Elise Build Guide by Airzel
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Champion Build: Elise
| Health | 2335 |
| Health Regen | 15.5 |
| Mana | 1140 |
| Mana Regen | 22.19 |
| Armor | 73 |
| Magic Resist | 75 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 101.5 |
| Attack Speed | 0.811 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 295.65 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Masteries
Introduction
Hey everyone and welcome to my guide on
Elise! This guide is a laning guide which consists of both a pure AP build and a nuking build. My guide differs from others on here considering most of them aren't in-depth due to everyone just wanting to put a guide on the new champ out there and also, my skill sequence is different to there's too and funnily enough, it's better. The build is situational but the majority of it is core.
If this guide helped you, or you use the build, please up-vote it! It won't be long before MOBAfire is flooding with Elise Guides xD
Pros / Cons
Runes
| Runes | |||||||||||||||
Greater Quintessence of Ability Power 3 |
Greater Glyph of Ability Power 9 |
Greater Mark of Magic Penetration 9 |
Greater Seal of Mana Regeneration 9 |
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Alternatives
The only runes I recommend changing, if you dislike this setup, are seals. Elise doesn't suffer from mana problems but its mainly for early harass and farm yet still, if you want to change the mana regen runes, feel free to try these alternatives.
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If you are an aggressive player then, by all means, take some extra AP - it'll help you grab that First Blood! |

| Greater Seal of Vigor | If you play a little too aggressive and tend to nearly get yourself killed every time you dive for first blood, take some health regen seals. It will increase your lane sustain and will get you ready for the next trade before your opponent even thinks about it! |

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If you just want to be ready for when you get ganked or just attacked in general, grab either or both of these runes. |
Masteries
**UPDATES REQUIRED**
Utility over Offense?
I assume most of you will ask, why not take Offense for the extra punch? Why take stupid Utility? The Utility Tree isn’t something I usually use but I think it works quite well with
Items
| Item Sequence | |||||||||||||||
Sorcerer's Shoes 1100 |
Rylai's Crystal Scepter 2900 |
Abyssal Scepter 2560 |
Rabadon's Deathcap 3300 |
Lich Bane 3000 |
Zhonya's Hourglass 3410 |
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**UPDATES REQUIRED**
Starting Items
Build Up to...
By the time you've farmed enough, or have been fed enough, you should have this build. This provides mobility, ability power, mana, mana regen and health alongside Sheen's amazing passive which lets your auto-attacks hit harder after using an ability.
After starting like this you will want to start to buy your full build. After getting your 
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This items provides magic penetration, and Movement Speed Bonus 2. Period. |
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Provides both health, AP and a decent chance to slow – Rylai’s makes chasing down enemies 35% of the time. So, gun them down and they won’t escape! |
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This makes your abilities and auto-attacks more deadly when in your spider form as it will reduce the target’s magic resist meaning you can dish out even more damage. |
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A no brainer? 140 AP + a whopping 30% bonus. This is an item that you can’t avoid… if you do, then you must be brainless. ;) |
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Whenever you go out on a killing spree, you are bound to get focused in the next team fight so you can pop this item and your team can gun them down and you can get out, hopefully, alive. |
Skill Set




Skill Explanations
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This passive isn't too bad. People ar like "They don't do any damage anyway" - you won't be saying that when they run off with 10 HP just because you had no spiderlings left. They do contribute to the damage even if it is slightly. They also shield you from any skillshots that hit only one enemy (like |

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This is your main source of damage - in both Human and Spider form!Neaurotoxin:When above half health, this spell will absolutely demolish your opponent. This allows you to take out half of a full tanks helath in a matter of seconds - it all depends on your cooldowns. The more you can throw this out the more harassing you can do. Venemous Bite:So they've just dropped below half health... **Hits R --> Q** "An enemy has been slain!" This allows you to secure the majority of your kills. This is the reason I max this before |

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Volatile Spiderling:A heat-seeking missile - automatically nuking whoever dares to go near it. This is your second source of damage, sometimes your primary - depending on what you build, and it allows you to nuke down your enemy. Skittering Frenzy:So you just fought a team fight and you're pretty low on health but have barely any gold so there's not much point in returning. You walk into the jungle attack the Wolves, or Wraiths, and use this ability. Oh hey, I just got like a third of my health back. Now you're healthy enough to take on the |

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Cocoon:The key to unlocking your full potential as a Spider Queen. Landing this allows you to execute a full combo and execute your foe. It can help you chase down or escape a foe too. Rappel:It's like |

