Amumu Build Guide by Harborym

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Harborym

DOMumu: Dominion's AP Double Hard Counter

Harborym Last updated on March 19, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 21

Strength of Spirit

Utility: 0

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Welcome to DOMumu, your guide to playing Amumu in Dominion. This guide intends to be a brief, simple resource for summoners seeking to improve their Dominion game.

NOTE: This build is intended only for the Dominion game mode in the Crystal Scar map.

NOTE:This build is not intended for a bottom laner, although I have bottom laned Dominion very well with this build during mid and late game.

NOTE: This guide does not intend to educate summoners who are new to Amumu or are not yet accustomed to Amumu's general mechanics and gameplay.

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So What Kind of Build is this?

This build aims for a reasonably tanky, very aggressive Amumu supported by lots of Ability Power and and Cooldown. This makes your champion an extremely powerful force on the Crystal Scar in which you will regularly be double-killing in team fights and having dealt the most magic damage on your team.

This build has worked quite well for me, and I think it'll work well for you too.

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Skill Sequence

Begin the game with two ranks in Tantrum and one in Bandage Toss. When you hit level four, rank Despair. Then going forward your skill order will be R>E>Q>W.

NOTE: While the common classic mode rank sequence prefers Despair over Bandage Toss, I switch the two for this build because I want to maximize the cooldown on Bandage Toss to increase Amumu's stunning and damage dealing capacity onto "carries" (if you can use the term in Dominion) and other desired single targets.

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Summoner Spells

Ghost + Exhaust

NOTE: Reasonable alternatives to Exhaust include Garrison and to a lesser extent, Ignite.

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The Core

NOTE: As the game starts and during the first few fights, make judgments on which sort of damage (attack damage or ability power) your team is dealing more of. You will factor this judgment into your build shortly.

Giant's Belt
Becoming tanky is your first order of business. Buy the Giant's Belt. You will not have enough money to afford Boots of Speed, but that is OK as you are supported by Movement Speed quintessences which along with Ghost will get you to top in time for the first fight anyhow.

Boots of Speed
Get this on your first trip back.

Sunfire Cape and Abyssal Scepter
One of these items should be your first fully built item. It is at this point you use your judgment on which sort of damage to counter build first (attack damage or ability power) and build in that direction and finish that appropriate item. Then complete the other item. Before continuing, finish both.

Sorceror's Boots
I default to these to play the scary AP tank, although if I am insecure about surviving in fights, I may switch to Ninja Tabi or Mercury Treads.

Morello's Evil Tome
This boots the two stats you need to win fights, now: Ability Power and Cooldown. Once you have built the tome, your cooldown will be maxed out.

ff8000]NOTE:[/color] As you are building for Cooldown, you are burning mana fast. Be careful of your mana levels, although this is largely negligible thanks the nature of Dominion, sending champsions back to base more often than in Summoner's Rift. The mana per 5 on Morello's Evil Tome helps only slightly.

You have built the core.

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Items Beyond the Core

If the match is not yet over after you have completed the core, you have the option to continue building Ability Power, continue hard countering, or both.

  • If you choose to continue building for Ability Power, build a Rabadon's Deathcap.
  • If you choose to continue building to hard-counter Attack Damage, build a Thornmail.
  • If you choose to continue building to hard-counter Ability Power, stack Negatron Cloaks (you have the inventory space for two at this point) and build one into an Odyn's Veil, the other, if you get that far, will be a Force of Nature.
  • If you choose to continue building to get more Ability Power and have more general survivability, build the Rylai's Crystal Scepter.

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Thank You

Thank you for reading my guide. Please leave me praises and criticisms in a comment. I look forward to discussing both, and any concerns about this build you might have.