Draven Build Guide by scars_and_flames
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Champion Build: Draven
| Health | 2506 |
| Health Regen | 17.6 |
| Mana | 1196 |
| Mana Regen | 18.65 |
| Armor | 138.09 |
| Magic Resist | 195.3 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 346.25 |
| Attack Speed | 111.078 |
| Crit Chance | 40%S |
| Crit Damage | 0% |
| Ability Power | 30 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 11.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Masteries
Introduction
My name is scars and flames, I'm playing on euw, mostly blind pick (I'm stuck at 1100 elo) and I always enjoyed playing off-meta.
I started playing Draven top one month ago on behalf of a friend of mine.
Why top?
At the time Draven was released many people seemed to overestimate him, stopped playing him. The reason was his axe. His axe gives him an incredible damageboost on his autoattacks and once you lose it, your damage falls off and your team will complain about you not doing enough damage.
Catching the axe is something that is pretty hard to do in the heat of a teamfight, even more, if you duell another carry 1 on 1 as he will outdamage you while you run around in circles trying to catch the axe.
Therefore you need to build tanky to be able to withstand the damage.
Pro's and Con's
Pro's
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Runes
Greater Quintessence of Attack Damage will give you more damage early on. It scales with
Spinning Axe and helps you with lasthitting.
Greater Quintessence of Health is a good choice if you are new to ranged carries or against high burst like Jax.
- Greater Mark of Desolation are good in every stage of the game. Squishy champions usually don't build armor, so you will have an advantage later.
Greater Mark of Attack Damage will boost your early game. You only have 47 AD at Lvl 1, these marks will give you nearly 9 AD.
- As the game progresses, the enemy AP mid will hit harder. To withstand spells, you have to get tankier the same way with Greather Glyph of Shielding
- Playing against Vladimir top? Kennen hitting his
Thundering Shuriken too often?
Greater Glyph of Magic Resist will provide extra MR to make them not hurt so much.
- Most of the time, you will face AD Bruisers on top.
Greater Seal of Armor is a great choice to deal with them. - Greater Seal of Vitality provides a nice boost in HP. Quite useful, but armor is better most of the time.
Masteries
Pretty much self-explanatory.
Summoner Spells
. . Pro's: . Deals a big amount of true damage. Reduces healing effects like |
. . Pro's: . Can be used to land that last Helps you to get out of bad situations in an instant. |
. . Pro's: . Slows the enemy by a big amount and reduces their damage output. |
. . Pro's: . Can be used to bait enemies into thinking that you are an easy target to kill. |
Items
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Have you ever played against Olaf top? You will know 1 thing: You are screwed without boots. Olaf will throw his
That won't happen to you, if you start with
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80 Health, 10 AD and some lifesteal for only 475g! It will increase your damage and survivability for little cost.
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This beauty builds out of your
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What to upgrade your
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Health alone won't keep you alive. Since we don't build
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Tipps and Tricks
- The added damage from
Spinning Axe counts as bonus-AD, which also affects lifesteal resulting in more health being regenerated.
Spinning Axe will fly either on top of you or slightly next to you. Catching it will not cost you any mana, so try to catch as many as possible.- Thrown axes will follow you to the direction you're going to. This helps you to harass using Hit-And-Run-techniques.
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Blood Rush is very useful if you have to dodge any predictable skillshots (like Olaf's
Undertow or Cho'gath's
Rupture). It's overall a great escape-tool.- Catching
Spinning Axe will refresh
Blood Rush's cooldown. Try to have an axe ready to refresh Blood Rush in case you are getting ganked. - Activating
Blood Rush also procs
Sheen which makes
Trinity Force a decent choice for Draven.
Stand Aside's slow combined with
Blood Rush makes Draven to one of the best escapers without a blink or dash-ability.
Stand Aside has an in-built knockback, which interrupts any channel. Use it to interrupt ultimates like Galio's
Idol of Durand or Nunu's
Absolute Zero.
- While it's pretty decent to kill runners, using it in meleerange is impossible to dodge without flash or any other blink/dash.
- Try not to throw it from risky positions like the enemy jungle. It reveals your position as soon as it is redirected.
Common opponents on top
.
Difficulty: Medium
Tipps: She can't trade before hitting level 6. Punish her with
Spinning Axe once she gets into range. If you're lower than 50% of your HP, recall to base or try to heal up by other means because she will kill you with
Shadow Dance
.
