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Spells:
Flash
Garrison
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction
I used this build past few games in beta and found it very good. I won a plenty of games, in which I could grab kills easily not dying at the same time.
It's my first build so I'm receptive to your ideas about improving this guide :)
I use:
greater mark of desolation greater quintessence of desolation - for more armor penetration, so i can take down champions, which gonna have some armor bought
Greater Glyph of Magic Resist - for magic resist, which will defend me from receiving too much magic damage, from champions like Annie or Karthus
Greater Seal of Armor - for armor, which will give me more survivability against burst AD champions like Tryndamere (who appears a lot in dominion)
Greater Quintessence of Health - for little more health which will give me more survivability against all champs
I use Boots for more speed, so I can run to the mid tower fast, then I grab Null-Magic Mantle for some magic resistance. Then I buy Vampiric Scepter for life steal, which will heal me fast with my Safeguard / Iron Will skill. When I get some money I buy Mercury's Treads for more magic resist and speed. Then B.F. Sword for damage, Sanguine Blade, for both life steal and damage. Next I start to build Warmog's Armor, with Giant's Belt for health. After I done Warmog's, I get Entropy for it's damage, heal, and slow. I usually end witch Atma's Impaler, because it's great with Warmog's Armor. I think the last item should be situational, and you will have to choose what would it be by yourself.
Sonic Wave / Resonating Strike - Lee Sin projects a discordant wave of sound to reveal his enemies for 3 seconds, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
This is your main skill. It will let you check brushes, deal a lot of damage and keep close to enemy all the time.
Safeguard / Iron Will - Lee Sin rushes towards a target ally, shielding them both from damage for the next 5 seconds. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Safeguard is a great escape skill; it gives a shield, which sometimes saves your life; you can use it to teleport to your minions or allied champions nearby and get faster to towers. Iron Will gives you life steal, which will help you to defend your towers longer, so you won't have to come back to your base all the time.
Tempest / Cripple - Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
It's good with your entropy, to slow enemies, so you can run away or chase them easier. thiss skill reduces enemies attack speed, so you will be able to shut down champions like Master Yi or Xin Zhao
Dragon's Rage - Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
This ulti deals a lot of damage, it's cooldown is not so high, so u can use it pretty often. I
used it to kick enemies out of their towers, then go to them by Sonic Wave / Resonating Strike and finishing them by my Tempest / Cripple and auto-attacks. You can use this ulti to prevent enemies from chasing you or your teammates.
This is your main skill. It will let you check brushes, deal a lot of damage and keep close to enemy all the time.
Safeguard / Iron Will - Lee Sin rushes towards a target ally, shielding them both from damage for the next 5 seconds. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Safeguard is a great escape skill; it gives a shield, which sometimes saves your life; you can use it to teleport to your minions or allied champions nearby and get faster to towers. Iron Will gives you life steal, which will help you to defend your towers longer, so you won't have to come back to your base all the time.
Tempest / Cripple - Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
It's good with your entropy, to slow enemies, so you can run away or chase them easier. thiss skill reduces enemies attack speed, so you will be able to shut down champions like Master Yi or Xin Zhao
Dragon's Rage - Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
This ulti deals a lot of damage, it's cooldown is not so high, so u can use it pretty often. I
used it to kick enemies out of their towers, then go to them by Sonic Wave / Resonating Strike and finishing them by my Tempest / Cripple and auto-attacks. You can use this ulti to prevent enemies from chasing you or your teammates.
Flash - some people say that flash is not useful in dominion, but in my opinion it's still great. Sometimes a Flash + Sonic Wave / Resonating Strike combo can save your tower and give u a easy kill after it.
Garrison - this spell helps you very much at beginning, for example when you are forced to defend your tower alone, against two or three enemies, without Garrison, tower could be lost and you could die either, but with this spell you can even achieve a triple kill :D
Garrison - this spell helps you very much at beginning, for example when you are forced to defend your tower alone, against two or three enemies, without Garrison, tower could be lost and you could die either, but with this spell you can even achieve a triple kill :D
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