get
prime

Team Guide by NotYourBuissness

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author NotYourBuissness

Don't fear me

NotYourBuissness Last updated on August 29, 2010
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Come a little bit closer!

Ability Sequence

3
9
14
17
18
Ability Key Q
2
5
8
12
15
Ability Key W
1
4
7
10
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 12

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 18


This build is specified in destroying on enemy tanks (kog'maw)
Terrorising mid lane (Kennen)
Out numbering enemies in ganks (Shen)
Stunning and killing enemies fast (Olaf)
And surprise attacks (Kassadin)
___________________________________________________________________________________________

So why have 3 meel 2 ranged and a mage?
Well...
Since Kassadin is the only proper mage in the team then I decided to abuse that side a little bit and make him into a fighter! Also he works well in the team as he is made into a jungleing champion meaning he spends most of his time hidden!(More info in champion sections bellow)

Champion descryption/tips!
__________________________

Kog'Maw:

Since Kog'Maw has such a long range with liveing artilery and long cooldowns with every thing else which is really annoying because you want to have bio arcane barrage on almost al the time because it increases you AD (Attack Damage) and AR (Attack Range) so really its a good ability to have!

Kog'Maw's summoner spells can be:
Cleanse
Flash
Ghost
Exhaust

Why?
Because Kog'Maw doesn't have escaping abilities apart from void ooze which your not gonna bother about while running!
Casting Clense is especially for people like anivia or ashe who have slows helps to run away if you have a clear advantage! Flash and ghost are for ganks and exhaust is when you intend on attacking enemies from bushes and your enemies intend to try and take you down in a 1v1!

So when Playing Kog'Maw positioning is your best friend! If you enter a gank you should keep and eye on when to leave as you will die fast if you stay too long!

Lastly try too cut of your opp's by using Void ooze to set up an easy living artillery!

Kennen:
As Kennen your duty is to us your passive to your teams advantage!
When pushing mid lane or any lane keep an eye at your enemies by looking at the mini map as you will be feared in a very short time meaning enemies will gank you
You should also keep an eye out for your health because dyeing means your enemies will gank your lane to make you weaker

Thunder dash can be a friend and an enemy if you use it to attack enemies could jump out at you to kill you! It can also help you escape! The reason for ghost is to ensure that even if you make a mistake with thunder dash you can still run off!

In ganks you should attack enemies who are close together to give them mark's of the storm!

Shen:
As you are the tank of your team you should attack first to keep your allies alive!
Ignite is useful because you will have a low base damage!
When pushing a lane you should set up kills for your allies by using vorpal blade to heal your allies!
If you find yourself or an allies you should use stand united to teloport yourself to sfety or to keep allies alive!

Shadow dash is a useful ability to runaway or approach enemies!

Olaf:
When playing Olaf you should focus on 1 enemy by stunning them and killing them or slowing team down for your team!
When in team fights focus on the strongest enemies first as you do have a big damage out put!

Exhaust and ignite allow you to wear down enemies as well as slowing them down to runaway or approach them

Kassadin:
As a fighter Kassadin you will be farming a lot meaning you can surprise your enemies by using rift walk or flash to engage enemies through walls!
The reason behind flash is clearly to harass enemies who try to escape! As you will be farming enemies could be running by at any time especially enemies with low health! flash/riftwalk allows you to catchup to them or surprise them through walls and then runaaway encase you get ganked on!
__________________________________________________________________________________________

Team laneing system:
Top: Kog'maw and Shen-Shen, As Shen attacks enemies tanks while kog'maw takes them down after that the tanks support (fighter/ranged/mage) is very easy to to destroy with living artillery
Mid: Kennen, an excellent mid leaner because of shadow dash he can kill enemies really easy!
Bottom: Kassadin and Olaf, While olaf can stun enemies meaning they lose health really quickly kassadin can also silence and slow enemies almost ensuring a kill or 2!
__________________________________________________________________________________________

Team Pro's and Con's

Pros:
Various mid lane champions
Stuns slows and very easy kills
Great ganks and runaway methods!
Good Pushing champions!

Cons:
Some hard characters to handle
Some champions are not immune to ganks!
Some champions like Kassadin and Kog'Maw are item dependent meaning farming can be an issue for some!

_______________________________________________________________________________________
NotYourBuissness is minding his on business now!


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