and has such a low cooldown so level this a few times first. Silver Bolts does amazing TRUE damage so level this a few times next. Max Final Hour every chance you get!
Note: Max Tumble-> Silver Bolts-> Condemn if unsure. Levelling your ultimate at 6,11,16 of course!
I take only Attack Speed Runes on Vayne!
An experienced Vayne player knows how to stay out of trouble, you also know how to initiate a battle and how to escape. You should also know how to pick your battles. Therefore, Armor, Health and Magic Resist runes should not be core on Vayne! (Remember this is Dominion, you aren't simply laning against an AD Carry) Attack speed is far more important.
Note: According to the the Season 3 Patch notes: 'Attack Speed is generally around 10 to 20% more expensive than before.' This is because many Attack Speed items have been nerfed(less attack speed) or their cost has increased! Therefore the extra 4% attack speed from your masteries and the extra 38% Attack Speed gained from your runes will have a massive impact during the game. Couple these runes and masteries with the Berserker's Greaves you start with and you will be dealing out significant DPS right from the start!
Start with Berserker's Greaves and the Alacrity Enchantment, Movement Speed is critical from start to finish in Dominion. Especially on Vayne!
IMPORTANT NOTE: Dominion is covered in scrub and shadowy corners. Therefore it's ABSOLUTELY ESSENTIAL that your first item after boots be The Lightbringer.
This items is CORE for Vayne. Not only does it have 20 AD and 50 Attack Speed but it's passive grants vision of your target for 5 seconds! This means you can keep attacking as they turn a corner, you can keep attacking after they enter scrub, you can even keep attacking after they go INVISIBLE! This item will guarantee you shut Akali down FAST, Shaco, Evelynn and Wukong will NEVER get away on 5HP! :) You get the idea.
Your second core item should almost always be a Frozen Mallet. I swear by this item! The 30 AD and 700 HP will guarantee you survive many more battles and secure many more kills! Because we are no longer carrying the nerfed Phantom Dancer the Passive Slow will give you a nearly equivalent chasing ability! So to recap, more survivability, more damage, epic chasing ability! :)
You can mix things up at this point. You're already destroying the other team, your team is winning. I usually go for more AD or Attack Speed at this point. If for some strange reason you aren't doing so well, buy an Armor or Magic resist item.
I do encourage you to follow this guide 100%, the statistics I posted up are proof that you CAN DOMINATE DOMINION WITH VAYNE!
There are many terrible Vayne players out there, I've destroyed EVERY Vayne I've played against with this guide. (Most buy Prospector's Blade, and rush Infinity Edge, etc. Generic ADC builds WILL NOT WORK!)
If you, like myself, love playing Vayne, and have any suggestions on how I can improve my build or guide for that matter I would love to hear from you! :)