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Spider Form:This allows you to travel faster making roaming easier. Human Form:Returning you to a... human/spider form xD |
Skill Sequence
When playing most champions, I save my first point so that whatever the situation I can respond to it in the correct way. Usually, you’ll be helping out your jungler so taking W is the best choice. Even if your not helping him, you should take it for farming BUT if you get caught in a gank (before pulling the jungle camp), spend your first point on your E so you can stun whoevers chasing you down or assist your teammate’s escape. Then, by level 2 and 3, you should be back in lane so grab your Q followed by E (or if you took E, then grab W > then Q) and eventually max Q first then W and E finally, upgrading your ultimate whenever possible.
Maxing Neurotoxin/Venomous Bite over Volatile Spiderling/Skittering Frenzy?
I'm pretty sure you will be asking, why do you max Q (
Neurotoxin / Venomous Bite) over W (
Volatile Spiderling / Skittering Frenzy)? W deals more damage! W is AoE! So... why?
I max Q over E because Neurotoxin and Venomous Bite are the deadly duo. Neurotoxin allows you to gun down even tanks and anyone at full HP. Then, when they're below half HP, switch to Spider Form, auto-attack and Q the f*** out of them! This combo got me a penta on my first online game with Elise so I honestly prefer this over Volatile Spiderling. Besides, you max
Volatile Spiderling / Skittering Frenzy second anyway so it'll still do damage.

If you're using "The Nuke", the alternative build I provided, then maxing
Volatile Spiderling / Skittering Frenzy first is more viable. The reasons are explained with the build. If you prefer using Volatile Spiderling for damage then I recommend using "The Nuke" instead.
Smart-Casting
Smart-Casting is a great tool and I recommend you use it with every champion! If you don't use it then learn it!
So, what is it?
Smartcasting allows you to cast a spell and it will cast it in the direction of your mouse.
For example,
Spells like
Skill Combos
The idea of throwing out a combo is to deal as much damage as possible in a short amount of time. I put this section after the Smartcasting one for a reason so make sure you don't skip it. Smart casting allows you to execute your combos quicker and with more ease.
The majority of the time your combos will begin with your E,
Cocoon / Rappel, as it stuns your opponent; allowing you to get close enough to execute a full combination.
YOu must read the combos, not just look at the pictures because Elise's Human and Spider Forms share ability icons.
When you transform into Spider Form you should have at least 3 spiderlings with you because the combo in human form hits 3 spells giving you 3 Spiderlings.
Farming and Pushing
Farming as
Elise is ridiculously easy! Use
Volatile Spiderling / Skittering Frenzy in either Human or Spider Form and farming is the easiest thing ever!
Don't be afraid to push the minion waves when farming because once you take out your opponent, your passive comes in handy when taking down the turrets allowing you to push the lane easily too!
Harassing ;)
Harassing is extremely easy! Just hit them with
Neurotoxin / Venomous Bite in Human Form when they're above half health and use Volatile Spider / Skittering Frenzy. Whenever they're below half health just whip into Spider Form and spam
Neurotoxin / Venomous Bite and
Volatile Spiderling / Skittering Frenzy.
Roaming and Ganking
Since Elise is considered a jungler, she was given the ability to roam easily. She obviously can't roam like
Evelynn or gank like
Skarner but she's still pretty damn good at it.. Once you take out your tower your going to want to roam around and gank whichever lane your jungler isn't closest to. Also, if your not going to well then you can always roam and gank a lane for the XP/gold.
Roaming
When roaming, always be sure to flick into Spider Form as the movement speed bonus helps a lot! Lich Bane increases your movement speed too so roaming shouldn't be a problem.

Ganking
When ganking, you should start by using your E to either stun them or land on them in spider form. Then use your combo to deal as much damage as possible.
Summoner Spells
Best choices
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Burn baby burn! This lets you grab those early game kills as they cannot escape DoT… unless they pack health pots. |
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For chasing or escaping, you could take this over ignite if you want. It helps out a lot in a 1v1 considering it reduces your opponent's AD and AP. |

Alternatives
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If you aren’t level 12, or just prefer this spell, take it over Flash. |
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If you don’t play mid, then you might wanna take teleport for more laning. |
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For those over aggressive players who usually end up killing htemselves before their opponents or if you enjoy heal-baiting people considering it is hilarious |

Maybe...
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If you somehow manage to have mana problems with every AP champion then fine, take it but I may slightly disrespect you for it. |
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Its not a bad choice. 10-78 AP along with attack speed - this makes your spider form scary but... there are better choices - so I say no! but you can take it if you want |