Difficulty: Hard
Tipps: Don't waste your mana on him, just focus on farming. He will outheal your damage easily and if you happen to stand in his
Rupture all you can do is using
Stand Aside and
Blood Rush to get away from him, otherwise he will deal tons of damage.
.
Difficulty: Easy
Tipps: Kite all day long. He can't do much as long as you keep your range from his
Apprehend. Remember that
Noxian Guillotine deals heavy amounts of true damage.
.
Difficulty: Medium
Tipps: Staying behind your minions will disable his
Infected Cleaver. Try to kill him pre-6 and deny his minions. Upon hitting level 6 you can't kill him if you're not far ahead, so don't try to 1v1 him afterwards.
.
Difficulty: Medium
Tipps: Avoid her
Cocoon because it enables her whole damagecombo. Try to get to your tower, if she uses
Rappel to close the distance, which will either force her to dive you or cancel her skill.
.
Difficulty: Hard
Tipps: Stay at your turret and farm up as much as possible.
Fiora's early burst is insane and can quickly result into her getting fed.
.
Difficulty: Easy
Tipps: Keep him from farming with
Parrrley. He can only harass you with
Parrrley which costs him a lot of mana. If he uses
Cannon Barrage to force a fight, run with
Stand Aside and
Blood Rush.
.
Difficulty: Easy
Tipps: Kiting is the key to success. Garen has no gapclosers and his
Decisive Strike is slightly weaker than your
Blood Rush. Try to hit him every 5-6 seconds so he can't use his passive
Perseverance.
.
Difficulty: Easy
Tipps: His only sustain is his
Spirit of Dread, which heals him for only a small amount of health. You can counter his
Devastating Charge by throwing
Stand Aside onto him right in the moment he would hit you.
.
Difficulty: Medium
Tipps: His turrets deal a ****load of damage if you stay in their range for too long. If you manage to get close to
Heimerdinger you beat him quite easily, but getting into range is hard to achieve.
.
Difficulty: Easy
Tipps: She can't trade your damage by any means. If she goes in for a last-hit, punish her with
Spinning Axe.
.
Difficulty: Medium
Tipps: He can't do much if you dodge his combo (
Demacian Standard into
Dragon Strike). Once he gets his
Philosopher's Stone he will outsustain your damage if you don't get hyperagressive.
Note: Hitting him with
Stand Aside while he performs his combo will stop the animation and leave Jarvan where he was but you will still be knocked up.
.
Difficulty: Hard
Tipps: Stay passive and farm. He's even deadlier than
Fiora, his stun hinders your escapes and he deals scary amounts of damage. You might want to get
Heal or
Exhaust instead of
Ignite to deal with him.
.
Difficulty: Medium
Tipps: Shock Blast deals only mediocre damage early and is easy to dodge. Keep in mind that To The Skies! has more range than your autoattacks.
.
Difficulty: Medium
Tipps: Don't pick fights early. Kayle has high damageoutput thanks to
Reckoning. Try to bait her
Righteous Fury and punish her once its effect expires.
.
Difficulty: Medium
Tipps: Try to dodge his
Thundering Shuriken. If he innitiates with his ultimate, make a run for it with
Stand Aside +
Blood Rush.
.
Difficulty: Medium
Tipps: Stay with your creeps.
Taste Their Fear does immense damage when you're isolated. Also try to ward the brush
Kha'Zix likes to move in to stop him from regaining his passive.
.
Difficulty: Medium
Tipps: Stay behind your creeps and/or dodge his
Sonic Wave. Try to deny his farm and run around a bit if he trades with you.
.
Difficulty: Easy
Tipps: Keep autoattacking him to keep his shield from refreshing. If he hits you with
Seismic Shard, watch his actions. If he runs at you activate
Blood Rush after he gets the movementspeed-buff, otherwise harass the hell out of him.
.
Difficulty: Easy
Tipps: He has no CC and he can only use
Siphon of Destruction if you come in range to autoattack him. Recall if you have less than 40% of your health, because it is very likely for
Mordekaiser to dive you and kill you with his feared
Ignite-
Children of the Grave Combo.
.
Difficulty: Hard
Tipps: You can't keep him from farming his
Siphoning Strike. If he uses
Wither on you, wait for
Stand Aside until the end of
Wither.
.
