Trundle Build Guide by Tecnatala

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Tecnatala

(Dominion Build) ...hate the bat that's smashing ur face

Tecnatala Last updated on September 30, 2011
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Team 1

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 9

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

Guide Top


Hello, I've been looking for dominion build all over the place so i thought posting one I beleive ain't so bad for people to start theorizing on the matter.

I don't consider myself a great LoL player but I've played many strategy games and know many gameplay mechanics.

Please vote and Comment !

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Runes - Masteries - Items - Summoner Spells

Again, this ain't suppose to be the "best build" but it can be useful for people unfamiliar with the new items and summoner spells... on both the builds I use "Promote" and "Ghost"... the second is kind of a given considering the nature of Dominions that requires maximum mobility and durability. The promote ability can be use to turn a large minion into a super minion, even thou it doesnt sound all that great, remember that minions push turrets in dominion too and can easily neutralize a point if left uncheck. The main use of promote should be to support you in assaulting a point or prevent ur point for being pushed while going to another point to defend/capture

The first build is based on pure DPS, the use of ur ultimate + black cleaver to reduce armor drasticly can really turn any champion to pieces.

The second is a new build i've been using since the majority plays tanky and usually AD champions making an atma build all more effiecient. I believe however that the starting with trinity force without lifesteal lacks sustainability so I still grab a scepter that I'll sell later on(normaly to buy atma) if the game last to that point.

Both build use nimbleness again for obvious reasons considering the nature of the game. Therefore Dodge runes are a must !

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Team Work - Strategy

So here's what I have to say about my dominion experience with trundle... YOU CAN TROLL !!! isnt that amazingly surprising ? ^^ Trundle is great at distracting the ennemy from the real objective -The Control Points-. Unlike Summoner's rift where you can just bunch up and base race, if all 5 member of ure team are at the same location, you're either controling all points or in a lot of trouble.

As mentioned before, you can use Promote to tranform a large minion(won't work on the small ones) into a superminion really effective at neutralizing points if left unchecked(or while you're trolling you're opponent ^^)

The wall is amazing just like in the jungle of Summoner's rift ^^ another factor that makes the wall all that more important is that ennemies will try to bunch up a little and try to get to the different capture points by using the speed boost making them coming from smaller choke points then if using the main road... meaning you can easily split their forces if they try to push at a point.

Remember that you're Bite steals AD and ur ults steal Armor and Magic Resist... both abilities can turn the tide of a fight if applied on the right ennemy. If your the focus and the ennemy tank is there you should alrdy know what to do...RUN AND TROLL or crush them if you can ^^. Remember also that the heaviest damage dealer should always be you're first target since Trundle has amazing mobility and his wall guarantees the success of ur chases. AD range are great target to bite compared to casters but casters usually have more cc and can cripple you're movement in more ways then most AD carry.

-You should always be extra careful at where you drop contaminate so CC are less effective and to allow you maximum mobility (covering half a capture point is a good way to also have the other half to allow a safe retreat or better chasing)

-You should always try to save your teammate first if you're wall is up. The trinity + contaminate give enough movement to catch up to most champions so use you're wall in a chase if you know you're not getting the kill otherwise AND no teamfight is on it's way to you.

-You should always troll ! I'm not kidding, teasing ennemies and running from a point to another is something Trundle is amazing at. With good control of contaminate you can always escape as long as they don't get 3+ on you. You're trolling will pay when the opponent will try ganking you 2v1 allowing someone from your team to capture freely. If only one person is chasing you, run to another ennemy or lure him into a teamfight, it's up to you after to use you're wall at the opportune time to seize victory ^^