NO! Just, no!
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This is not a jungling guide so I'm afraid I will have to say no to this one. Maybe later I will incorporate jungling and it's |
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Targeted by Crowd-Control? Get |
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If you just died and your opponent has 1HP and your |
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Are you f***ing kidding me? |
Stealing Baron / Dragon
Objective like these can save a team from losing or increase the rate a team wins at. Either way you most likely want to prevent your opponents from taking these. So, lets get into it.
Stealing Baron Nashor
Stealing Baron requires 2 things - A spare
Flash and your
Cocoon / Rappel. You could bring a
Sight Ward, too. First up, you need to be in spider form so you can use Rappel to check the area - this clears the fog of war for you and checks bushes for any enemies. This way you can check Baron Nashor's HP. You will then need to land on him using Rappel so, alternatively, you could use a
Sight Ward to check Mr Nashor's health because if you use Rappel to early, you'll have to wait for it to come off CD abut they mmight've killed it by then. Then, like I said, use Rappel to jump on him and then use
Volatile Spiderling / Skittering Frenzy and
Neurotoxin / Venomous Bite (still in Spider Form) and thanks to Baron having a lot of health, your Venomous Bite should do A LOT OF DAMAGE! Then approach the wall of Baron Nashor's hideout and
Flash over it. Then run to your tower since they WILL BE AFTER YOU!
Stealing Dragon
Stealing Dragon is practically the same as stealing Baron. Use either a
Sight Ward or
Cocoon / Rappel (in Spider Form) to check it's HP, then dive on it using Rappel and use Skittering Frenzy and Venomous Bite and then run away or
Flash over the wall.
You might be able run away from dragon as its usually the Jungler, ADC and Support but if you can't then
Flash over the wall.
Mid-Lane Matchups (A-F)
You build and skill sequence may vary when facing different opponents.
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Ahri Type: Mage / Assassin Lane Difficulty: Easy |
Ahri is a champion who excels in taking out anyone whose range is anything shorter than the range on her
How to Counter: When laning with Ahri it can either be easy or hard. There are some really bad Ahri's and some good ones but the point is you can counter her. When she lets out her

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Akali Type: AP Hybrid, Melee-based Assassin. Lane Difficulty: Medium |
How to Counter: Akali usually builds a

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Anivia Type: Lane Difficulty: Easy |
Anivia's passive,
How to Counter: You are are a hybrid and your attacks, in Spider Form, deal magic damage so taking out her

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Annie Type: Short-ranged mage Lane Difficulty: Easy |
Annie is a short-ranged mage who deals a lot of damage but not enough to burst you down. She can only unleash a full damage combo when she stuns you with her passive.
How to Counter: She has an incredibly short range so you are majorly superior to her. In human form, you have an extremely large range so you can easily get to her without over-extending. She's amazingly squishy so once you land your stun you can unleash your combo and nuke her down.
I recommend maxing

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Brand Type: Extremely high-powered, long-ranged Mage Lane Difficulty: Easy |
Brand is a long-rnaged, high-power mage who can shut people down in a full combo of his 4 abilities. He mainly used his
How to Counter: The more health you have the more he drops off so make sure you grab a

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Cassiopeia Type: Mage, Ranged Lane Difficulty:Medium |
Cassiopeia is a ranged mage who utilises poison to unleash an endless amount of
How to Counter: Its hard to harass but still stay out of range when laning against Cassiopeia. For that reason, I recommend you stay back and just farm with your Volatile Spiderling and also stay away from your minions since that's where she'll throw down her

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Diana Type: AP Hybrid, Mage Lane Difficulty: Easy |
Diana is an annoying mage who runs around
How to Counter: Oh, s***. It's that tanky b***h and she's in my lane. Ooooooh wait... Neurotoxin. She falls victim to Neurotoxin incredibly - gun her down with it and she will be of no use to anyone. Max Neurotoxin / Skittering Frenzy first to maximise damage output in your lane.

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Elise Type: AP Hybrid, Long/Short-ranged, Mage/Fighter Lane Difficulty: Easy / Medium / Hard |
This lane can be anywhere from Easy to Hard but it all depends on both of your skill levels. If your skill level is superior to the enemy Elise then you will be able to easily win the lane. There's no point writing a description of her playstyle when you have just, hopefully, read an entire guide on her! xD
How to Counter: Learn

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Evelynn Type: Melee-based Hybrid (AP-based when playing mid), Assassin, Stealth Lane Difficulty: Medium |
How to Counter: She is somewhat your counter but you cans tun her with Coccon and nuke her down since she's pretty damn squishy although pretty damn annoying too. She will escape you whenever you don't land your stun so land it every single time! Do not think you have her if you slow her with
When ;aning against

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Fiddlesticks Type: Ranged, Mage Lane Difficulty: Medium |
Fiddles is an incredibly annoying lane because, this being the reason he is a Medium lane, is because he will
How to Counter: When laning against fiddles, make sure you harass him early to make him lose his mana as he'll

