Olaf Build Guide by XJurankoX
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello, my name is Jurij. I'm a Gold V Eu west player. I live in Slovenia and i/ve play Lol for like 2 years, this is my first Guide i hope you will like and enjoy it. Olaf is a very good tanky dps character. He is an incredibly fast jungler and a force to be reckoned with top. This guide will focus more on his top laning, but his jungle build is very similar and most of his play similar and his team play is the same no matter what role you start at. You must dominate your opponents by harrasing with you axe, trying to use your reckless swing on champion and farming minions as you can, Your focus should be farming minions, warding, harrasing enemy champion with using low mana. You must build him as a off-tank with tons of damage. Try to buy health pots and wards every time you are going back. You must now you are solo so you shouldn't let your opponent on top free farming on minions if you want to win. Try to not push the lane so hard, this is going to be very hard for champion like Olaf. Armor shouldn't be hard when playing against Olaf, you must know you have your R with armor pen. just us it right and opponents will have no chance to dominate you with armor. Olaf of course have true damage too.
Olaf The Berserker.
On an uncharted continent beyond Valoran's grasping clutches, the conqueror named Olaf was born to a long tradition of soldiers unlike most others. Berserkers, as they tout themselves, are warriors who channel fury deep from their cores, unleashing pure and savage wrath upon their enemies. This fearsome evolution is a product of their unforgiving home, Lokfar - a barren tundra where all creatures must vie bitterly for every resource. Olaf belonged to a seafaring clan known for ruthlessly pillaging any and all villages within reach of their dragon-crested longboats. The last time he saw his icy home, Olaf was embarking on an expedition to pioneer and plunder a distant land known only to legend. However, while underway, a terrible storm sprung up and Olaf and his crew were thrown to the mercy of a roiling and pitiless sea.
His ship destroyed, his crew nowhere to be found, Olaf miraculously washed up untold miles from ''friendly'' waters on the foreign shores of Valoran, south of Demacia. This unfamiliar place stunned and frightened the Berserker, for Lokfar is not privy to such potent magicians. Approaching them, Olaf hoped that they could use their mysterious powers to send him back to his people. A bargain was struck. Olaf would use his awesome prowess as a warrior to serve the unusual wars of Valoran in the League of Legends, and in exchange the sorcerers would find him a way to return. Despite his participation in the League, Olaf knows better than to trust the ''finger wagglers'' that run the Institute of War. He deliberately keeps details of his life and home from them. After all, with enough information, they would most certainly find the Lokfarians and dominate them as they have dominated all of Valoran, keeping both quietly -- and unwittingly -- in their thrall.
Beware the war cry of the Berserker. What surges toward you is unyielding, free from the shackles of reason.
You should use Attack Damage Quintessences, Attack damage Marks, Armor Seals and Magic resist per level Glyphs. Attack damage is a good idea for Olaf since he will have a pretty easy laning phase and will be able to trade with his opponent 90% of the time. You are a tank so you must have Armor and Magic resist. But if you are jungling take Movement speed Quintessences for much better gqanks, Seals and Glyphs should stay the same, and take that extra Armor pen. Marks.
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Mark of Attack Damage
Greater Quintessence of Attack Damage
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Mark of Lethality
Greater Quintessence of Movement Speed
Your Masteries focus should be on a little bit of damage and tankiness. Put 9points on Attack and 21 on Defense, but if you want to go more damage olaf go for 21/9. It's good for Olaf because he is a lot more op with that extra tankiness. The jungle runes are a little bit different but focus on tankiness is the same.
For each of 1% health missing, Olaf's attack speed is increased by 1%. I love Olaf's passive, it helps in fights 1v1 a lot. Olaf doesn't need items like Phantom Dancer thanks to his awesome passive.
His axe deals a lot of damage and slow enemies, it's Olaf best chasing ability, if Olaf pick up his axe his cooldown is reduced by 4.5. This is an amazing skill shot ability, it helps you to harass, chase or run.
It's the most important ability if you go jungling. It gives you extra AD and life steal, so it's like a little The Bloodthirster when it's activated.
His E deals the most damage, deals true damage what is amazingm, but hurt himself, because damage from E is so high max it first.
And then we come to his amazing ultimate. When activated Olaf is immune to all disables so it's like a Cleanse just much better it gives you extra Armor and Magic resist, try to use Ragnarok and Vicious Strikes together because it's extra overpowered.
Best starter for Solo-top is Cloth Armor and 3 Health Pots. It gives you enough armor and you can stay on lane longer with health pots. Go back and buy Ninja Tabi or if you have extremely AP solo top buy Mercury's Treads. Buy Phage and Avarice Blade for some Critical strike, first build Phage to Frozen Mallet and then Avarice Blade to Atma's Impaler. Frozen Mallet is a must when playing as a Olaf. Proceed to Giant's Belt and build it to Warmog's Armor. Warmog is good because Health regen and a lot of Health points. You must buy some magic resist if enemy team have at least one strong AP. Spirit Visage is a great item to not die so fast against AP opponents. Because Olaf is a Tanky AD so you must buy some damage. Buy Tiamat and then build it into Ravenous Hydra. Buy some Elixir's when finish. Olaf can't die when he finish his build he can go 5v1 and still get out with 3 kills..