Difficulty: Easy
Tipps: She has nice sustain but lacks damage. Her autoattack-range is slightly lower than yours. She can't trade with you pre-6 and when she transforms into cougar, she loses a lot of her range.
.
Difficulty: Easy
Tipps: Olaf has to land
Undertow in order to deal damage. Being ranged helps you to dodge his axes, if this isn't sufficient you can also use
Blood Rush which is easy to reenable.
.
Difficulty: Hard
Tipps: Stay passive and farm. If he camps the sidebush, buy
Wriggle's Lantern and ward it frequently.
.
Difficulty: Medium
Tipps:
Cull the Meek provides good sustain and once he gets his
The Brutalizer, he will terrorize you if he manages to come close to you. He's one of those champions who punish you badly for bad positioning.
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Difficulty: Hard
Tipps: Play extremely passive on this one.
Rengars will try to jump you anytime they can so stay as far away from the brush as possible. Consider getting
Ninja Tabi if or an early
Wit's End depending on his playstyle (AP or AD).
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Difficulty: Medium
Tipps: Keep your distance and you are safe. She outtrades you and once she gets near to you you can't get rid of her, even with
Stand Aside.
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Difficulty: Medium-Hard
Tipps:
Shen is pure horror for any champion who deals physical damage. Fortunately
Shadow Dash's range indicator is slightly shorter than its actual range, which will cause Shen-players to run at you, if they want to taunt you. This lets you harass very easily if you after hitting him with
Spinning Axe.
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Difficulty: Easy
Tipps: Kite all day.
Shyvana has no sustain and will most likely push the wave to your tower and start counterjungling. Always buy a
Sight Ward upon recalling to ward your red/blue.
.
Difficulty: Hard
Tipps:
Singed will be as annoying as possible. He will go total tryhard-mode, as the game progresses and will rape your face if you let yourself be kited into his
Poison Trail. Playing super-agressive pre-6 is the only thing which will help you post-6, because he will simply **** you up once he gets his
Insanity Potion.
.
Difficulty: Easy
Tipps: No match for you. You outrun his
Nevermove easily with
Stand Aside. He can't handle your harass pre-6 and even after getting his ultimate, it's hard for him to heal up against the high amount of damage you deal.
.
Difficulty: Hard
Tipps: Another burst-assassin. He will jump at you and deal massive damage adn the worst about it is the silence which disables your escape-combo. Stay passive.
.
Difficulty: Medium
Tipps: His
Blinding Dart will decrease your damage, but only your autoattack-damage. The bonusdamage of
Spinning Axe and
Wicked Blades will still be applied. He still is a bit annoying but he can't render you useless like he does with many other champions.
.
Difficulty: Easy
Tipps: He's like a better
Shyvana in lane. He has more sustain and pushes like a boss, if he goes
Phoenix Stance first. If he goes
Tiger Stance first, you will have an easy lane.
.
Difficulty: Medium
Tipps: His earlygame is extremely weak, so try to force him out of lane as early as possible. Once he hits Level 9 he will be able to cast his
Transfusion non-stop and be hyper-sustained.
.
Difficulty: Easy
Tipps: Pretty the same as
Hecarim. He has no sustain (
Chosen of the Storm is only availlable every 2 minutes if he drops below a certain health-percentage) and is pure-melee with no pushing-capabilities.
.
Difficulty: Medium
Tipps: If you are too passive, he will simply outsustain your harass. Try to force him out of lane early because he can set up ganks if you have bad positioning.
.
Difficulty: Medium
Tipps: He lacks damage without the proper items and is quite manahungry. Harass him when he tries to go for lasthits.
.
Difficulty: Hard
Tipps: He has some high damage early and sustain. Some Xins will try to get one or two hits of his
Three Talon Strike onto a minion to knock you up with
Audacious Charge followed up with some autoattacks.
.
Difficulty: Easy
Tipps: He can't do much against you. Harass him as much as possible and if he tries to cast spells on you, just outrun his ghouls, they're slow as hell.
.
Difficulty: Hard
Tipps: When he uses
Living Shadow in a straight line in front of you, use
Stand Aside to prevent him from using his damage-combo. Try to force him out of lane early and deny his farm. Don't let yourself get hit by his passive too much, once you're under 50% of your health and try to heal up.
Summary
Thanks to jhoijhoi for her BBCode-Guide, which can be found here.
To end this guide, enjoy some music (:
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