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Fizz Type: Assassin, AP-based Hybrid, Melee/Fighter. Lane Difficulty: Hard |
Fizz is incredibly annoying, using his
How to Counter: Stay away from him! Fizz is bad at pushing lanes so if you usse Volatile Spiderling to push your creep waves right back then he'll have a hard time trying to get you and he can't avoid all of your abilities, just one - with
Max your
Mid-Lane Matchups (G-L) [Under Construction]
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Galio Type: Lane Difficulty: Hard |
What a lane! Galios passive,
How to Counter: Your heat-seeking spider-bombs will be of no use if its high damage is resisted but your Neurotoxin will do a lot of damage even if it is resisted. Make sure you grab a
Max

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Gragas Type: Long-ranged/Mage, Melee/Fighter Lane Difficulty: Medium |
How to Counter: As I said, avoid his
When laning against

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Heimerdinger Type: Mmage, Pusher, Ranged Lane Difficulty: Easy |
Heimerdinger uses turrets to burst down the player although they can easily be avoided by letting your minions tank them or simply just completely avoid them. He is very squishy and will most likely be bursted down with a full combo using a maxed
How to Counter: Avoid the turrets and take any oppurtunity you get to kill him. He's extremely squishy and will die after executing a full combo.
Max

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Karthus Type: Mage, Ranged Lane Difficulty: Easy |
His damage is weak and his ult is annoying. He excels in kill-stealnig and nothing more. As long as he doens't farm you are fine so kill him and have fun with free ELO (or just wins).
How to Counter: So

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Kassadin Type: Lane Difficulty: Easy |
Silencing, slowing, teleporting and mana restoring... that little b***h! A silenced mage is like having the Wraith camp play mid lane for you. You can do... nothing. The slow makes it impossible to escape and his teleport... WOW!
How to Counter: Ban him in draft pick or don't play a mage... simples! If you do get stuck with him I would honestly say swap with your solo top (considering he's a melee). Either that or build AD and a bit of AP. Trinity force and stuff as being silenced can, and will, kill you!

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Katarina Type: High-power Mage, Assassin, Melee-range. Lane Difficulty: Medium |
Her damage is incredible... absolutely incredible. Whenever she
How to Counter: When she jumps in with her ultimate you can simply use

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Kennen Type: Mage, Ranged Lane Difficulty: Easy |
-Text-
How to Counter:
Credits
- I worked on this guide by myself.
- Elise's skill set descriptions are taken directly from the game.
- The dividers used are created by "jhoijhoi" so thanks to him!
Update Log
[27 Oct 2012 / 22:53]
I noticed that the icons only worked if I copied and pasted their names even though they were all spelt correctly, with space and punctuation. Weird xD **Fixed icons**
[28 Oct 2012 / 10:32]
I feel rather stupid. I forgot to add Summoner SPells to the build so it didn't go onto Elise's page. Well problem solved xD **Flash and Ignite set as summoner spells**
[28 Oct 2012 / 15:12]
Added dividers by "jhoijhoi" and updated the Runes section adding alternatives for Seals.
[28 Oct 2012 / 15:50]
Added both a "Smart-Casting" and a "Skill Combo" section.
[28 Oct 2012 / 16:38]
Added more detail to the Summoner Spell section and added the remaining Summoner Spells to it.
[28 Oct 2012 / 17:45]
- Added "Pros / Cons" section.
- Added a Starting Items sub-section under the Items section.
- Added the "
Neurotoxin / Venomous Bite over
Volatile Spiderling / Skittering Frenzy" section. - Added the roaming and Ganking section
[28 Oct 2012 / 21:14]
- Updated the Introduction
- Added the Alternate Builds section
[28 Oct 2012 / 23:00]
- Removed the Alternate Builds section
- Added "the Nuke", a second build on the cheat sheet.
- Added a section on "The Nuke" explaining it.
- Moved
Exhaust up from "Maybe" to "Best Choices" in the Summoner Spells section. - Updated the "Neurotoxin over Volatile Spiderling" section considering "The Nuke" uses Volatile Spiderling over Neurotoxin.
- Added the "Farming and pushing the lane!" section.
[31 Oct 2012 / 18:58]
- Added the "Skill Explanation" section
- Added the "Harassing" section
[03 Nov 2012 / 13:12]
- Added the "Stealing Baron / Dragon" section
- Added a skill explanation for
Spider Swarm since I missed it out. Woops! - Added the "Mid-Lane Matchups" section yet it will be a while before it's actually released.
[05 Nov 2012 / 07:56]
- Completed the "Mid-lane Matchups" for Champions A-F.
- Started working on "Mid-Lane Matchups" for Champions G-L.
[08 Nov 2012 / 18:40]
- Added a Jungling Build but it may be awhile before a "Jungling" section is added to the actual guide since I'm still working on the Lane Matchups.
- Swapped
Lich Bane for
Frozen Heart in the original build. - Added an "Other Items" section... its the "Alternative Items" section reborn. Not too detailed but its just there if people ask questions about a few items!
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