Gold per 10 items
Yeah, you can buy GP10 if you want to, but because this build is really tanky focused and you can dominate opponents so you get really much farm, you probably don't need to buy them, I sometimes go with Philosopher's stone, or Avarice Blade, it's really matter of situation, if you are playing bad, go with GP10, if you are playing well, and winning your lane, there is no need to buy them, because you will be able to buy more items at the first place
Avarice Buy it if you want to get some critical strike and money, really important if you got ganked and died for first blood or if you are behind your opponents, can help you really a lot, there's no need to buy it if you are owning your opponent.
Philosopher's Stone If you want to harass your opponent and use more mana, you can buy this, it will give you extra gold, mana reg. and health reg., buy it if opponent goes agressive on you, or you are losing top
First you must unlock Undertow for harassing an opponent. You should max it second. At level 2 unlock Vicious Strikes for early Life steal and Bonus Attack damage. Vicious Strikes should be Maxed at level 18. At level 5 unlock Reckless Swing and max it at level 9, Reckless Swing is Olaf primary damage ability, it has true damage but deals it a little bit back to Olaf. Unlock Ragnarok at level 6, 11 and 16.
I usually take Ghost to rush in team fights first, tank and kill the carries, it's the best choice for Solo top Olaf. Flash is primary Spell for almost every champion but not for Olaf better take Ghost, you can us it for chasing or escaping. Take Smite and Ghost if you want to jungle. Secondary Options are Ignite, Exsaust, Flasg, Heal
Good choice if you want to take it before Ignite, you don't lose much xp when you recall because you can come back fast, go help team when it's needed, you can be everywhere on the map.
Can be used for escaping or chasing champions, very good because you can activate it over the walls, but I prefer Ghost. Primary spell on almost every champion.
Good spell for chasing or escaping and to rush in the fight, you get amazing speed, if you jungle it's the best option because it can be activated with Olaf's Ragnorok so almost nobody can get you.
Good spell for shutting down AD carries, or AP carries in team fights, and in 1v1 fights
I use this spell alot, take it, it will help you in many situations, you can go top with it, it's a good counter healing so if you have someone like Vladimir or Dr. Mundo on top it's a must
I don't use this spell often, but I take it when I need some extra healing for longer stay on the lane.
You need to take it if you go jungling.
Are you a support ? o.O
Good early game, but nothing to do with it late game on Olaf
LOL, don't take it, really not good for Olaf
You have your ultimate that it's like cleanse, just better.
If you take it, delete the game, just kidding, useless spell ever.
I use this build in ranked almost every time. It's very hard to get countered, try to harass opponent and farm minions as much as you can. Opponents are always going to look for you weak points and for ganks, so try to find their too and don't push too much or you want to die? Let there minions too push don't play aggressively if you can't win a lane, it's going to make you just rage. In lane If you throw an Undertow try to chase your opponent and land Reckless Swing too. You must be tanky and probably go first to the fights, try to focus their carry..
This should be your jungling route. Start at blue buff and Buy Hunter's Machete and 5 hp pots for starter and first unlock Undertow so you have AOE damage. When you've got double buff go gank or if there's not any lane to gank go back. The build should be the same just buy Madred's Razors if going jungling. If you go gank Use Ghost slow opponents with your Undertow and do the most damage you can.
Pros / Cons
+Amazing fast jungling
+Easily harras with Undertow
+True damage with Reckless Swing
+Easy to chase opponents.
+A lot of damage for being tanky.
-Almost no CC
-Hard to focus another champion
-Hurts himself with Reckless Swing
Try to use only basic attacks so you don't ran out of mana with you axe, if you aren't able to farm, like if your playing solo top against two opponents, get back to the tower and hit last minions in tower with your own tactic. Use Vicious Strikes for healing back on minions if you are low hp, you really need farm, so ask for ganks if you can't.
Creeping / Jungling
Try to farm minions without using Undertow, last hit them so you don't push to much. If you go jungle start at Blue buff, And first unlock Undertow which is a must when you go Jungling. Next unlock Undertow and kill wolfs. Procede to Wraiths and kill them than go to Red buff and use Smite. Go to Golems, recall and gank.
Team work? You are Olaf, let kills to AD carries if you can, save allies, go first in fights, tank turrets, try landing Undertow in a fight for initiate then carry can easily fight because they are slowed
Youtube Olaf guides
Thank you for reading this Guide, I'm sure it's not so good because is my first. I'm going to try to fix it later. Guys please comment on what you like and what you don't.