Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Exhaust
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Introduction
NOTE: This build is intended only for the Dominion game mode in the Crystal Scar map.
NOTE:This build is not intended for a bottom laner, although I have bottom laned Dominion very well with this build during mid and late game.
NOTE: This guide does not intend to educate summoners who are new to Amumu or are not yet accustomed to Amumu's general mechanics and gameplay.
This build aims for a reasonably tanky, very aggressive Amumu supported by lots of Ability Power and and Cooldown. This makes your champion an extremely powerful force on the Crystal Scar in which you will regularly be double-killing in team fights and having dealt the most magic damage on your team.
This build has worked quite well for me, and I think it'll work well for you too.
This build has worked quite well for me, and I think it'll work well for you too.
Begin the game with two ranks in Tantrum and one in Bandage Toss. When you hit level four, rank Despair. Then going forward your skill order will be R>E>Q>W.
NOTE: While the common classic mode rank sequence prefers Despair over Bandage Toss, I switch the two for this build because I want to maximize the cooldown on Bandage Toss to increase Amumu's stunning and damage dealing capacity onto "carries" (if you can use the term in Dominion) and other desired single targets.
NOTE: While the common classic mode rank sequence prefers Despair over Bandage Toss, I switch the two for this build because I want to maximize the cooldown on Bandage Toss to increase Amumu's stunning and damage dealing capacity onto "carries" (if you can use the term in Dominion) and other desired single targets.
NOTE: As the game starts and during the first few fights, make judgments on which sort of damage (attack damage or ability power) your team is dealing more of. You will factor this judgment into your build shortly.
Giant's Belt
Becoming tanky is your first order of business. Buy the Giant's Belt. You will not have enough money to afford Boots of Speed, but that is OK as you are supported by Movement Speed quintessences which along with Ghost will get you to top in time for the first fight anyhow.
Boots of Speed
Get this on your first trip back.
Sunfire Cape and Abyssal Scepter
One of these items should be your first fully built item. It is at this point you use your judgment on which sort of damage to counter build first (attack damage or ability power) and build in that direction and finish that appropriate item. Then complete the other item. Before continuing, finish both.
Sorceror's Boots
I default to these to play the scary AP tank, although if I am insecure about surviving in fights, I may switch to Ninja Tabi or Mercury Treads.
Morello's Evil Tome
This boots the two stats you need to win fights, now: Ability Power and Cooldown. Once you have built the tome, your cooldown will be maxed out.
ff8000]NOTE:[/color] As you are building for Cooldown, you are burning mana fast. Be careful of your mana levels, although this is largely negligible thanks the nature of Dominion, sending champsions back to base more often than in Summoner's Rift. The mana per 5 on Morello's Evil Tome helps only slightly.
You have built the core.
Giant's Belt
Becoming tanky is your first order of business. Buy the Giant's Belt. You will not have enough money to afford Boots of Speed, but that is OK as you are supported by Movement Speed quintessences which along with Ghost will get you to top in time for the first fight anyhow.
Boots of Speed
Get this on your first trip back.
Sunfire Cape and Abyssal Scepter
One of these items should be your first fully built item. It is at this point you use your judgment on which sort of damage to counter build first (attack damage or ability power) and build in that direction and finish that appropriate item. Then complete the other item. Before continuing, finish both.
Sorceror's Boots
I default to these to play the scary AP tank, although if I am insecure about surviving in fights, I may switch to Ninja Tabi or Mercury Treads.
Morello's Evil Tome
This boots the two stats you need to win fights, now: Ability Power and Cooldown. Once you have built the tome, your cooldown will be maxed out.
ff8000]NOTE:[/color] As you are building for Cooldown, you are burning mana fast. Be careful of your mana levels, although this is largely negligible thanks the nature of Dominion, sending champsions back to base more often than in Summoner's Rift. The mana per 5 on Morello's Evil Tome helps only slightly.
You have built the core.
If the match is not yet over after you have completed the core, you have the option to continue building Ability Power, continue hard countering, or both.
- If you choose to continue building for Ability Power, build a Rabadon's Deathcap.
- If you choose to continue building to hard-counter Attack Damage, build a Thornmail.
- If you choose to continue building to hard-counter Ability Power, stack Negatron Cloaks (you have the inventory space for two at this point) and build one into an Odyn's Veil, the other, if you get that far, will be a Force of Nature.
- If you choose to continue building to get more Ability Power and have more general survivability, build the Rylai's Crystal Scepter.
You must be logged in to comment. Please login or register.